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[PS3] Resistance: Fall of Man

Aperto da Turrican3, 9 Agosto, 2006, 14:43:09

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Mystic


Sirio


Solid Snake


Sirio


Sensei


Turrican3

Citazione di: Sirio il  3 Novembre, 2006, 16:06:15Ma che dice ?

A causa dei ritardi nella disponibilità delle librerie standard ufficiali del network di Sony :sweat: i ragazzi di Insomniac hanno dovuto implementare per conto loro l'online gaming di Resistance, che risulta pertanto in "stile PS2" e non unificato: in altre parole la lista degli amici, il sistema di creazione e gestione dei clan, ecc. ecc. non saranno gestibili dall'apposita opzione presente nell'interfaccia utente di PS3, ma legati esclusivamente a quel gioco. :sweat:

Biggy

Ma da, è gratis, e poi a chi interessa l'online ?

:old:

Sirio

Citazione di: Turrican3 il  4 Novembre, 2006, 23:44:19
A causa dei ritardi nella disponibilità delle librerie standard ufficiali del network di Sony :sweat: i ragazzi di Insomniac hanno dovuto implementare per conto loro l'online gaming di Resistance, che risulta pertanto in "stile PS2" e non unificato: in altre parole la lista degli amici, il sistema di creazione e gestione dei clan, ecc. ecc. non saranno gestibili dall'apposita opzione presente nell'interfaccia utente di PS3, ma legati esclusivamente a quel gioco. :sweat:

Ah ... credevo peggio ( solita 'ammirazione' verso Sony invece  :ohno: ) , essendo un titolo di lancio lo posso tollerare rimango invece in attesa della VERA prova sul campo , sono curioso di sapere come si comportano i server con 40 giocatori in contemporanea ( Lag ) e anche , visto l elevato numero di partecipanti , se il gameplay 'regge' o se le partite finiscano con l essere un bordello ( questo vale per tuttii giochi con molti partecipanti , non ultimo il prox CoD3 con i suoi 24 player )

Quelo


Solid Snake

Citazione di: Biggy il  5 Novembre, 2006, 08:31:00
Ma da, è gratis, e poi a chi interessa l'online ?

:old:

:notte: :notte: :notte:

Guarda ti giuro vorrei che questo giro l'online Sony fosse "perfetto" ma non perche ci devo giocare io ma per tapparti la bocca finalmente  :asd:

Turrican3

Gamesindustry pubblica una piccola precisazione

http://www.gamesindustry.biz/content_page.php?aid=20919

In soldoni, nonostante la gestione dei team rimanga legata al gioco, il login (ergo, il nickname/tag) sarà quello, univoco, di accesso al PS3 Network, in maniera molto simile quindi a Central Station di PS2.

Reiz

http://ps3.ign.com/articles/745/745206p1.html

"One of the primary reasons' that Resistance's plot works so well is because of how effective its atmosphere is. The game is surprisingly creepy and has a decent portion of cheap scares and explorations of dark, winding corridors. Walking through a wasteland of human bodies, avoiding super-fast crawler-things, and reacting to hidden snipers keeps you on your toes at all times... as does the realization that the farther into the game you get, the less human the world becomes."

"Further enhancing the atmosphere are the visuals themselves. Though they're certainly not the most impressive we've ever seen, they're still pretty powerful and accomplish a number of remarkable technical feats. The framerate is locked at 30 the whole way through and doesn't falter anywhere... ever. In fact, regardless of how many enemies and moving objects were on the screen at one time, there wasn't a single frame hitch the entire way through. Oh, and since we're talking about enemies and objects, there are scores of them -- Chimera, British soldiers, tanks, VTOLs, debris, tracers, explosions, and plenty of other moving and stationary are everywhere with alarming frequency. Each and every environment is noticeably different from one another as well, and while the texture work isn't overly detailed, it still looks pretty good. Of course, being that Fall of Man is a first-person shooter, it's the gameplay that matters most and thankfully, Resistance has that in spades."

"At its heart, Fall of Man feels a lot like TimeSplitters -- offering quick, twitchy movement and high-speed targets that test your defensive reactions as often as they test your trigger finger. The default control configuration and its sensitivity work great too, and Insomniac has done a stellar job of encapsulating the feeling of wielding heavy and light weapons via onscreen responses. Part of the success here can also be attributed to the sheer number of options that the developers have assigned to the SIXAXIS without the need for menus. Switching weapons is a breeze (just tap R2), as is bringing up the map (tilt the controller to the left) or checking the multiplayer stat screen (tilt right). You can even rid yourself of targeting tags, fan out fires that have caught your back, or wrestle yourself loose from the grip of enemies by shaking the SIXAXIS like a maniac."

"The real stars of the show, however, are the weapons. As Insomniac has proven before with its Ratchet and Clank series, this team knows how to design varied and interesting instruments of destruction and have done so again here.

"The good news is that the enemies ARE tough. In fact, the AI in Resistance is pretty decent and it makes for quite a challenging time. Some Chimeran soldiers, for example, are smart enough to take cover, change strategic positions, or team up with other monsters in an effort to kill you dead. Granted, their level of intelligence isn't going to blow you away (a large portion of the "first half" enemies dawdle about just waiting to be shot after ambushing you), but it's still good enough to offer surprises and should give even veterans of the genre a thumb workout."

"As strong as everything in Resistance is, the real standout factor in the experience is its multiplayer. Simply put, it's incredible. Jacked in from multiple locations (via broadband Internet connection) we were consistently able to enjoy 30-40 player games with no noticeable lag whatsoever (Insomniac did a fantastic job of hiding what little latency there appears to be). And while all these opponents made for crazy all-out wars, the multiplayer options are flexible enough to allow users to scale maps downward to accommodate smaller parties (40, 32, 24, 16 map types), choose Chimeran or Human sides (complete with unique abilities), and alter the rules to allow for a multitude of possibilities.
But match customization and excellent 40-person play isn't the only thing that Resistance has going for it -- it also has strongly-designed maps, a countless number of trackable stats, a Battlefield-like ranking system (60 ranks in total), clan creation support for up to 200 members, and several different modes that include standard Deathmatch, Meltdown (aka "Battle of the Node Control"), Breach ("Destroy your opponent's Base"), Capture the Flag, Team Deathmatch, and Conversion ("Last Man Standing"). Buddies can even team up on the same machine and play through the single-player game via split-screen, or go head to head with three other users for four-player versions of the online features."

"But let's be honest, Resistance doesn't have to be perfect to be fun, and fun is exactly what it is. From start to finish, Fall of Man is one hell of an outstanding roller coaster ride that every last PS3 owner needs for day one. Epic boss battles (the final few are crazy!), ever-changing scenery, addictive weaponry, and a unique thematic are just a few of the reasons Resistance stands out. But above all else, it's the multiplayer elements that truly ascend this one to the next level. It's a must have for sure."

OVERALL 9.1


:dentone:

Kiwi

è un fps, però gli ottimi voti e il fatto che sia di Insomniac ( imho  :bowdown: ) potrebbero farmelo prendere :notooth:

Biggy

Rece attendibile quella di Ign Ps3  ::)

Solid Snake

Citazione di: Biggy il 13 Novembre, 2006, 12:53:52
Rece attendibile quella di Ign Ps3  ::)

Sicuramente piu attendibile delle tue di rece  ::)