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[NSW][NS2] Metroid Prime 4

Aperto da Ifride, 12 Febbraio, 2018, 12:22:36

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Joe

Citazione di: Blasor il 27 Marzo, 2025, 20:58:18Io lo trovo troppo "lussureggiante", manco fosse Halo.

Vero qualcosa dovevano pur inventarsi e il gioco non sarà tutto una location, però...


Un po' di varietà nell'ambientazione non guasta, però.

Blasor

#61
Giustamente.

E' che li vedo troppo legati a un "tema" planetario in particolare, stavolta, tra l'altro con respiro così ampio i limiti una volta camuffati da circoscrizione e claustrofobia risaltano tanto.
Avessero ripensato l'impianto di gioco avrei capito, ma è anche perfettamente consecutivo al passato.




edit: la nuova key art:


Turrican3

Dovrebbe essere anche la copertina del gioco. :sisi:

EDIT chiedo venia, scopro ORA il significato di "key art" :teeth:

Joe

Il viola è il mio colore preferito, quindi super approved.  :sisi:

Blasor

Non puoi visualizzare questo allegato.

Niente, il video per la NS2 Edition di Prime 4 non lo caccia nessuno :bua:

Blasor

Boss col mouse.




Altro estratto più lungo da Treehouse.


Turrican3

CitazioneMetroid Pointer 4

The briefest history of Metroid Prime controls (since I've written about it extensively before): Metroid Prime on the GameCube had a clunky control scheme that hasn't aged well. You'd use the control stick to walk forward, backward, and rotate, and you had to hold the left trigger to strafe. You also had to stand still to aim because, unlike modern shooters, Samus' arm cannon moved independently from the camera (also, aiming was inverted). It wasn't great, but it did provide the foundation for what would become one of the best control schemes of all time.

Metroid Prime 3: Corruption, like most Wii games, featured motion controls. The Wiimote had one-to-one motion with Samus' arm cannon, so that wherever you pointed, Samus did too. This ended up being such a great control scheme that when all three games were re-released as the Metroid Prime Trilogy in 2009, the first two games were converted to use Corruption's motion controls. When Metroid Prime Remastered launched on Switch, it too featured the series' signature pointer controls.

This is the way Prime is meant to be played, and Metroid Prime 4 is carrying motion controls over with some great improvements. While Metroid Prime Remastered featured a hybrid layout that combined the "Classic" Prime 1 control scheme with Prime 3's motion controls, Prime 4 will use a hybrid of modern controls with pointer controls by default. While using the traditional twin stick control scheme that every console shooter uses, you can hold down ZL to activate pointer mode and move your right Joy-Con to aim.

Pointer mode gives you as much precision as swapping to mouse mode without needing to set your Joy-Con down on a flat surface. With some practice, it feels even more precise than mouse mode, and it makes the game a lot more immersive. I'm very comfortable using a mouse, but there's nothing like aiming the arm cannon yourself to make you feel you're wearing the power suit yourself.

Metroid Prime's motion controls are iconic. It's not the most relaxed way to play, but it enhances the experience tremendously. I'm glad to see motion control return with some updates in Metroid Prime 4, and I think once the novelty of mouse mode wears off, fans will settle in with the motion controls. Both for the nostalgia, and because it always has been, and always will be the best way to play Metroid Prime.

https://www.thegamer.com/mouse-mode-is-great-but-you-have-to-play-metroid-prime-4-with-motion-controls/

Gli articoli (estratto) che adoro leggere. :asd: :gogogo:

Blasor

Problema è senza sottolineare nell'articolo la differenza tra il vecchio "pointer" e quello Switch 1, mi chiedo se la situazione è migliorata sul serio o ci si fa andare bene lo stesso discorso già visto su Switch 1.

Turrican3

Già. :|

Ricordo di aver letto di voci di un magnetometro (o qualcosa di simile) nei nuovi joycon, bisogna capire se e quanto funziona bene, posto che se non erro c'era anche nel Move e NON risolveva le ben note rogne.