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[MULTI] Eiyuden Chronicle: Hundred Heroes (dai creatori di Suikoden)

Aperto da Bombainnescata, 24 Luglio, 2020, 18:09:23

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Bombainnescata


Ifride

#1
BOMBA!  :inlove:

Un'articolo di Gematsu
https://www.gematsu.com/2020/07/suikoden-creators-announce-rpg-eiyuden-chronicle-hundred-heroes-for-ps5-xbox-series-x-switch-and-pc

E' un kickstarter.

Rabbit & Bear Studios, a Tokyo-based studio formed by key creators of the Suikoden series, has announced Eiyuden Chronicle: Hundred Heroes, an ambitious new RPG planned for release in fall 2022. A Kickstarter campaign seeking $500,000 USD in funding for a PC release—with a single stretch goal to unlock PlayStation 5, Xbox Series X, and Switch versions (or next-gen Switch, if one is available)—will run from July 27 at 9:00 a.m. PT / 12:00 p.m. ET to August 28. A trailer will also debut when the campaign launches.

Eiyuden Chronicle: Hundred Heroes is led by Suikoden I and II veteran scenario writer Yoshitaka Murayama, alongside series veterans Junko Kawano, Osamu Komuta, and Junichi Murakami. The project marks the first time these four creators have worked on a game together, as well as the first time Murayama and Kawano have collaborated in 25 years.

"The first thing we decided when our members came together was, 'It's about time we made a really interesting game that we ourselves want to make,'" project lead Murayama said in a press release. "We chose Kickstarter in order to make an interesting game with the players in mind, hold the rights to the planning, world, and story of the game, all while keeping the fun of the project. Please lend us your support in this new challenge of ours! We promise to create something that heeds the call of your voices."

Speaking to Gematsu, Murayama shared more information on the game's similarities to Suikoden and what elements of the series will carry over.

"Eiyuden Chronicle is about war, or more importantly, the intention and feelings of the 100 heroes who fight that war from a variety of perspectives and for a variety of different reasons," Murayama told Gematsu. "And of course the drama that can only occur when a group of different people from different walks of life come together and must wage a war of life and death."

Murayama continued, "And the many characters that participate in this war aren't just pawns added in as 'war fodder,' they have a living breathing soul and begrudgingly must fight to protect the things they believe in. Additionally, there are non-combat specialists, researchers, and other 'heroes' on the periphery that can help win battles or lose them. Each and every one of them is a living breathing character that the player gives life to through their choices."

Each character has their own strengths and weaknesses that can be leveraged to help the player form a balanced team.

"Some characters are good are some things and bad at others," Murayama explained. "But if you combine them with other characters that can strengthen their weaknesses, you can end up with a really balanced team. And based on that delicate balance your team make be more apt at mining or adventuring which will affect the overall game progression loop. One of the core game loops in Eiyuden is to experience the wide variety of different characters and personalities in your 100 person army.

"With each new character your 'fortress town' grows in size and ability. It is a key system in the game. As you increase your teammates, some members will be blacksmiths, some chefs and whether on the battlefield or not, each character will play a role in strengthening your resolve as an army. There are guilds that you can join which will largely change the visual make-up of your fortress town and grant different abilities. The more people you recruit, the stronger the snowball effect. As you level up, new trade options appear along with enemies and thieves that randomly attack your town in an effort to impede your progress. You need to make choices whether to strengthen your walls or hasten your progress. Each choice will make every play session feel different and have its own consequences."

According to Murayama, all of this is "just the tip of the iceberg," meaning that fans can expect much more to come.

Ifride

Bomba scrivi nel titolo che è dai creatori di Suikoden così fai capire meglio agli utenti che devono entrare a guardare la bomba.  :D

Bombainnescata

Citazione di: Ifride il 24 Luglio, 2020, 19:14:56
Bomba scrivi nel titolo che è dai creatori di Suikoden così fai capire meglio agli utenti che devono entrare a guardare la bomba.  :D

Fatto  :sisi:

Joe

Da non amante di JRPG, uno dei pochi che ho iniziato, giocato un bel po' (prima di perdermi e quindi mollarlo, al mio solito  :bua:) e apprezzato è stato proprio il primo Suikoden. Da quel poco che si vede, lo stile grafico sembra molto azzeccato!

Ifride


Turrican3

:lol:

In realtà mi sono espresso (in altra sede) in maniera a dir poco infelice e capisco il fraintendimento, ma non era affatto ciò che intendevo. :bua: :sweat:

Ifride



Turrican3

Citazione di: Ifride il 25 Luglio, 2020, 10:24:44
Ecchevolevidire ccchevolevi dire??  :lol:

L'opposto. :bua: :sweat:

Lo provano i miei millemila Kickstarter supportati... finora (SGRAAAAT!!!) nessuna brutta sorpresa, ma è chiaro che se dovesse accadere (SUPERSGRAAAT!!!) il mio atteggiamento potrebbe cambiare.

Ifride


Turrican3

Un giorno te lo spiegherò. :bua: :sweat:

Le vie dei miei (pochi) neuroni residui sono imperscrutabili...

Bombainnescata


Eksam

Citazione di: Bombainnescata il 25 Luglio, 2020, 18:58:00
https://nintendoeverything.com/eiyuden-chronicle-dev-clarifies-plans-for-nintendo-consoles/

:|

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Il "Benny" aveva ragione.
Se non riescono a far girare quella roba su Switch siam messi proprio bene...per pc mi toccherà prendere una 1080TI?

Turrican3

Temo che il buon Bomba sia più preoccupato per il discorso "next gen". :look:

Mboh, premesso che Nintendo è sempre imprevedibile, questi approcci da parte degli sviluppatori mi lasciano sempre molto perplesso, specialmente se nel contesto di un Kickstarter. O dai un'indicazione chiara sulla fattibilità della conversione oppure non la dai, questo affidarsi ad ipotesi - ad oggi - totalmente campate in aria (oh, poi magari Switch 2 esce davvero tra 24 mesi o pure di meno... il punto è che parlarne OGGI è abbastanza insensato) non mi sembra un indice di grande serietà.