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Turrican3

Autore Topic: Nintendo su mobile con DeNA  (Letto 4752 volte)

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Offline Turrican3

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Re:Nintendo su mobile con DeNA
« Risposta #15 il: 18 Marzo, 2015, 13:09:34 »
Ma io non osanno gli smartphone ... per la funzione di "portatile" in senso stretto hanno molto più senso dei portatili coi quali poi si gioca in casa.

Meglio allora abolire i portatili, dedicarsi agli smartphone e potenziare le home console.

La trasportabilità di un gingillo come il 3DS è sicuramente una rogna in confronto a degli oggetti che ti porti sempre e comunque dietro come possono essere gli smartphone.

Il problema è il tipo di esperienza che cerchi: vuoi per audience vuoi per i controlli ci sono delle robe che viceversa IMHO ha senso continuare a fare su piattaforme "dedicate".

Anche se nel caso di Nintendo il mondo home e quello portatile sappiamo già che sono destinati a convergere (altra scelta che reputo assai sensata per tutelarsi in caso di disastri commerciali come WiiU, se poi le cose vanno bene tanto meglio, per loro ma anche per noi)
« Ultima modifica: 18 Marzo, 2015, 13:11:03 da Turrican3 »

Offline Turrican3

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Re:Nintendo su mobile con DeNA
« Risposta #16 il: 18 Marzo, 2015, 16:36:05 »
Le azioni in questo momento sul mercato USA stanno a 23.50$ circa... l'altro ieri viaggiavano sui 14.30$.

Snapshot da Google Finance

Qualcuno si è fatto un FRACCO di soldi in poco meno di 24 ore. :|
« Ultima modifica: 18 Marzo, 2015, 16:39:37 da Turrican3 »

Offline Turrican3

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Re:Nintendo su mobile con DeNA
« Risposta #17 il: 24 Marzo, 2015, 15:50:23 »
Citazione
Q: You said that the new membership service would be operated by Nintendo and be launched from around the fall of this year, but approximately when and in what form will the first game application be released for smart devices? And, which party will be primarily responsible?

Iwata: As to when and what kind of game titles we will release on smart devices, we would like to explain the details as soon as we are ready to announce each title. However, if we do not release any titles by the end of this calendar year, it might suggest that our alliance does not make sense in terms of speed, so please note that we will release some kind of software title by the end of this year.

Assignment of roles between the two companies will vary for each game title. When we determine that our brand name should be exposed for global marketing, it will be more likely that people will see the Nintendo brand name. But, aside from such public exposure, when it comes to actual role assignment and the responsible party, the two companies will discuss and determine what is appropriate for each title.

[...]

I think many of you understand these technical terms, but to avoid any misunderstandings, when Mr. Moriyasu referred to the "front end" he meant the applications which run, and which people actually control, on smart devices. As Nintendo has a lot of know-how when it comes to the feel (of video games), having Nintendo take care of the "front end" will provide consumers with the most benefit. On the other hand, DeNA has accumulated vast experience in such fields as web services, servers and consumer behavioral analysis. DeNA also has a strong ability to swiftly analyze relevant data and determine how a service should be evolved in subsequent phases. Accordingly, these activities will be primarily handled by DeNA.

Q: One possible (smart device) business model (known in Japan) is "Gacha," which encourages consumers to spend money (on random game items that may make it easier to progress in a game). What is Mr. Iwata’s opinion regarding this business model, which is criticized because it earns revenue through the gambling urges of consumers?

Iwata: Because these game applications (that are developed and released as a result of the alliance between Nintendo and DeNA) are going to be offered to consumers by utilizing Nintendo IP, I naturally believe it impossible that they will be offered to consumers via a business model to which Nintendo cannot agree. Both companies have already thoroughly agreed that we will decide the business model based upon mutual agreement - that we will only develop and offer products with which consumers feel comfortable and satisfied.

Of course, I do not deny any and all "free-to-start" style payment systems. However, Nintendo does not want our IP to be used in any scenarios that consumers might think we have taken it a bit far or question whether the content is suitable for children. We do not foresee such games as a result of this alliance.

http://www.nintendo.co.jp/corporate/release/en/2015/150317qa/index.html

Iwata ancora sulle strategie con DeNA.
« Ultima modifica: 29 Giugno, 2015, 17:57:59 da Turrican3 »

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Re:Nintendo su mobile con DeNA
« Risposta #18 il: 2 Aprile, 2015, 12:28:12 »
DeNA si sbilancia, parlando a Reuters:

"We haven’t talked to Nintendo about targets, but at DeNA, our best-selling game brought in 3 billion yen a month, and we want to surpass that."

3 miliardi di Yen sono circa 25 milioni di Dollari.

Quindi DeNA prevede di superare quella soglia.

It will prints money? Probabilmente.

Offline Turrican3

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Re:Nintendo su mobile con DeNA
« Risposta #19 il: 2 Aprile, 2015, 12:47:16 »
Ok, sappiamo il quanto. C'è da vedere il come... :look:

A tal proposito Iwata sembra avere le idee chiare:

Because these game applications (that are developed and released as a result of the alliance between Nintendo and DeNA) are going to be offered to consumers by utilizing Nintendo IP, I naturally believe it impossible that they will be offered to consumers via a business model to which Nintendo cannot agree. Both companies have already thoroughly agreed that we will decide the business model based upon mutual agreement - that we will only develop and offer products with which consumers feel comfortable and satisfied.

Of course, I do not deny any and all "free-to-start" style payment systems. However, Nintendo does not want our IP to be used in any scenarios that consumers might think we have taken it a bit far or question whether the content is suitable for children. We do not foresee such games as a result of this alliance.


http://www.nintendo.co.jp/corporate/release/en/2015/150317qa/index.html

Offline Turrican3

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Re:Nintendo su mobile con DeNA
« Risposta #20 il: 8 Maggio, 2015, 08:04:36 »
Citazione da: Satoru Iwata
Regarding the number of the titles, you may want to know that we will release approximately five titles by the end of the next fiscal year, which is the end of March 2017. You may think it is a small number, but when we aim to make each title a hit, and because we want to thoroughly operate every one of them for a significant amount of time after their releases, this is not a small number at all and should demonstrate our serious commitment to the smart device business.

We will strive to expand this business into global markets at a steady pace so that eventually we will entertain hundreds of millions of people all around the world. We are aiming to make this one of the pillars of Nintendo’s revenue structure.

On the other hand, Nintendo continues to have strong passion and believes in the promising prospects for the future of our dedicated video game system business. We will deploy our game business on smart devices not because we think that the dedicated game system business will wane, but because doing so will encourage a greater number of people to associate with Nintendo IP, to become familiar with the charms of video games and, eventually, to explore more premium experiences on our dedicated game systems. To realize this, we need to create a bridge between the two platforms.

[...]

While we will announce the details of this integrated membership service at a later date, I can share with you at a high level the idea is that the consumer can access multiple devices using one common ID.
For us to be able to bridge the gap between smart devices and dedicated game systems, we will offer advantages to consumers who use one ID across multiple devices.
So far, the members input their Club Nintendo ID to use the services. With this new service, our members will be able to visit Nintendo’s website and log in with one ID, and they will receive various services including the ones based on their past purchases and gameplay records as well as services that will be an improved version of the current loyalty program.
With this new membership, we are planning to deploy services that will make playing Nintendo games with their game pals more fun regardless of which platform they are accessing.

http://www.nintendo.co.jp/ir/en/library/events/150508/03.html
http://www.nintendo.co.jp/ir/en/library/events/150508/04.html



Dal briefing finanziario di ieri:

- dettagli extra per il nuovo servizio di accesso unificato sviluppato con DeNA
- 5 giochi in arrivo su mobile da qui al marzo 2017, e pare (altra fonte) che alla guida della neonata divisione mobile sia stato piazzato nientepopodimeno che Hideki Konno.

Mio personalissimo parere: sono tempistiche da titoli "tradizionali", aspettiamo naturalmente di vedere in concreto cosa tirano fuori ma direi che ci sono tutti i presupposti perchè il livello dell'offerta sia - come dire - consono agli standard di eccellenza di Nintendo.

Per la cronaca, riguardo NX nella medesima pagina c'è una slide che ne parla al singolare. Hmm... :look: :mmmm:
« Ultima modifica: 8 Maggio, 2015, 22:21:51 da Turrican3 »

Offline Turrican3

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Re:Nintendo su mobile con DeNA
« Risposta #21 il: 29 Giugno, 2015, 17:56:17 »
NOTA DI SERVIZIO - La discussione su NX da questo momento si sposta nel thread dedicato --> http://www.gamers4um.it/public/smf/index.php?topic=9754.0

Offline Turrican3

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Re:Nintendo su mobile con DeNA
« Risposta #22 il: 29 Giugno, 2015, 17:57:18 »
[semiOT]
Non è esattamente il primo titolo iOS/Android di Nintendo ma ci siamo quasi... ecco servito Pokemon Shuffle Mobile, sostanzialmente un porting del titolo F2P già uscito su 3DS qualche tempo fa.
« Ultima modifica: 29 Ottobre, 2015, 14:54:27 da Turrican3 »

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Re:Nintendo su mobile con DeNA
« Risposta #23 il: 4 Settembre, 2015, 14:18:58 »
Citazione
Software Engineer II - Mobile Game Developer (NST)  (150000002Z)
Nintendo Software Technology Corporation
[...]

You will play a key role in helping Nintendo build fun and engaging mobile applications and games as a member of NST’s game team.

Description of Duties
-Responsible for developing games and applications using cross platform web technologies.
-Develops, writes, tests, debugs and implements clear and maintainable code.
-Applies professional expertise to review, analyze and test products under development as a contributing member of a production team, to ensure delivery of Nintendo's high standard of quality and timeliness.
-Works in a team environment and has an eagerness to learn and advance their skills as a developer.
-Fast-paced environment with fluctuating production requirements; may be necessary to change specific duties, projects or schedule on short notice; weekend and holiday work may be required; domestic and international travel may be required.
-Participation in company-wide activities such as product review, analysis and testing as required.
 
Summary of Requirements
-3+ years professional experience with software development.
-Excellent knowledge of the latest in HTML, JavaScript and CSS.
-Working knowledge of iOS and/or Android SDK’s.
-Strong Computer Science fundamentals in object-oriented design, algorithms, and data structures.

https://nintendo.taleo.net/careersection/10000/jobdetail.ftl?job=150000002Z&src=SNS-10380

Primi pezzetti del puzzle Nintendo/mobile: da questa offerta di lavoro si evince che a breve risulterà impegnata nello sviluppo quantomeno NST, negli USA.

Offline Turrican3

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Re:Nintendo su mobile con DeNA
« Risposta #24 il: 10 Settembre, 2015, 13:25:22 »


Citazione
Mobile 'real life' Pokémon collecting, battling and trading.

A collaboration between Niantic, Nintendo and The Pokemon Company.
Masuda involved in game design and music.

Iwata was originally involved in the project's start, Pokemon Snap was an inspiration.

It seems like it is based off of Niantic's mobile game Ingress which is an augmented reality MMO that you play in real life locations.
Optional accessory called Pokemon GO Plus, a Bluetooth enabled wristband that lights up or vibrates for notifications in Pokemon GO, can be pressed to perform in-game actions.

http://www.neogaf.com/forum/showthread.php?t=1109747

Nintendo e The Pokémon Company hanno annunciato "Pokémon GO", in arrivo su iOS/Android nel corso del 2016.

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Re:Nintendo su mobile con DeNA
« Risposta #25 il: 10 Settembre, 2015, 14:19:35 »
La civiltà giapponese rischia di andare in malora con 'sto gioco. Mi immagino tutti andare a caccia di pokemon in giro.

Offline Turrican3

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Re:Nintendo su mobile con DeNA
« Risposta #26 il: 10 Settembre, 2015, 14:29:26 »
L'importante è che non si mettano a scagliare a destra e a manca i cellulari (magari proprio un iPhone o un Galaxy di ultima generazione) a mo' di palla acchiappa-Pokemon. :asd:

Offline Turrican3

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Re:Nintendo su mobile con DeNA
« Risposta #27 il: 2 Ottobre, 2015, 20:05:59 »
Citazione
Dr. Serkan Toto –  ‏@serkantoto
About that first Nintendo-DeNA mobile game: Expect the unexpected, and soon.
10:19 - 2 ott 2015 da 東京都 港区

https://mobile.twitter.com/serkantoto/status/649997227297865728

Pare sia imminente l'annuncio del primo titolo mobile Nintendo/DeNA.

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Offline Turrican3

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Re:Nintendo su mobile con DeNA
« Risposta #29 il: 30 Ottobre, 2015, 10:16:53 »
http://www.neogaf.com/forum/showthread.php?t=1132010
https://twitter.com/serkantoto/status/659946319989993472 (e successivi)

Kimishima afferma che Nintendo ha il potenziale per raggiungere livelli di profitto enormi - al livello dell'era DS/Wii - nel giro di tre anni.
(dal contesto non mi è chiaro se si riferisca solo al mobile però :mmmm:)

 

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