PS5 Pro ed Xbox Series Next - thread next-gen mid-gen 2024

Aperto da Turrican3, 18 Marzo, 2024, 10:33:36

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Turrican3



CitazioneRecent details we've seen - a part of Sony's recent developer disclosures - seem to tidy up the discrepancies to a certain degree. The standard PS5 features 18 WGP over two shader engines/four shader arrays in a 5-4-5-4 configuration, while the Pro does indeed feature 30 active WGPs over two shader engines/four shader arrays in an 8-7-8-7 set-up. Both consoles, therefore, feature four deactivated CUs - and this is confirmation of 60 CUs in the new machine.

This means that the stated 33.5TF does indeed suggest a slightly lower clock-speed for the GPU in the region of 2.18GHz - which may be the case in general operation, but the new information also reveals that the PlayStation 5 Pro can boost higher than its standard counterpart, to a maximum of 2.35GHz (a theoretical maximum of 36.1TF). However, similar to the original PS5, system performance is limited by a power ceiling, so it's rather rare for the GPU to hit that maximum and only certain games will boost that high. Bearing in mind the surfeit of compute power for standard PlayStation 5 games, we must assume that the slight reduction in general clock speed (just under three percent) likely makes no difference, while the 'ultra boost' mode should instead deliver much more graphics throughput for existing titles.

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Elsewhere, the PlayStation 5 Pro's GPU evolves to include DirectX12 Ultimate features that were omitted from the original console - so, hardware support for variable rate shading is included, along with extra features for hybrid MSAA. The primitive shader features found in RDNA 1 and the vanilla PS5 are augmented with full support for mesh shaders, which should hopefully see more widespread adoption of a very useful feature. Sony points out how the stricter requirements of this feature up against PC APIs are no longer an issue.

https://www.eurogamer.net/digitalfoundry-2024-df-weekly-new-ps5-pro-gpu-details-emerge-including-a-235ghz-max-boost-clock

Nuovi dettagli sulla presunta GPU di PS5 Pro.

Blasor

Le sorprendenti e puntualissime intenzioni Sony. Ma non eravamo in grado di procedere ad accumulo tecnico forever, una volta? :notooth:

https://x.com/VGC_News/status/1793627155131506754

Citazione"In terms of gaming's future, I envision games becoming more personalised due to advances in technology and AI, enabling customized experiences for each player," he said.

"Moreover, technological advancements will enhance emotional depth in games by allowing characters to be much more emotive and expressive, fostering more evocative storytelling.

"That's going to help a whole generation of creators be able to just create so much more emotion in the stories. The focus is going to shift from graphics or visuals to immersive narratives that resonate long after the controller is set down."

[...]

"For instance, NPCs (Non Player Characters) in games could interact with players based on their actions, making it feel more personal.

"This is important for the younger Gen Z and Gen Alpha audiences, who are the first generations that grew up digitally and are looking for personalization across everything, as well as looking for experiences to have more meaning."

Ah per cui le esperienze moderne sono e saranno più pregne di significato. Non me ero accorto ma è normale, sono un povero boomer.