[PC] NVIDIA G-SYNC, addio tearing (e perchè adoro NeoGAF, lol)

Aperto da Turrican3, 21 Ottobre, 2013, 14:38:32

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Turrican3

CitazioneNVIDIA® G-SYNC™ is a groundbreaking new innovation that casts aside decades-old thinking to create the smoothest, most responsive computer displays ever seen. A monitor module you can install yourself, or buy pre-installed in gamer-focused monitors, NVIDIA G-SYNC waves goodbye to the days of screen tearing, input lag, and eyestrain-inducing stuttering caused by decades-old tech lazily carried over from analog TVs to modern-day monitors.

The Problem: Old Tech
When TVs were first developed they relied on CRTs which work by scanning a beam of electrons across the surface of a phosphorus tube. This beam causes a pixel on the tube to glow, and when enough pixels are activated quickly enough the CRT can give the impression of full motion video. Believe it or not, these early TVs had 60Hz refresh rates primarily because the United States power grid is based on 60Hz AC power. Matching TV refresh rates to that of the power grid made early electronics easier to build, and reduced power interference on the screen.

By the time PCs came to market in the early 1980s, CRT TV technology was well established and was the easiest and most cost effective technology for utilize for the creation of dedicated computer monitors. 60Hz and fixed refresh rates became standard, and system builders learned how to make the most of a less than perfect situation. Over the past three decades, even as display technology has evolved from CRTs to LCD and LEDs, no major company has challenged this thinking, and so syncing GPUs to monitor refresh rates remains the standard practice across the industry to this day.

Problematically, graphics cards don't render at fixed speeds. In fact, their frame rates will vary dramatically even within a single scene of a single game, based on the instantaneous load that the GPU sees. So with a fixed refresh rate, how do you get the GPU images to the screen? The first way is to simply ignore the refresh rate of the monitor altogether, and update the image being scanned to the display in mid cycle. This we call 'VSync Off Mode' and it is the default way most gamers play. The downside is that when a single refresh cycle show 2 images, a very obvious "tear line" is evident at the break, commonly referred to as screen tearing. The established solution to screen tearing is to turn VSync on, to force the GPU to delay screen updates until the monitor cycles to the start of a new refresh cycle. This causes stutter whenever the GPU frame rate is below the display refresh rate. And it also increases latency, which introduces input lag, the visible delay between a button being pressed and the result occurring on-screen.

Worse still, many players suffer eyestrain when exposed to persistent VSync stuttering, and others develop headaches and migraines, which drove us to develop Adaptive VSync, an effective, critically-acclaimed solution. Despite this development, VSync's input lag issues persist to this day, something that's unacceptable for many enthusiasts, and an absolute no-go for eSports pro-gamers who custom-pick their GPUs, monitors, keyboards, and mice to minimize the life-and-death delay between action and reaction.

The Solution: NVIDIA G-SYNC
Enter NVIDIA G-SYNC, which eliminates screen tearing, VSync input lag, and stutter. To achieve this revolutionary feat, we build a G-SYNC module into monitors, allowing G-SYNC to synchronize the monitor to the output of the GPU, instead of the GPU to the monitor, resulting in a tear-free, faster, smoother experience that redefines gaming.

Industry luminaries John Carmack, Tim Sweeney, Johan Andersson and Mark Rein have been bowled over by NVIDIA G-SYNC's game-enhancing technology. Pro eSports players and pro-gaming leagues are lining up to use NVIDIA G-SYNC, which will expose a player's true skill, demanding even greater reflexes thanks to the unnoticeable delay between on-screen actions and keyboard commands. And in-house, our diehard gamers have been dominating lunchtime LAN matches, surreptitiously using G-SYNC monitors to gain the upper hand.

Online, if you have a NVIDIA G-SYNC monitor you'll have a clear advantage over others, assuming you also have a low ping.
[...]

http://www.geforce.co.uk/hardware/technology/g-sync
http://www.geforce.co.uk/hardware/technology/g-sync/technology
http://www.geforce.co.uk/hardware/technology/g-sync/faq

Allora, in soldoni NVIDIA se n'è uscita con una tecnologia proprietaria che consente di variare dinamicamente il refresh rate del monitor. Per far questo serve una scheda video con chipset Kepler (GeForce GTX 650 Ti BOOST o superiore) ed un monitor che supporti codesta tecnologia (al momento c'è solo un modello di Acer*, altri arriveranno l'anno prossimo - e se ho capito bene in questi il modulo G-SYNC sarà già integrato).

Fare bye bye al tearing mi è chiaro, tutto sommato anche la faccenda dell'input lag... un po' meno il discorso dello stuttering però boh, diciamo che mi fido. EDIT: per chi fosse interessato, si discute dell'annuncio e soprattutto delle possibili implicazioni qui --> http://www.neogaf.com/forum/showthread.php?t=699523

* = in alternativa chi possiede già il monitor compatibile può montare il modulo G-SYNC autonomamente (il prezzo del suddetto modulo è di 175$)


PS: la faccenda di NeoGAF citata nel titolo è presto detta.

Oggi i moderatori hanno uppato questo thread che circa un anno fa era rimasto totalmente ignorato, il tizio si è guadagnato una tag per avere azzeccato la previsione quasi profetica, il resto è gente che si prostra (scherzosamente, ma in maniera che personalmente mi fa scassare dalle risate) al visionario utente:

http://www.neogaf.com/forum/showthread.php?t=495149