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Offline ienak

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Re:Sony PlayStation 4 - thread ufficiale
« Risposta #90 il: 21 Febbraio, 2013, 11:30:08 »
Conferenza semplicemente ottima. Belle le features social/gaikai, mostruoso KZ4, felicissimo del ritorno di Infamous (uno dei giochi first più sottovalutati) e del nuovo racing alla PGR, eccezionale il titolo Capcom. 8gb DDR5 niente blocco per i giochi usati. D1.

Offline Sensei

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Re:Sony PlayStation 4 - thread ufficiale
« Risposta #91 il: 21 Febbraio, 2013, 11:30:15 »
a me ha fatto cagher  :hihi:
non avevo dubbi ma se mentre giochi butti un po' di salsa di pomodoro sullo schermo a mo' di splatter vedrai che cambi idea  :hihi: :hihi: :hihi:

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Re:Sony PlayStation 4 - thread ufficiale
« Risposta #92 il: 21 Febbraio, 2013, 11:43:32 »
Dal sito ufficiale:

"L’headset sarà incluso nella confezione della PS4"

Alè :D

Offline Reiz

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Re:Sony PlayStation 4 - thread ufficiale
« Risposta #93 il: 21 Febbraio, 2013, 11:44:38 »
magari metteranno ancora il cavo composito...  :sisi:

Offline Kiwi

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Re:Sony PlayStation 4 - thread ufficiale
« Risposta #94 il: 21 Febbraio, 2013, 11:45:04 »
Dal sito ufficiale:

"L’headset sarà incluso nella confezione della PS4"

Alè :D
ottimo, speriamo anche il cavo hdmi perché vedere il composito mi farebbe ribrezzo

Offline Turrican3

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Re:Sony PlayStation 4 - thread ufficiale
« Risposta #95 il: 21 Febbraio, 2013, 11:48:35 »
Specifiche tecniche:


DualShock 4:


Playstation4 Eye:


(fonte: pagina Flickr di SCEE)


Press release ufficiali:

Citazione
SONY COMPUTER ENTERTAINMENT INC. INTRODUCES PLAYSTATION®4 (PS4™)
PS4’s Powerful System Architecture, Social Integration and Intelligent Personalization, Combined with PlayStation Network with Cloud Technology, Delivers Breakthrough Gaming Experiences and Completely New Ways to Play

New York City, New York, February 20, 2013– Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season.

・Gamer Focused, Developer Inspired
PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs.

PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN).

The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor.

The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation tasks, or some mixture of the two.

PS4 is equipped with 8 GB of unified system memory, easing game creation and increasing the richness of content achievable on the platform. GDDR5 is used for this memory, giving the system 176 GB/second of bandwidth and providing a further boost to graphics performance.

The end result for gamers is new games with rich, high-fidelity graphics and deeply immersive experiences that shatter expectations.

・Shared Game Experiences
Social interaction is central to PS4 experiences, so new features were built into the actual foundation of the system’s hardware architecture. PS4 provides dedicated, “always on” video compression and decompression systems that enables seamless uploading of gameplay. For the first time ever, gamers can share their epic triumphs with the press of a button. Gamers simply hit the “SHARE button” on the controller, scan through the last few minutes of gameplay, tag it and return to the game—the video uploads as the gamer plays. Gamers can share their images and videos to their friends on social networking services such as Facebook.

PS4 also enhances social spectating by enabling gamers to broadcast their gameplay in real-time to friends using live internet streaming services such as Ustream. During live broadcasts, friends can make comments on the streamed gameplay and, if a gamer gets stuck on a challenging level, friends can also join the game in completely new ways. For example, friends can offer health potions or special weapons when a player needs them most during actual gameplay.

Furthermore, users can connect their Facebook account with Sony Entertainment Network account. Through PS4, users are able to deepen their connections through co-op play or “cross-game chat”.

・PS4 Second Screens
PS4 integrates second screens, including PlayStation®Vita (PS Vita), smartphones and tablets, to wrap gamers in their favorite content wherever they are. A key feature enabled by second screens is “Remote Play” and PS4 fully unlocks its potential by making PS Vita the ultimate companion device. With PS Vita, gamers will be able to seamlessly pull PS4 titles from their living room TVs and play them on PS Vita’s beautiful 5-inch display and intuitive dual analog sticks over Wi-Fi networks*1. It is SCEI’s long-term vision is to make most PS4 titles playable on PS Vita*2.

A new application from SCE called “PlayStation®App” will enable iPhone, iPad, and AndroidTM based smartphones and tablets*3 to become second screens. Once installed on these devices, users can, for example, see maps on their second screens when playing an adventure game, purchase PS4 games while away from home and download it directly to the console at home, or remotely watch other gamers playing on their devices.

・Immediate Gameplay
PS4 radically reduces the lag time between players and their content. PS4 features “suspend mode” which keeps the system in a low power state while preserving the game session. The time it takes today to boot a console and load a saved game will be a thing of the past. With PS4, gamers just hit the power button again and are promptly back playing the game at the exact point where they left off. Additionally, users can boot a variety of applications including a web browser when playing a game on PS4.

PS4 also enables games to be downloaded or updated in the background, or even in stand-by mode. The system takes it one step further by making digital titles playable as they are being downloaded. When a player purchases a game, PS4 downloads just a fraction of the data so gamers can start playing immediately, and the rest is downloaded in the background during actual gameplay.

・Personalized, Curated Content
On the newly designed PS4 menu screen, players can look over game-related information shared by friends, view friends’ gameplay with ease, or obtain information of recommended content, including games, TV shows and movies. The long-term goal of PS4 is to reduce download times of digital titles to zero: if the system knows enough about a player to predict the next game they will purchase, then that game can be loaded and ready to go before they even click the “buy” button. PS4 will further enrich users’ entertainment experiences, by meeting their potential needs.

・Gaming in the Cloud
Launched in November 2006, PlayStation Network, a network service for PlayStation users, now operates in 67 countries and regions*4 around the world with the total number of downloaded content of more than 2.8 billion*5. In addition to a variety of games available in PlayStation®Store, PS4 users will be able to enjoy a variety of services offered by PSN, such as Sony Corporation’s Music Unlimited, a cloud-based music subscription service and Video Unlimited, a premium video service, as well as various content distribution services.

By combining PlayStation Network with Gaikai Inc’s cloud technology, it is SCE’s goal to make free exploration possible for various games. In the future, when a gamer sees a title of interest in PlayStation Store, they can immediately start playing a portion of the actual game — not a stripped down version of the game. With Gaikai and PlayStation Store, gamers will be able to experience appealing games and only pay for the games they actually love. PlayStation Network and the cloud will offer additional value to PlayStation gamers. SCE is exploring unique opportunities enabled by cloud technology with the long-term vision of making PlayStation libraries including an incredible catalog of more than 3000 PS3 titles*6 that is unmatched in the industry, mostly ubiquitous on PS4.

SCE will announce new details of PS4 and its robust lineup of games from 3rd party developers and publishers, the independent gaming community and SCE Worldwide Studios, as well as further enhancements to the entire PlayStation ecosystem between now and the holiday 2013 launch.

###

List of Third Party Game Developers and Publishers(pdf)
List of Tools & Middleware Developers
 
*1 Depending on network environment or titles, users may not be able to play games outside comfortably.
*2 Exept games that require peripherals such as PlayStation®4 Eye ).
*3 Depending on the version of OS or other conditions, users cannot use the application.
*4 Number as of December 31st , 2012
*5 Number as of February 19st , 2013
*6 Number as of December 31st , 2012, including free trials.

http://www.scei.co.jp/corporate/release/130221a_e.html


Citazione
SONY COMPUTER ENTERTAINMENT INTRODUCES WIRELESS CONTROLLER FOR PLAYSTATION®4 (DUALSHOCK®4) AND PLAYSTATION®4 EYE
New Controller and Camera Offer New Ways to Enjoy Games on PlayStation®4

New York City, New York, February 20, 2013– Sony Computer Entertainment Inc. (SCEI) today announced Wireless Controller for PlayStation®4 (DUALSHOCK®4) and PlayStation®4 Eye, a new camera, along with PlayStation®4 (PS4™), its next generation computer entertainment system.
Wireless Controller for PlayStation®4 (DUALSHOCK®4)
Utilizing a similar design as the popular Wireless Controller for PlayStation®3(DUALSHOCK®3), DUALSHOCK®4 features new innovations to deliver better gaming experiences. DUALSHOCK®4 incorporates a new highly sensitive six-axis sensor, as well as a touch pad located on the front of the controller, which offers gamers completely new ways to play and interact with games.

DUALSHOCK®4 features a light bar on the top with three color LEDs that illuminate in various colors. The light bar illuminates to match the color of characters in a game to offer a simpler, more friendly way to identify players, even when playing side by side. The light bar also changes patterns during gameplay to provide useful information to gamers, such as when a character is critically low on health or has taken major damage.

In addition, DUALSHOCK®4 will come with a built-in speaker and stereo headset jack, enabling PS4 users to enjoy high-fidelity sound effects of games from both the TV and also from the controller. Combined with the Mono Headset that will be bundled with PS4, gamers will also be able to chat with friends playing online, while hearing sound effects from the controller in hand.

While integrating "SELECT" and "START" buttons on DUALSHOCK®3 Wireless controller into a new "OPTIONS button", DUALSHOCK®4 is newly equipped with a "SHARE button" to further enhance PS4’s social capabilities. The "SHARE button" allows gamers to easily broadcast their gameplay in real-time to friends through internet streaming services such as Ustream. Users can also share their triumphs and accomplishments by uploading video gameplay to Facebook with the "SHARE button". Unlike streaming content via PC, users no longer have to convert data formats of their recorded gameplay, but can share it with ease. Additionally, gamers can charge DUALSHOCK®4 while PS4 is on standby or through a dedicated charging station. For convenience, DUALSHOCK®4 can also be charged with smartphone chargers via USB.

During the creation of DUALSHOCK®4, Sony Computer Entertainment worked with key partners in the development community to improve the feel of the left / right sticks and the trigger buttons, the result is a much tighter sense of control over in-game actions.
PlayStation®4 Eye

PlayStation®4 Eye, a newly developed camera for PS4 incorporates two high-sensitive cameras that have wide-angle lenses with 85-degree diagonal angle views which can recognize the depth of space precisely. This enables PlayStation®4 Eye to cut out the image of player from background, or to grasp players’ position in front and behind, further broadening the ways to enjoy games. Incorporated four microphones are also capable of accurate sound detection and source origination. In addition, users will be able to login to their PS4 with face recognition and are capable of using their own body movements or voices to enjoy games more intuitively. Furthermore, PlayStation®4 Eye senses the color of DUALSHOCK®4’s light bar to judge the positions of multiple players, and set characters in the same positions or let a character talk to a particular player, enabling players to enjoy games in new way. PlayStation®4 Eye also supports PlayStation®Move motion controller. It detects the motion of PS Move more precisely, and reflects players’ in-game motion more accurately than ever.

SCE will announce new details of PS4 and its robust lineup of games from 3rd party developers and publishers, the independent gaming community and SCE Worldwide Studios, as well as further enhancements to the entire PlayStation ecosystem between now and the holiday 2013 launch.

http://www.scei.co.jp/corporate/release/130221b_e.html

Inserisco qua immagini e link che copincollerò anche nel primo post.
EDIT come non detto, il testo è troppo lungo, dovrò mettere un sunto delle press release rilinkando ai post più avanti.
« Ultima modifica: 21 Febbraio, 2013, 11:54:43 da Turrican3 »

Offline Turrican3

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Re:Sony PlayStation 4 - thread ufficiale
« Risposta #96 il: 21 Febbraio, 2013, 11:48:47 »
Citazione
VIDEOGAME INDUSTRY’S BRIGHTEST MINDS CONVENE IN NEW YORK AS PART OF SONY COMPUTER ENTERTAINMENT’S INTRODUCTION OF PLAYSTATION®4
Game Creators Provide Sneak Peek into Play Experiences That Will Define PlayStation®4 And the Unprecedented Power, Deep Social Capabilities, and Instant Accessibility Offered by the Next-Generation Platform

New York City, New York, February 20, 2013– Sony Computer Entertainment Inc. (SCE) today introduced PlayStation®4 (PS4™), its next-generation gaming platform for the home, alongside the videogame industry’s brightest and most creative minds at PlayStation®Meeting 2013. With unprecedented power, deep social capabilities, and instant accessibility, PS4 allows game creators to unleash their imaginations and deliver new play experiences to gamers that were never before possible. The live audience at the Hammerstein Ballroom in New York, along with millions of fans streaming the event around the world, were also provided with a sneak peek of some of the games that will ultimately define the PS4 experience.

Andrew House, President and Group CEO, Sony Computer Entertainment Inc. officially announced PS4 and presented the broader vision for PlayStation® evolving from a console in the living room into the best place to play wherever gamers are: “Our vision for the future is consumer-centric, developer-inspired, and characterized by an unwavering commitment to phenomenal play experiences,” House remarked. “Today we are revealing the genesis of an expanding ‘idea’ about the future of play – an idea with enough potential to satisfy the insatiable appetites of our creative community of developers and gamers.”

Acclaimed game designer and industry veteran Mark Cerny then took the stage to discuss PS4 in more detail, including the powerful system components that will give developers the canvas to fully express their creative ideas and deliver more immersive gaming that transcends today’s expectations. Cerny, the lead system architect for PS4, also talked about the five key principles guiding the design of the consumer experience that will surround all games: simple, immediate, social, integrated, and personalized.

“We wanted to ensure that nothing would come between the platform and the joy of play,” Cerny said. “We also wanted to be sure that the system architecture could fluidly connect the player to a larger world of experiences, and provide easy access to everything PlayStation® has to offer – across the console and mobile spaces, and PlayStation®Network. And we were able to create, in PS4, a platform by game creators for game creators.”

David Perry, noted developer and CEO of Gaikai Inc., which joined SCE group last year, announced the ambitions for PlayStation®Network and how PS4 will leverage Gaikai’s cloud technology to deliver a sea change in how consumers discover, access, share and enjoy games. Whether that’s connecting PSN more deeply into social networks or broadcasting the game a user is playing in real time or getting help from friends in new ways, the gaming experience on PS4 is rooted in social interaction. Perry also discussed the company’s goal to make free exploration possible for various games, a concept he described as, “Try it for free, share it if you like it, only pay for games you fall in love with.”

PS4 integrates second screens, including PS Vita, smartphones and tablets, to wrap gamers in their favorite content wherever they are. SCE’s long-term goal is to make almost every PS4 title playable on PS Vita by using Remote Play over Wi-Fi networks. “PS Vita is the ultimate companion device for PS4, enabling gamers to pull their games from their beautiful HDTVs to PS Vita’s beautiful 5-inch screen,” Perry noted.

The spotlight moved toward some of the most creative individuals in the development and publishing community, highlighting how PS4 brings a new synergy between hardware and software to enable new emotional states of play never before possible. “The future of PlayStation is about great games – inspiring, new experiences from the imaginations of the world’s best creators,” said Michael Denny, SVP, Sony Computer Entertainment Worldwide Studios.

Denny introduced developers behind some of the first-party titles being created exclusively for the new platform, including Guerrilla Games’ Hermen Hulst, Sucker Punch Productions’ Nate Fox, and Evolution Studios’ Matt Southern.

“‘Next Generation’ no longer just means ‘more powerful hardware,’” Southern said. “We’re a next generation of gamer, we want to play great looking games but in new ways that fit our permanently-connected lives. To us, that means driving in a team. It’s such a thrill for a studio to be asked to help define new PlayStation technology, so that we can bring our vision for team based racing to life.”

Celebrated independent developer Jonathan Blow then unveiled the first official trailer for The Witness, which will be exclusive to PS4 for console and underscores PlayStation’s support of developers interested in pushing the boundaries of play.

PlayStation®Meeting 2013 also featured two of the gaming industry’s most talented creators providing a glimpse into the future of what’s possible on PS4. David Cage from Quantic Dream explored narrative-driven gaming and how PS4’s powerful hardware lets developers forget about technology and focus on creating experiences that trigger emotions. “We can concentrate on what amazing stories we want to tell and what incredible worlds we want to create,” Cage said. “We can take you to places you have never seen before and make you feel emotions that you have never felt in real life, without having to wonder if we will have the horsepower to do so. We are now only limited by our imagination.”

Alex Evans from Media Molecule then re-imagined the concept of user-generated content and creativity. Armed with a PlayStation®Move motion controller, he demonstrated the freedom of expression that PS4 offers to creators, whether they’re professional developers or gamers of all levels. Evans remarked: “PS4, in our eyes, should be 'the creative console'. It’s the place you go to be inspired; It's the place to experience other's dreams, or make your own: it's the place you go, to make. With PS4, with the creative console, we want to change making in every way: from music to gaming to story-telling.”

Building on PlayStation’s long-standing history of collaborating with third-party partners, PS4 will have software support from virtually every major developer and publisher across North America, Europe and Japan. At PlayStation Meeting 2013, titles in development and technology demos were presented by partners including Activision Publishing, Inc., Blizzard Entertainment, Inc., Bungie, Inc., CAPCOM, Epic Games, Inc., Havok, SQUARE ENIX Co., Ltd., Ubisoft Entertainment, showcasing how the development community has already embraced PS3’s ability to make their imaginations become reality.

Ubisoft Entertainment Co-Founder and CEO Yves Guillemot announced that Watch_Dogs, introduced at E3 2012 to critical acclaim, will launch with PS4. “Today, with PS4, Sony Computer Entertainment is introducing an amazing new platform,” Guillemot said. “It will let developers like ours deliver games that surpass anything previously possible on a home console. PS4 will also help us deliver on what we believe to be the future of gaming.”

Chris Metzen, Senior Vice President of Story and Franchise Development of Blizzard Entertainment, Inc., unveiled that the award-winning Diablo franchise would make its console debut with PlayStation. Diablo III will be adapted for PS4 with an interface custom-designed to work naturally on controllers.

Eric Hirshberg, CEO of Activision Publishing, Inc., announced full support from its developers for PS4. Hirshberg then introduced Bungie, Inc., which is working on “the next great video game franchise – Destiny.”

Harold Ryan, President of Bungie, Inc., announced that Destiny will have exclusive content for PlayStation gamers. Ryan said: “Like PS4, Destiny is an online, connected experience. Like PS4, Destiny lets you access the content you love from multiple devices. And like PS4, Destiny is designed to entertain you for years to come.”

The lineup of PS4 games shown at PlayStation Meeting 2013 include:

• Driveclub (WWS Evolution Studios)
• inFAMOUS Second Son (WWS Sucker Punch Productions)
• Killzone: Shadow Fall (WWS Guerrilla Games)
• Knack (WWS Japan Studio)
• Deep Down (working title) (CAPCOM)
• Destiny (Activision Publishing, Inc./ Bungie, Inc.)
• Diablo III (Blizzard Entertainment, Inc.)
• The Witness (Jonathan Blow)
• Watch_Dogs (Ubisoft Entertainment)

Additional titles that will be available for PS4 will continue to be announced, demonstrating the full support of SCE Worldwide Studios, third-party developers and publishers, and the independent development community.

“The arrival of PS4 is a critical initiative that presents an enormous opportunity to dramatically evolve the game play experience into something far grander than ever imagined,” House said, as he concluded the event. “From enhanced social capabilities to intensified power to realizing bigger, better, and more immersive game play, to the evolution of our ecosystem to meet the requirements for a simpler, more adaptive interface, we believe PS4 proves we have more to offer than ever before.”

http://www.scei.co.jp/corporate/release/130221c_e.html

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Re:Sony PlayStation 4 - thread ufficiale
« Risposta #97 il: 21 Febbraio, 2013, 11:48:54 »
Ho visto Knack in HD.

Ha potenzialità.

Offline Reiz

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Re:Sony PlayStation 4 - thread ufficiale
« Risposta #98 il: 21 Febbraio, 2013, 11:50:33 »
la parte blu a cosa serve esattamente ?  :sweat:

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Re:Sony PlayStation 4 - thread ufficiale
« Risposta #99 il: 21 Febbraio, 2013, 11:55:06 »
niente blocco per i giochi usati.
Scusate, questo mi è evidentemente sfuggito. C'è un annuncio ufficiale che dice "potete giocare coi giochi usati"?

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Re:Sony PlayStation 4 - thread ufficiale
« Risposta #100 il: 21 Febbraio, 2013, 11:56:27 »
la parte blu a cosa serve esattamente ?  :sweat:
Del pad?
Serve ad identificare al volo il videogiocatore.
Serve a far percepire a PlayStation 4 Eye la profondità alla quale si trova il pad rispetto alla TV.

A quanto ho capito è RGB e quindi si illumina di innumerevoli colori, e può essere usata in game per dare info veloci al giocatore. Ad esempio in un FPS se stai messo male, può virare al rosso.

Offline Turrican3

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Re:Sony PlayStation 4 - thread ufficiale
« Risposta #101 il: 21 Febbraio, 2013, 11:59:58 »
C'è un annuncio ufficiale che dice "potete giocare coi giochi usati"?

Nonzi.
E francamente non mi pare affatto il tipo di annuncio da "spararsi" all'evento-presentazione di PS4. :notooth:

Credo sia saggio attendere di capire come stanno davvero le cose, visto l'andazzo dei rumour recenti.

A quanto ho capito è RGB

Yep, sicuramente è parente stretto della "pallina" del Move. :sisi:

PS: hai un PM

Offline Parsifal

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Re:Sony PlayStation 4 - thread ufficiale
« Risposta #102 il: 21 Febbraio, 2013, 12:14:21 »
Vorrei capire di più sulla gpu, non mi basta "Amd next-generation Radeon".

Inoltre non che mi cambi granchè, anzi e magari non serve, ma mi aspettavo una versione Bluetooth più aggiornata.

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Re:Sony PlayStation 4 - thread ufficiale
« Risposta #103 il: 21 Febbraio, 2013, 12:17:27 »
Fun facts.

Il Guardian vi presenta il nuovo controller! BioShock 4!
http://www.neogaf.com/forum/showthread.php?t=514679

I fan di Diablo III pronti ad iniziare una guerra santa:
http://www.neogaf.com/forum/showthread.php?t=514572

PS4 non richiederà una connessione internet sempre attiva:
http://www.neogaf.com/forum/showthread.php?t=514675

'ndo sta la console?
http://www.neogaf.com/forum/showthread.php?t=514677

Offline stobbArt

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Re:Sony PlayStation 4 - thread ufficiale
« Risposta #104 il: 21 Febbraio, 2013, 12:24:48 »
Conferenza semplicemente ottima. Belle le features social/gaikai, mostruoso KZ4, felicissimo del ritorno di Infamous (uno dei giochi first più sottovalutati) e del nuovo racing alla PGR, eccezionale il titolo Capcom. 8gb DDR5 niente blocco per i giochi usati. D1.

comunque sono 8 giga di gddr5, anche perchè la ddr5 devono ancora inventarla :D (ci sono le prime workstation in giro con la ddr4 e basta credo :asd:)

 

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