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Turrican3

Autore Topic: Topic unico comparative multiplatform (8th generation)  (Letto 9604 volte)

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Offline Turrican3

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Re:Topic unico comparative multiplatform (8th generation)
« Risposta #195 il: 21 Novembre, 2018, 14:04:54 »
Li accostavo per la bravura tecnica fuori dall'ordinario con cui riuscivano a tirare fuori dal cappello soluzioni tecniche clamorose. Da quel punto di vista mi paiono simili.

Secondo me i Factor5 "in piccolo" (moooolto piccolo, se non altro per mere questioni di personale disponibile :D) del mondo Nintendo sono gli Shin'en.

Ripeto, questi di PB son bravi, anzi bravissimi!
Però fanno un lavoro che, come dire, "filosoficamente" reputo abbastanza diverso da rendere complicato il parallelo.

Offline Turrican3

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Re:Topic unico comparative multiplatform (8th generation)
« Risposta #196 il: 7 Dicembre, 2018, 09:09:58 »


Citazione
- Most of the engine is coded with performance in mind, while introducing dynamic resolution scaling.

Resolution & Graphics:
- XBX: Native 4K to 1440p
- PS4 Pro: 1440p to 1080p
- PS4 OG: 1080p to 720p
- XBO: 900p to 720p
- Enhanced consoles also have higher resolution textures and SSR effects.
- Besides XBX, the other consoles seem to spend more time closer to their lower resolution limits.

Performance:
- XBX stays close to 30 FPS with minor drops, holds up fine most of the time.
- PS4 Pro hands the most consistent 30 FPS performance on consoles with only a single drop registered during testing.
- OG PS4: Generally 30 FPS with small drops, frame rate holds up generally well
- XBO: More performance drops than any other consoles, generally the worst performing version

Result:
- XBX is the best looking, Pro is the most smoothest but XBX's visual advantages are more prominent more over.
- Pro might have more of an overhead in later areas of the game, but for the tested scenarios: XBX -> Pro -> PS4 -> XBO

https://www.resetera.com/threads/digital-foundry-just-cause-4-analysis-every-console-tested-xbox-one-x-vs-ps4-pro-ps4-vs-xbox-one.85495/post-15707189

https://www.eurogamer.net/articles/digitalfoundry-2018-just-cause-4-performance-tested-on-all-consoles

L'analisi di Digital Foundry su Just Cause 4.

Offline Bluforce

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Re:Topic unico comparative multiplatform (8th generation)
« Risposta #197 il: 7 Dicembre, 2018, 09:18:34 »
Insomma, per evitare i cali di framerate del 3 hanno introdotto la risoluzione dinamica.

La cosa che non mi torna è che ho visto screen veramente brutti provenire da PC ben assemblati. :hmm:

Offline Turrican3

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Re:Topic unico comparative multiplatform (8th generation)
« Risposta #198 il: 7 Dicembre, 2018, 09:25:02 »
Ho letto che potrebbe esserci qualche problemino con le texture a risoluzione più elevata.

Della serie che le avrebbero "dimenticate". :sweat: :sweat: :sweat:
(se è così comunque dovrebbe potersi risolvere banalmente ed in tempi brevi - supponendo le abbiano davvero dimenticate intendo)

Offline Turrican3

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Re:Topic unico comparative multiplatform (8th generation)
« Risposta #199 il: 13 Dicembre, 2018, 16:21:42 »


Ark Survival Evolved is noted for its super-high system requirements and choppy gameplay on the current generation consoles - but a Switch version? Just how is that going to pan out - especially in mobile form? Let's just say that it's very poor in many respects, but surprisingly better than expected in others.

L'analisi di Ark Survival Evolved per Switch di DigitalFoundry.
Scende, in docked, fino a 304x170, praticamente un NES/SNES :sweat: :sweat: :sweat:
« Ultima modifica: 13 Dicembre, 2018, 16:22:44 da Turrican3 »

Offline Bluforce

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Re:Topic unico comparative multiplatform (8th generation)
« Risposta #200 il: 13 Dicembre, 2018, 16:43:43 »
Ark è un gioco tecnicamente pessimo su tutte le piattaforme.
Probabilmente l'errore sta a monte (cioè a portarlo per forza su Switch).

Fossi in Nintendo non accetterei un gioco a quella risoluzione. Già gli screenshot sono osceni :sisi:

Offline Turrican3

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Re:Topic unico comparative multiplatform (8th generation)
« Risposta #201 il: 13 Dicembre, 2018, 16:48:31 »
Ci vorrebbe un minimo in fase di certificazione: la vedo però complicata a livello organizzativo.
O meglio, non dubito si possa fare ma i costi salirebbero a dismisura, non mi risulta sia *così* approfondita la certificazione.

(a tal proposito mi sono sempre chiesto come faccia Sony con i famigerati 60fps MINIMI obbligatori per PSVR :hmm:)

Offline Turrican3

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Re:Topic unico comparative multiplatform (8th generation)
« Risposta #202 il: 7 Marzo, 2019, 09:53:28 »


https://www.resetera.com/threads/digital-foundry-trials-rising-switch-vs-ps4-xbox-one-comparison-a-cut-too-far-on-switch.103763

Citazione
Resolution:
- Base PS4: Native 1080p.
- Base XBO: Seems like dynamic resolution but generally at 900p
- Switch Docked: Dynamic scaling, much rarer (than un-docked) and sticks close to 720p.
- PS4 Pro: Dynamic. 1170p to 1800p.
- XBX: Dynamic 1620 to 2160p.

Visual Comparison:
- Between all other consoles (besides Switch) visual features are near identical.
- Switch has visual cutbacks, eg massive dust cloud obscures most of the background on Breaking Bad stage. Not the same case in most other stages.
- Shadows from Bike and environments get cut in some levels.
- Changes seem to be done on a per-level basis.
- Texture mapping and filtering is lower resolution compared to the rest.
- No AO present on Switch either, but considering the dithered approach, not a big loss.

Performance & Controls:
- No analog triggers on Switch hampers the play-ability a bit.
- Connecting a Gamecube controller can let you use analog triggers on it.
- Switch is 30 FPS and generally has frame time spikes on docked. Portable has less spikes.
- PS4/XBO/Enhanced consoles are mostly 60 FPS but base consoles can exhibit some stutters and tearing.
- Pro has a hitch every now and then and XBX seems to be clear of these issues completely.
- Tom theorizes that the issues might be related to either asset streaming or networking and not the rendering itself.

Analisi di Trials Rising da parte di Digital Foundry e sunto (via ResetERA)

Offline Turrican3

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Re:Topic unico comparative multiplatform (8th generation)
« Risposta #203 il: 18 Aprile, 2019, 16:05:04 »


https://www.eurogamer.net/articles/digitalfoundry-2019-cuphead-on-switch-a-flawless-conversion

Digital Foundry mette alla prova la conversione Switch di Cuphead.

Offline Turrican3

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Re:Topic unico comparative multiplatform (8th generation)
« Risposta #204 il: 23 Maggio, 2019, 18:17:06 »


Citazione
Resident Evil 4:
- Docked: 900p. Portable 600p.
- No gyro controls
- Switch version employs mip-maps. (Not in any other version)
- Targets 60 FPS.
- Docked stays there pretty often but drops to low 50's in battles/bosses.
- Portable still has some slowdowns but performance is better than Docked.
- John mentions he would have preferred a 30 FPS lock.

Resident Evil Remake:
- Loading times are much longer and you see black screen for 5, 10 seconds after the door animation finishes.
- Docked: 1080p. Portable: 720p (?)
- Some Bad frame pacing (Same as PS4) and occasionally some scenes drop a few frames.

Resident Evil Zero:
- Loading times are longer than the door animations and unlike REmake, the animations pauses mid-way to let it finish.

https://www.resetera.com/threads/digital-foundry-resident-evil-4-switch-resident-evil-zero-resident-evil-remake-analysis.118625/post-21048577

Capcom per Switch: piuttosto buona la conversione di RE4, qualche sbavatura di troppo invece in RE0 e RE Remake, con particolare riferimento ai caricamenti.

Offline Bluforce

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Re:Topic unico comparative multiplatform (8th generation)
« Risposta #205 il: 24 Maggio, 2019, 14:12:36 »
Cioè, detto in parole povere, lasciate perdere quei giochi su Switch.

Già oggi la sola animazione della porta che si apre è tediosa. Se poi oltre quella c'è pure il tempo morto del caricamento ulteriore... non si può.

Offline Turrican3

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Re:Topic unico comparative multiplatform (8th generation)
« Risposta #206 il: 25 Giugno, 2019, 10:48:47 »


Bloodstained Switch vs PS4.

 

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