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Gamers4um - Area Principale => VideoGIOCHI e dintorni => Discussione aperta da: Mystic il 28 Settembre, 2005, 22:33:02

Titolo: [X360] X05: Thread ufficiale! [UPDATE da pag. 2]
Inserito da: Mystic il 28 Settembre, 2005, 22:33:02
il 04.10 iniziera l'x05 dove la grande  :bowdown: MS mostrera tutta la potenza della mitica... unica.. incredibile console --> X360  :bowdown: :hihi:

ci saranno millemila titoli giocabili..

e ci saranno anche annuncio molto interessanti

you are OWNED

:sweat:


ndTurry: UPDATE a partire da pag. 2
Titolo: Re: [X360] X05: il 04.10.2005 sarete tutti ownati (tipo origenxbox360)
Inserito da: .:|Physalis|:. il 29 Settembre, 2005, 09:18:46


Che immagine era??? :teach:
Titolo: Re: [X360] X05: il 04.10.2005 sarete tutti ownati (tipo origenxbox360)
Inserito da: .:|Physalis|:. il 29 Settembre, 2005, 09:32:34
Release list:

http://www.xbox360news.com/hapsWs/xbox360news-com/Default/Pages/hi-res/07.jpg
Titolo: Re: [X360] X05: il 04.10.2005 sarete tutti ownati (tipo origenxbox360)
Inserito da: Rot! il 29 Settembre, 2005, 09:36:43
Più ownato che con origenbox?
Scusami, ma lo ritengo altamemnte improbabile.

Saluti
Titolo: Re: [X360] X05: il 04.10.2005 sarete tutti ownati (tipo origenxbox360)
Inserito da: Mystic il 29 Settembre, 2005, 10:36:54
ma dai turri..

era un "montaggio" nulla di "vero"

ma va a cagheeeer   :king:
Titolo: Re: [X360] X05: il 04.10.2005 sarete tutti ownati (tipo origenxbox360)
Inserito da: .:|Physalis|:. il 29 Settembre, 2005, 10:58:27
Citazione di: Mystic il 29 Settembre, 2005, 10:36:54
ma dai turri..

era un "montaggio" nulla di "vero"

ma va a cagheeeer   :king:

Me la mandi in PM che sono curiosaaaaaaaaaaaaaaaaaaaaaaa...  :king:
Titolo: Re: [X360] X05: il 04.10.2005 sarete tutti ownati (tipo origenxbox360)
Inserito da: Turrican3 il 29 Settembre, 2005, 11:08:47
Citazione di: Mystic il 29 Settembre, 2005, 10:36:54ma dai turri..

Credo di essere stato finora piuttosto "di manica larga" nella moderazione, ma per quanto farlocca è un'immagine piuttosto pesante da digerire per un amante degli animali (e dei gatti in particolare) come me.  :(
Titolo: Re: [X360] X05: il 04.10.2005 sarete tutti ownati (tipo origenxbox360)
Inserito da: Mystic il 29 Settembre, 2005, 11:18:36
Citazione di: .:|Physalis|:. il 29 Settembre, 2005, 10:58:27
Me la mandi in PM che sono curiosaaaaaaaaaaaaaaaaaaaaaaa...  :king:

hai un pm  :king:
Titolo: Re: [X360] X05: il 04.10.2005 sarete tutti ownati (tipo origenxbox360)
Inserito da: .:|Physalis|:. il 29 Settembre, 2005, 11:24:49
Citazione di: Mystic il 29 Settembre, 2005, 11:18:36
hai un pm  :king:

:silvio:
Titolo: Re: [X360] X05: il 04.10.2005 sarete tutti ownati (tipo origenxbox360)
Inserito da: Mystic il 2 Ottobre, 2005, 21:00:24
mancano 2 giorni  :bowdown:

il tempo dell'ownaggio e ormai vicino..

preparatevi a vedere la luce  :asd:
Titolo: Re: [X360] X05: il 04.10.2005 sarete tutti ownati (tipo origenxbox360)
Inserito da: Mystic il 3 Ottobre, 2005, 11:23:30
-1  :bowdown: :bowdown:
Titolo: Re: [X360] X05: il 04.10.2005 sarete tutti ownati (tipo origenxbox360)
Inserito da: .:|Physalis|:. il 3 Ottobre, 2005, 11:27:09

Non è ancora noto cosa dovrebbero far vedere?
Titolo: Re: [X360] X05: il 04.10.2005 sarete tutti ownati (tipo origenxbox360)
Inserito da: Reiz il 3 Ottobre, 2005, 11:49:10
Citazione di: Mystic il 28 Settembre, 2005, 22:33:02
OWNED

cosa vuol dire  :(


:dentone:
Titolo: Re: [X360] X05: il 04.10.2005 sarete tutti ownati (tipo origenxbox360)
Inserito da: .:|Physalis|:. il 3 Ottobre, 2005, 12:28:30

Essere posseduto
Titolo: Re: [X360] X05: il 04.10.2005 sarete tutti ownati (tipo origenxbox360)
Inserito da: Mystic il 3 Ottobre, 2005, 12:38:07
Citazione di: .:|Physalis|:. il  3 Ottobre, 2005, 11:27:09
Non è ancora noto cosa dovrebbero far vedere?

mah.. tante voci.. nulla di concreto

bisognera aspettare domani.

Bungie dovrebbe mostrare qualcosa (non credo halo3) e bioware (Jade Empire, Star Wars: Knights of the Old Republic) dovrebbe avere in serbo qualche sopresa.

Titolo: Re: [X360] X05: il 04.10.2005 sarete tutti ownati (tipo origenxbox360)
Inserito da: Mystic il 3 Ottobre, 2005, 13:28:47
XO5: Microsoft Says 'We Have the Power'

Microsoft Games Studios GM, Shane Kim (pictured) chatted with Next Generation about what we should expect from X05. He's promised vast improvements to known games and the unveiling of new ones.
X05 in Amsterdam this week will be the last significant opportunity for Microsoft to showcase the Xbox 360 prior to its worldwide launch in November/December. Unlike other events like E3, Leipzig, or the Tokyo Game Show, this event is all Microsoft's. So it controls the message and has no competition for coverage.

Says Kim, "Until this point we've not been able to demonstrate the power of Xbox 360 as clearly as we like. At X05 people will see that the next generation undoubtedly begins with Xbox 360."

He added, "In addition to the titles third parties are showing, we'll be showing off Kameo: Elements of Power, Project Gotham Racing 3, Perfect Dark Zero and Gears of War at X05."

When asked what's going to be so significantly different about these titles given that we've seen them at E3, Kim replied "It's been a long time since E3 and these games have had significant improvements made in that time. Back then we were still running on early kits. Now we're running on finished hardware. Also, PGR, Gears of War and Perfect Dark Zero were only shown behind closed doors at E3 and Kameo was our only title on the floor. Even [at the Tokyo Game Show], the games shown there were more representative, but we still held a lot of stuff back. At X05 there's going to be a lot more shown."

On the topic of new games, Kim was forced to play coy by his handlers, but confirmed that some new projects will be announced at X05. Further prodding as to whether these were going to be internally developed projects or external (such as PGR or Gears of War), was unfortunately also muted. However, on that note Kim did seek to clarify that roughly 50% of MGS's projects were internal and 50% external. Perhaps that means that the announcements will have projects from both camps.

According to a Microsoft spokesperson, the company will also be outlining more of the specifics of what software that will be available during the 'release window' in the first announcements on Tuesday. Hopefully that means more visibility on titles to be released day-and-date with the hardware


:bowdown: go X360 go :bowdx:
Titolo: Re: [X360] X05: il 04.10.2005 sarete tutti ownati (tipo origenxbox360)
Inserito da: Mystic il 3 Ottobre, 2005, 15:38:15
EA sara presente con 5 titoli

- Need for Speed Most Wanted
- FIFA 06: Road to FIFA World Cup
- NBA LIVE 06
- Tiger Woods PGA TOUR 06
- Madden NFL 06v
Titolo: Re: [X360] X05: il 04.10.2005 sarete tutti ownati (tipo origenxbox360)
Inserito da: Mystic il 3 Ottobre, 2005, 16:19:25
NBA Live 2006
(https://www.gamers4um.it/public/smf/proxy.php?request=http%3A%2F%2Fmedia.xboxyde.com%2Fgallery%2Fpublic%2F1949%2F755_0001.jpg&hash=3a51a0eb9869eac8039c445bb69f6071684f1139)
(https://www.gamers4um.it/public/smf/proxy.php?request=http%3A%2F%2Fmedia.xboxyde.com%2Fgallery%2Fpublic%2F1949%2F755_0002.jpg&hash=6c5517478e7bd752f2982a21522374b16693a632)
(https://www.gamers4um.it/public/smf/proxy.php?request=http%3A%2F%2Fmedia.xboxyde.com%2Fgallery%2Fpublic%2F1949%2F755_0003.jpg&hash=afeb460c9b12ddfd1b428183a567e1420bc6f4dd)

Madden 2006
(https://www.gamers4um.it/public/smf/proxy.php?request=http%3A%2F%2Fmedia.xboxyde.com%2Fgallery%2Fpublic%2F1948%2F730_0004.jpg&hash=5a2947162508a2f79ae229265ecab39c5dbdd19a)
(https://www.gamers4um.it/public/smf/proxy.php?request=http%3A%2F%2Fmedia.xboxyde.com%2Fgallery%2Fpublic%2F1948%2F730_0002.jpg&hash=a6274c7a8b3844511a2d94f8cec0325a1e5cdbc8)

Fifa
(https://www.gamers4um.it/public/smf/proxy.php?request=http%3A%2F%2Fmedia.xboxyde.com%2Fgallery%2Fpublic%2F1947%2F756_0001.jpg&hash=6be1cf626e926872ecf0fdf9d51e0b8264205889)
(https://www.gamers4um.it/public/smf/proxy.php?request=http%3A%2F%2Fmedia.xboxyde.com%2Fgallery%2Fpublic%2F1947%2F756_0003.jpg&hash=8ec10a51644443825d556338936f29525a6f2409)

Titolo: Re: [X360] X05: il 04.10.2005 sarete tutti ownati (tipo origenxbox360)
Inserito da: Reiz il 3 Ottobre, 2005, 16:33:34
Citazione di: Mystic il  3 Ottobre, 2005, 16:19:25

(https://www.gamers4um.it/public/smf/proxy.php?request=http%3A%2F%2Fmedia.xboxyde.com%2Fgallery%2Fpublic%2F1949%2F755_0003.jpg&hash=afeb460c9b12ddfd1b428183a567e1420bc6f4dd)

si però cosi non si fa...
se uno ha un dubbio cosi glielo levate eccheccaxxo...  :hihi:


:dentone:

Titolo: Re: [X360] X05: prime immagini
Inserito da: Mystic il 3 Ottobre, 2005, 16:42:58
reiz..

potresti modificare il tuo post e togliere il quote?

ci mettiamo tre giorni ad aprire sta pagina  :lol:
Titolo: Re: [X360] X05: prime immagini
Inserito da: Mystic il 4 Ottobre, 2005, 08:32:34
prime immagini di TOMB-RAIDER Next-Gen

(https://www.gamers4um.it/public/smf/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F4445%2Fscreen13ae.jpg&hash=0e9dc224cbdd81d4371951a331cb716c6965b86f)

(https://www.gamers4um.it/public/smf/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F1692%2Fscreen22zw.jpg&hash=0068cdc73ea737f38cf6a06eb75ca0f863e7eaf2)
Titolo: Re: [X360] X05: Thread ufficiale! Immagini, Filmati, News
Inserito da: Mystic il 4 Ottobre, 2005, 08:43:25
nuovo trailer Need for Speed

http://media.xbox360.ign.com/media/740/740901/vids_1.html
Titolo: Re: [X360] X05: Thread ufficiale! Immagini, Filmati, News
Inserito da: Mystic il 4 Ottobre, 2005, 09:58:32
Perfect Dark Zero

(https://www.gamers4um.it/public/smf/proxy.php?request=http%3A%2F%2Fve3dmedia.ign.com%2Fve3d%2Fimage%2Farticle%2F655%2F655564%2Fperfect-dark-zero-screenshots-20051003115006838.jpg&hash=348cdbc11de4f5c2a3ec49aad96385fac6ccc7b8)

(https://www.gamers4um.it/public/smf/proxy.php?request=http%3A%2F%2Fve3dmedia.ign.com%2Fve3d%2Fimage%2Farticle%2F655%2F655564%2Fperfect-dark-zero-screenshots-20051003115032820.jpg&hash=4946370b45de80928a32ed1b99b739d0cff1a8bb)

altre qui: http://ve3d.ign.com/articles/655/655564p1.html
Titolo: Re: [X360] X05: Thread ufficiale! Immagini, Filmati, News
Inserito da: Mystic il 4 Ottobre, 2005, 10:01:24
Project Gotham 3:

(https://www.gamers4um.it/public/smf/proxy.php?request=http%3A%2F%2Fve3dmedia.ign.com%2Fve3d%2Fimage%2Farticle%2F655%2F655566%2Fproject-gotham-racing-3-screenshots-20051004000058674.jpg&hash=e5b0dac7d96de3e91d7d9638621fd2665425f421)

(https://www.gamers4um.it/public/smf/proxy.php?request=http%3A%2F%2Fve3dmedia.ign.com%2Fve3d%2Fimage%2Farticle%2F655%2F655566%2Fproject-gotham-racing-3-screenshots-20051004000120766.jpg&hash=cb0dfd79769651880cd4a470a4a575f464ddde80)

altre qui:
http://ve3d.ign.com/articles/655/655566p1.html
Titolo: Re: [X360] X05: Thread ufficiale! Immagini, Filmati, News
Inserito da: Mystic il 4 Ottobre, 2005, 11:17:00
Perfect Dark Zero again

(https://www.gamers4um.it/public/smf/proxy.php?request=http%3A%2F%2Fimg104.imageshack.us%2Fimg104%2F6681%2Fboom2iz.jpg&hash=33d7e7806346729f01177423319a24bb3bcc77aa)
Titolo: Re: [X360] X05: Thread ufficiale! Immagini, Filmati, News
Inserito da: Mystic il 4 Ottobre, 2005, 15:02:13
certo che alla ms sanno come creare l'hype  :teeth:

When coming back from a walk in Amsterdam, I found this very strange message in my hotel room. What could that be? :D
You might interested in knowing that the press conference starts at 5:45 PM CET.

(copia / incolla)
http://media.xboxyde.com/gallery/public/1952/771_0001.jpg
Titolo: Re: [X360] X05: Thread ufficiale! Immagini, Filmati, News
Inserito da: Mystic il 4 Ottobre, 2005, 15:03:58
filmato fifa
http://www.xboxyde.com/news_2071_en.html
Titolo: Re: [X360] X05: Thread ufficiale! Immagini, Filmati, News
Inserito da: Sirio il 4 Ottobre, 2005, 21:26:53
PEr ora , un mortorio  :tsk:
Titolo: Re: [X360] X05: Thread ufficiale! Immagini, Filmati, News
Inserito da: Turrican3 il 5 Ottobre, 2005, 15:46:35
X05: Project Gotham Racing 3 Hands-On
We take a demo version of Bizarre Creations' Xbox 360 racer for a test-drive in Amsterdam.


AMSTERDAM-- Undoubtedly one of the most popular games at Microsoft's X05 event in Amsterdam is Project Gotham Racing 3. Being shown in playable form for the first time, Bizarre Creations' racer looks even more impressive now than it did in Tokyo a couple of weeks back. And according to the Bizarre Creations representatives present at the event, the demo version on show is at least two weeks behind those currently being tested at their offices.

The version of Project Gotham Racing 3 that we were able to get our hands on featured courses from the three of the game's cities--namely London, Tokyo, and New York. We were able to race around these impressively accurate city recreations in cars from five different speed classes, and we had an opportunity to compete against both CPU-controlled opponents and other X05 attendees.

The first thing we did was jump into one of Project Gotham Racing 3's many Ferrari models and race against a field of CPU opponents on the sun-drenched streets of London. Certain areas of the city were instantly recognizable to us, despite the fact that all of the streets were lined with barriers, route markers, and crowds of cheering race fans. The gameplay, on the other hand, felt quite different from Project Gotham Racing 2, but we're pleased to report that we were in no way disappointed.

The first thing we noticed about Project Gotham Racing 3 (besides the excellent car damage models--ahem) was that the handling is far less forgiving than that in the previous game. We wouldn't necessarily describe the vehicle handling in Project Gotham Racing 3 as super-realistic, but you certainly won't be able to slide around corners quite as easily this time around. You'll also need to brake well ahead of sharp turns.

It's fitting, then, that unlike its predecessor, Project Gotham Racing 3 will reward you for skillful rather than showy driving. You'll still be able to earn the series' trademark kudos points for sliding and skidding, but larger bonuses will be available for fast cornering, clean sections, and for sticking to the correct racing line. The thinking behind this change is that the game should reward you for good driving, rather than for tricks that aren't necessary to win races. Bizarre Creations is also well aware of the fact that Project Gotham Racing 2 players would frequently take advantage of that game's kudos system by performing endless donuts in an attempt to improve their online rankings. That won't be possible in Project Gotham Racing 3, and online ranking points will also vary according to which of the game's skill levels you're playing on.

Another interesting change that's been made to the kudos system for Project Gotham Racing 3 is that single maneuvers such as skids and corner-taking are divided up into sections now. So the points you're awarded for a well-taken corner, for example, will be based on your entry into the corner, your speed around the corner, and your exit from the corner. You'll also be given immediate feedback as to how well you did via a series of comments, such as "brisk," "gutsy," "stunning," "breakneck," or "screaming."

The multiplayer race on the streets of New York that marked the end of our time with Project Gotham Racing 3 was a hotly contested affair between four X05 attendees, including a representative of Bizarre Creations. All four of us chose to drive different vehicles from the same class, and although their characteristics were very different, they seemed to be quite evenly matched for the most part. Our open-wheel racer, for example, was extremely fast off the line and around corners, but had a top speed that was some 50 miles per hour slower than some of our opponents' cars. On several occasions we were overtaken by the same opponent on a straightaway and would then regain our lead at the next sharp corner. The differences in our vehicles made for a really interesting game of cat and mouse that will hopefully be the rule rather than the exception when Project Gotham Racing 3 is released alongside the Xbox 360 in November.

We'll bring you more information on Project Gotham Racing 3 as soon as it becomes available.
Titolo: Re: [X360] X05: Thread ufficiale! Immagini, Filmati, News
Inserito da: Turrican3 il 5 Ottobre, 2005, 15:47:12
X05: The Elder Scrolls IV: Oblivion Hands-On
Finally, an opportunity to plunge headlong into Bethesda's latest fantasy epic. We put the first section of Oblivion through its paces.


AMSTERDAM--Microsoft is showcasing many fantasy worlds running on the Xbox 360 at its X05 event here in the Netherlands, but perhaps none are as sprawling, nor as adherent to the traditions of the genre, as in The Elder Scrolls IV: Oblivion, which we got a chance to try out right from the beginning of the game. Though it's a little tough to get a good feel for a roleplaying game in only 20 minutes and with dance music pounding in the background, from what we can tell, Oblivion looks to bear the same winning gameplay features as Morrowind and its other predecessors.

Oblivion lets you begin by creating a player character much as in previous iterations of the Elder Scrolls series--you'll select a male or female, then choose from a number of human, elven, or monstrous races. From there you'll tweak hairstyle, skin color, and other such peripheral features, and you'll even be able to move an "age" slider that will add wrinkles and sagging skin to your avatar. Finalize your character, select a name, and you'll begin the story by finding yourself locked up in a dungeon with no apparent means of escape.

An RPG set entirely in a jail cell would be high-concept, but it wouldn't be very exciting. Luckily, the plot quickly finds a way to spring you from your imprisonment. It seems you've occupied a special jail cell containing a secret escape route built into its wall. The emperor Uriel Septim (voiced by Patrick Stewart) approaches your cell with two guards in tow and assassins in pursuit, and as soon as he and his entourage proceed down the hidden passage, it's time for you to make your escape right behind them. It probably doesn't hurt your chances of survival that the king mentions to his guards that he's seen your face repeatedly in a dream, but we figure that plot point will be elaborated on later in the game.

The opening sequences essentially have you navigating the catacombs underneath whatever dungeon you've been stuck in, sometimes escorting the emperor and other times fighting against the denizens of the dark by yourself. We quickly came upon a short sword and a torch, which let us make our way through the dank, untamed caverns that housed such hideous creatures as...rats! The fearsome rodentia quickly gave way to legitimately unpleasant foes, such as zombies and various sorts of goblins who were armed with knives, axes, and other crude implements of battle. As we progressed through the tunnels, the goblin opposition became much more fierce, finally culminating in wide-open cavern in which a goblin witch was practicing some dark magicks or other.

Like Morrowind, Oblivion controls much like a first-person shooter yet features the statistical trappings of an RPG. You'll fight enemies in real time--you have to hit the attack button to slash that rat, for instance--yet you'll have a ton of stats to keep track of, and you'll select and equip weaponry and magic based on even more numbers. Equipment like new weapons, potions, and gold can be scavenged off of every enemy you kill and can also be found in the occasional treasure chest. You'll even get the opportunity to establish some of your character's less obvious traits, such as your astrological association, which we were able to name in the midst of a conversation with the emperor.

The game may play much like previous entries in the Elder Scrolls series, but it's sure got a nice new coat of paint. Oblivion looks about as good as all those screenshots have led you to believe, what with its lifelike and expressive characters (who you'll see in extreme close-up during conversations) and its lavishly detailed environments, which we're sad we didn't get to see more of. But that sure was a nice-looking dungeon. Oblivion excels at rendering surface effects, such as glistening dampness on the stone walls of the cavern. As you stumble through the darkness, everything has a dim, dingy look to it, but once you obtain the torch, you'll see the stones sparkle in the light, with your immediate surroundings suddenly bathed in a warm orange glow. We're especially looking forward to seeing if the game handles other sorts of areas, such as forested outdoor ones, with such explicit detail.

We got the impression that Oblivion's storyline and gameplay are a little more focused and constrained than in past Elder Scrolls games, although we did only play it for the first few minutes. Yet the linear dungeon path we followed during our time with the game was in stark contrast to the opening of Morrowind, which thrusts you right into a world so open and vast that you hardly know where to begin. Whether or not Oblivion will eventually grant you this sort of freedom remains to be seen--but not for long, since the game is due out in the fourth quarter along with the Xbox 360. We'll bring you more on Oblivion as soon as we can.
Titolo: Re: [X360] X05: Thread ufficiale! Immagini, Filmati, News
Inserito da: Turrican3 il 5 Ottobre, 2005, 15:48:01
X05: Too Human First Look
Microsoft unveils Silicon Knights' first Xbox 360 offering.


AMSTERDAM- Microsoft gave attendees of its X05 press event in Amsterdam a glimpse of the Xbox 360's future with new game announcements. One that is sure to excite longtime fans of developer Silicon Knights is the unveiling of Too Human, the Canadian developer's first title for the Xbox 360. In a brief trailer shown for the game, which flashed provocative phrases referencing a conflict between mortals and deities, we glimpsed humans in futuristic suits fighting insect-like critters in ruins. The teaser showed a mix of standard hack and slash action, albeit with a wicked laser sword, and some good old fashioned Matrix-style gunplay, used to do away with a swarm of enemy mobs. One of the centerpieces of the action was a battle between a mech and one of the humans which left the mech getting a messy lobotomy by a human wielding one of the aforementioned laser swords. The final element of the nicely produced teaser was the intimation that the game was part of an epic trilogy.

As cool as the trailer was we were obviously anxious to find out more about the game since, not to sound too jaded, we've seen more than our fair share of kick-ass trailers over the years that have amounted to less than kick-ass games. Our digging yielded some interesting info. For starters, the game is being developed using the Unreal Engine 3. The game's story casts you as the Cybernetic God, Baldur, who is in the midst of an ongoing battle which threatens the existence of mankind. Your godly hand is forced when an ancient machine sets out to eradicate human life. Too Human, the first in a trilogy of games that will take place during Baldur's saga, will catch up to Baldur as he is defending mankind from hordes of war machines eager to wipe out mankind.

We're intrigued by the sound of how Baldur's clash with the war machines is going to play out as, god or not, he's going to have to work to do his job. Though we would personally use our godly powers to smite our foes, it sounds as though Baldur will be taking a more "hands-on" approach and engaging in melee and weapons based combat with massive mobs of foes. The game is aiming to offer a seamless blend of melee and firearms combat to let you engage foes up close are at range. It is also ambitiously attempting to offer an accessible combo system that will be flexible enough for novices to pick up but challenging for veterans to master. Silicon Knights aspires to compliment its combat system with a cinematic presentation and powerful soundtrack. The goal of the Too Human team is to offer a dynamic, cinematic experience that makes savvy use of hi def visuals and rich music.

Too Human is slated for a 2006 release, exclusively for the Xbox 360. Look for more on the game shortly.
Titolo: Re: [X360] X05: Thread ufficiale! Immagini, Filmati, News
Inserito da: Turrican3 il 5 Ottobre, 2005, 15:48:37
X05: Tom Clancy's Ghost Recon: Advanced Warfighter Hands-On
Ubisoft takes the wraps off its futuristic squad shooter; we lay our hands on the controller.


AMSTERDAM--After touting Ghost Recon: Advanced Warfighter pretty much since the announcement of the Xbox 360 back in May, Ubisoft finally offered us a playable version of the upcoming futuristic shooter at Microsoft's X05 event. Previous iterations of the franchise have placed you among the Ghosts, an elite squad of military specialists who are dispatched to deal with anything the regular troops can't handle. The third Ghost Recon follows the same basic model but takes place sometime in the future, so as to give fans access to the latest developments in military hardware.

Based on the demo mission we got to play, it looks like Advanced Warfighter will do exactly that. Anyone looking for the dry, ultra-tactical shooting "action" of the first Ghost Recon, don't get your hopes up. At its core, this third game plays very similarly to Ghost Recon 2, which moved the camera to a third-person perspective and emphasized run-and-gun shooting much more so than the original game. You've still got the same basic moves. You can go to crouching or prone positions, roll over when prone to get out of the way of enemy fire. You can also back up against a wall, Splinter Cell-style, to avoid enemy fire and set up a quick return shot. If you've played Ghost Recon 2, you'll instantly feel at home with the controls here.

The most noticeable changes to Ghost Recon's gameplay with Advanced Warfighter are the result of your new equipment. The best example of this is your highly advanced visualization abilities, which make it a lot easier to pick out and keep track of important targets and threats. When you go to a zoom view with your multipurpose assault rifle and make visual contact with an enemy--even partial contact, if he's mostly hidden behind cover--your gear will be able to identify the soldier as a threat and will create a red overlay showing you the outline of his entire body, even if he's obscured by a wall or object. Obviously, this makes it a no-brainer to pick him off right when he comes around the corner.

But how about those squad tactics? Advanced Warfighter will put you in command of a team of troops just as in past games, and this time you'll have some hardware to make your allies even more useful. The game will sometimes pop up a picture-in-picture window that shows you what one of your squadmates is seeing, complete with a static sort of overlay to make it look all video-like. This came in especially handy in the mission we were playing, which initially tasked us with reaching an industrial sector but quickly changed the objective when a soldier named Ramirez became pinned down by enemy fire. We had to immediately redirect to his location along with our squad and help him out. Previous Ghost Recon games have featured a lot of missions in rural areas, but this mission centered on firefights around corners and from behind cars and cargo crates, since it was situated in a dense urban setting. Since the whole of the game is set in Mexico City, we imagine the other missions in the game will play similarly.

Advanced Warfighter doesn't look quite as good as that superb trailer released back when the game was announced, but it doesn't look too far from that footage, either. Imagine the same style of gameplay and the same effects, but in lower res and with a less consistent frame rate. More importantly, it seems the gameplay featured in the trailer is intact, and that should please fans of the series as much as any graphical upgrade. We'll bring you more on Ghost Recon: Advanced Warfighter in the weeks leading up to its release.
Titolo: Re: [X360] X05: Thread ufficiale! Immagini, Filmati, News
Inserito da: Turrican3 il 5 Ottobre, 2005, 15:49:32
X05: Perfect Dark Zero Hands-On
We get our hands on Rare's Xbox 360 shooter for the first time in Amsterdam.


AMSTERDAM--The most hyped game at Microsoft's X05 event in Amsterdam this week is undoubtedly Perfect Dark Zero. Rare's much-anticipated first-person shooter has recently been confirmed as a launch title for the Xbox 360, and having spent some with both its single-player and deathmatch modes we can report that it's come a long, long way since we last saw it at E3.

The appropriately-named "Rooftops" single-player level that we played through this evening was set high above the streets of Hong Kong, and tasked Joanna Dark with (among other things) protecting her father Jack as he battled against an overwhelming number of enemies. Like all of the levels in Perfect Dark Zero, Rooftops will support cooperative play during which you'll have the option to keep an eye on what your partner is doing via a picture-in-picture system, but on this occasion we were playing solo.

At the beginning of the level, we found ourselves on a rooftop high above Jack's location, and noticed that he was taking fire not only from a group of enemies in his vicinity from also from a number of snipers located in surrounding buildings. Our first job, then, was to provide cover fire for him so that he could progress through the level, which actually wasn't that difficult given that we were armed with a powerful sniper rifle. It also helped matters that many of our enemies in the demo weren't terribly quick to react to (or even realize that they were) being shot at, and although this was a little disappointing we should point out that the game was being played on one of the easier settings.

Why did we choose to play the game on an easy setting? We didn't actually, but the game was defaulting to that difficulty level so that we could check out its hint feature, which kicked in automatically whenever we failed to make any progress for a period of time. The hints took the form of translucent blue arrows showing us the best route to take, as well as icons that let us know when we should stop--either to put a vantage point to good use or to hop onto one of the level's many ziplines. The hint system was definitely helpful, but we're not sure that that's a good thing since it suggests that the route through the expansive level perhaps isn't as obvious as it should be.

There were three or four vantage points from which we got to provide cover fire for Jack as we progressed through the level, including one particularly memorable one that tasked us with seeing him safely up through three floors of a building by shooting enemies through its windows. Exploding barrels inexplicably located inside said building made our job a lot easier than it might otherwise have been, and we're hoping that these, like the enemies' sluggish responses to our attacks, will be a feature of the easy difficulty level rather than of the game as a whole.

Things got even more interesting toward the end of the level, when we came up against an enemy piloting a futuristic dropship of some kind, which was firing missiles at close range. Using Perfect Dark Zero's stealth-game-style cover system, we were able to take refuge behind boxes, crates, chimneys, and such (some of which were destructible) and then pop out form behind them to take shots at the enemy. The ship's engines were its only vulnerable spots during our first encounter, but we'll skip the details of how we eventually defeated it for fear of spoilers.

Shortly after checking out the Rooftops level we had an opportunity to jump into a 12-player deathmatch on a decent-sized map that resembled a modern-day (as opposed to futuristic) city. The map boasted subterranean areas and a multi-story parking garage, as well as plenty of weapon pick-ups and pillars to take cover behind. The action was fast-paced for the most part, although we enjoyed far more success when using the aforementioned cover feature than we did when we attempted to move around the level in search of enemies. It's fortunate that all of the weapons we picked up during the deathmatch had quite limited ammo supplies, because if it weren't for the fact that we (and the 11 other players) frequently had to replenish them, it's conceivable that the majority of us would've ended up just taking positions in cover.

The strange thing about taking cover in Perfect Dark Zero is that, although you're hidden behind a wall or object, you're still able to use your crosshair to target enemies that will be in sight once you lean out to shoot at them. These are targets that you should have no way of seeing, of course, and although the kills from cover are extremely satisfying, we can't help but wonder if any kind of line-of-sight feature was ever considered whereby you wouldn't know which enemies were around the corner until you actually poked your head out to take a look.

Another feature of Perfect Dark Zero that, while innovative, we're not entirely sure about, is the way that pieces of body armor drop off enemies to indicate how much health they have left. On paper, it sounds like a great system, and sometimes it is, but there's something undeniably strange about seeing an entire suit of armor (at least half a dozen pieces) fall off an enemy as you shoot at them. The system might be more impressive, for example, if only the armor pieces that you actually hit would fall off, leaving the exposed parts of the enemy's body more vulnerable to attack. This isn't a complaint, but since we noticed it on several occasions it seemed worthy of a mention.

Although Perfect Dark Zero will boast an arsenal of over 25 different weapons, most of those that we got to play with during our time with the game were pretty standard pistol, rifle, and machinegun variants. We're pretty sure that we came under fire from enemies who had located more interesting toys, but never actually managed to get our hands on any of them for ourselves on this occasion.

There was also a second deathmatch map that we didn't get to play on during our time with the game, although we did spend a couple of minutes watching it in action. The large ice-covered map (the ice looks incredible, by the way) boasted caves, tunnels, a large wooden tower structure, and ledges cut into cliff faces that made great vantage points for anyone armed with a sniper rifle. The tower in the middle of the map looked to be where most of the weapon pick-ups were located and, as a result, was where most of the action took place. The tower could either be accessed via a stairway at ground level, or via ziplines from the cliffs above.

Perfect Dark Zero really has come a long way since we saw it at E3 and looks great. We look forward to bringing you more information on the game just as soon as we get our hands on a more finished version.
Titolo: Re: [X360] X05: Thread ufficiale! [UPDATE da pag. 2]
Inserito da: Turrican3 il 5 Ottobre, 2005, 15:56:53
Xbox 360 launch lineup finalized "in the next few weeks"
Microsoft ID's eight of final 15-20 day-and-date launch games, says rest are in the "final stages of certification."


In the run-up to today's X05 event in Amsterdam, the industry consensus was that Microsoft would use the event to announce the Xbox 360 launch line-up for North America, Europe, or both.

In fact, neither happened.

Speaking to the assembled press, Peter Moore, corporate vice president of worldwide Xbox marketing and publishing, boasted that there were 200 Xbox 360 games in development, including "many launch titles." Chief Xbox Officer Robbie Bach promised the console would have the "best games and launch lineup" of any console yet--but didn't divulge all the games that will go on sale alongside the 360 November 22 in the US.

Adding to the confusion was a press release Microsoft issued titled "Xbox 360 Launch line-up announced." It only listed three first-party titles--Project Gotham Racing 3, Perfect Dark Zero, and Kameo: Elements of Power--under the heading "titles that will form part of the impressive Christmas holiday portfolio." The second category of games was called "other great games announced or shown at X05," and included Gears of War, FIFA 06: Road to FIFA World Cup, Full Auto, Saint's Row, and Condemned: Criminal Origins, as well as the just-announced Too Human, Mass Effect, and Crackdown.

The release then listed a third category, "Franchise titles that will make their debut on Xbox 360," which included Superman Returns: The Videogame, Call of Duty 2, Castle Wolfenstein, The Elder Scrolls IV: Oblivion, MotoGP 2006: Ultimate Racing Technology, Tom Clancy's Splinter Cell 4, and Quake 4. Given that at least half the games listed have 2006 release dates--and some were just announced--it would be impossible for the release to contained the "Xbox 360 Launch lineup" as the title indicates. announced.

In an effort to clear up the confusion, GameSpot asked David Reid, director of platform marketing for Xbox, what the exact 360 launch lineup is. He said that "there will be 15 to 20 Xbox 360 titles available on launch day" with around another half-dozen making it to market by the end of the year. For the moment, though, he would only confirm eight titles as being available the same day and date as the 360: Project Gotham Racing 3, Kameo, Perfect Dark Zero, Madden NFL 06, NBA Live 06, Tiger Woods PGA Tour 06, Need for Speed Most Wanted, and FIFA 06: Road to FIFA World Cup.

As for the other seven to 12 Xbox 360 games that will be available on November 22, Reid said they would be announced "in the next few weeks." "They are currently in the final stages of certification," he told GameSpot, referring to the quality-assurance process all third-party games must go through from their respective console-maker. So it is likely that if any of the submitted games--which Reid declined to mention--do not pass the process sometime in the next fortnight, they will not make it to market by the end of the year.
Titolo: Re: [X360] X05: Thread ufficiale! [UPDATE da pag. 2]
Inserito da: mat_sox il 6 Ottobre, 2005, 01:14:09
spero che la next gen non sia tutta qui... quelle immagini si ottengono con un PC di fascia alta già oggi. (guardare le deno di N-Vidia e ATI per averne una riprova).