[MULTI] The Mighty No. 9 (Keiji Inafune su kickstart)

Aperto da Rh_negativo, 1 Settembre, 2013, 10:36:05

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Joe

In giro ho letto che sta un po' deludendo le aspettative.  :look:

SilentBobZ


Joe

IGN - 5.6
Citazione
    Despite its pedigree, Mighty No. 9 doesn't seem to have a good sense of what was fun about Mega Man, or 2D action-platformers in general. There are brief moments where its pieces come together, but even then it's hamstrung by its visually joyless art and animation. The soul of the Blue Bomber just isn't here, and worse yet there's no endearing personality of its own, and as a result, Mighty No. 9 feels much more like a second-rate imposter than a spiritual successor.

The Jimquisistion - 4/10
Citazione
    What's perhaps most annoying about Mighty No. 9 is that Inafune clearly knows how to fix many of the problems present in the game. There's a DLC transformation that allows attacking upwards from the beginning of the game and an additional DLC boss which throws out the gimmicks and just relies on skilled combat movement to fight.

    There are examples in Mighty No.9 of Inafune designing content that feels rewarding, but it's often set aside as optional DLC rather than being a core aspect of the game's design.

    Much like an anime fan on prom night, I would rather be at home playing Mega Man than here. I would rather be playing Shovel Knight. I would rather be playing most games in this genre.

    Mighty No. 9? More like Shitey No. 9!

Gamespot - 5/10

CitazioneFor a game that's meant to bear the legacy of a classic series, Mighty No. 9 barely succeeds. It may rouse excitement from time to time, but by and large, it lacks a pervading sense of artistry, both in its level design and presentation. Platformers--and even Mega Man-like games in particular--are readily available. For one to stand out and leave a mark, it has to do something novel that speaks to the player and the conventions of the genre; something to spark wonder and excitement. Mighty No. 9 is an inoffensively average game sprung from the memories of the past, with little to show for its position in the present.

Destructoid - 6.5/10

CitazioneFollowing Mighty No. 9 has been one hell of a ride. Having backed it in 2013 at a low pledge level, I can't say that I'm exactly disappointed with the end result. It still has a lot of baggage to unload (the 3DS and Vita ports aren't even dated yet), but most Mega Man fans will find solace in the fact that it didn't end up being a disaster. Other than the art style, of course.

XboxAchievements - 55
Citazione
    If you've got a hankering for old-school platformers (albeit ones bastardised by a few modern conventions) Mighty No. 9 is a game for you. If you were going to pick it up on a whim because you fancied a taste of Capcom's golden age, you're better off looking elsewhere. Hardcore gamers eat your heart out, but don't expect to sleepwalk through this one.


PlayStation Universe - 5.5
Citazione
    Mighty No.9 fails to recapture the spark of its Mega Man heritage in any meaningful way. There's not much inherently wrong with how it plays, but it is haphazardly presented and not quite as enjoyable as it could be.

Parsifal


SilentBobZ