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Turrican3

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Classifiche, classifiche...ma qualcuno ha provato il nuovo sim Ferrari per PS3?

Aperto da CICLOPE, 28 Luglio, 2008, 20:12:14

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CICLOPE

come da topic, non ho avuto il tempo e il modo di approfondire, ma mi risulta che sia uscito il nuovo simulatore Ferrari (Ferrari Challenge?) per PS3
ebbene, qualcuno l'ha preso e può dirci com'è? :book:

Turrican3

Ho letto in giro che il publisher è stato spiazzato da una richiesta superiore alle aspettative ma non so a quale versione si riferisse o se addirittura fosse un discorso di carattere generale.

Io e Joe l'abbiamo provato l'anno scorso a Lipsia e sembrava che il gioco potesse avere delle discrete potenzialità, ma allora era parecchio indietro come sviluppo e l'ho un po' perso di vista; se ci fosse una demo magari... :look:

Jay

Per caso é il sequel del vecchio Ferrari Challenge per Dreamcast?
Era spettacolare ma con una difficoltá abbastanza alta! :boom:

Turrican3


Joe


gerzam


CICLOPE

gerzy, veramente la mia idea era proprio di usarvi come cavia   :ciao:

maxam


Mystic

ma poi pare avere un on-line che non funziona proprio :lol2: :lol2:

CICLOPE


gerzam

Riporto su il topic per dire che ho provato brevemente il gioco in negozio, pista di Monza... l'ho provato con il pad ma devo dire che l'aspetto della guida è piuttosto simulativo, lo definirei (con le pinze...) alla GTR, però purtroppo tecnicamente non mi ha convinto, non tanto per la grafica in se, ma per il framerate: 30fps (sperando siano tali...) che senza nessun effetto di blur e simili (alla PGR o Grid per intenderci) si vedono davvero tutti dando una sensazione di velocità molto scarsa e fittizia, quindi non è il gioco per me.

digitalrage

Hi,

Please find below a list of all the features and enhancements contained within Patch V2. It is in the final stages of testing and we are expecting to deploy it, subject to Sony approval, in early September.

General Features and Improvements



Added Trophy Support
Added Custom Play list functionality
Added Photo Mode to the Showroom which saves a screen shot of the car to the PS3 hard drive
Added split times in Time Trial
Improved the overall frame rate
Improved performance of the Thrustmaster wheels
Game now pauses automatically when the XMB is on (except during multiplayer)
Added a gear indicator to in car view
Added an option to invert the G25 sequential shifter
Added difficulty based AI qualifying times
Added G25 wheel configuration to include look left / right on the front facing red buttons
Added a basic racing line to show the racing line only and not braking zones
Players can now change their name under the Team option
Increased transparency of tire smoke
Improved the penalty zone on first corner in Monza
Replays are available for races in which the player retired from
Online Features and Improvements



Private lobbies can now be created with half or all slots being reserved
Host can now specify the maximum driving assist levels
Host can now specify the grid order based on ranking (taken from the tutorial score), or lap record for the specified circuit and can also reverse the grid based on these criteria i.e. best at the back.
During race player names can now be toggled on / off by pressing R3
Race results alternate between race time and fastest lap during multiplayer races
When searching for games, the server select screen now includes the status 'SYNCING' to show that the game will begin imminently
Server list screen now displays car name, grid order, and transmission options
Opponent voices can now be muted
Online Fixes



Significantly improved connectivity and reduced the likelihood of disconnects
Fixed issues with collisions
When a player leaves a net race, it now says they have retired from race as opposed to finished
When receiving the 'Room no longer exists' message players are now returned to the join game screen
Removed 2 second pause as players entered / exited a game while racing
When returning back to the join game match making screen, the default car is now the last one selected
General Fixes



Fixed potential issue with save games becoming invalid after a set number of events are completed
Fixed hang after watching a replay when the rev bar was on
Fixed potential issue with not being able to unlock 'The Collector' accomplishment
Fixed the "Hard Lines" accomplishment
Fixed black track when racing line disabled
Fixed driver disappearing with the car when driving through opponents in multiplayer
Fixed engine popping in replays
Fixed broken shadows in the pit lane
This patch contains several additional features which have been developed as a direct response to feedback from the community. Whilst it is not always possible to accommodate every feature request, we have worked hard to include everything practical.

Thanks for your continued support

.:|Physalis|:.


Interesting the patch content :D
Reading all the details you are listing up here it seems like, honestly, that the game released was just a pre-Alpha build!!!

:lol2:

gerzam

Beh, già che c'erano potevano rilasciare il gioco ad ottobre... :P