[PS3] Lo sviluppo su PS3 entra a pieno regime

Aperto da Turrican3, 28 Settembre, 2005, 14:32:11

Discussione precedente - Discussione successiva

0 Utenti e 1 Visitatore stanno visualizzando questa discussione.

Turrican3

Parte il licensing degli strumenti di sviluppo PS3 e la distribuzione delle versioni finali

http://www.scei.co.jp/corporate/release/pdf/050927ce.pdf

http://www.scei.co.jp/corporate/release/pdf/050927ae.pdf

SONY COMPUTER ENTERTAINMENT TO START PROVIDING PLAYSTATION®3 GAME CONTENT DEVELOPMENT TOOLS BY AGEIA, EPIC, AND HAVOK

Tokyo, September 27, 2005 – Sony Computer Entertainment Inc. (SCEI) announced today that it would start providing the evaluation versions and the final products of the programming and content development tools by AGEIA Technologies, Inc. (AGEIA), Epic Games (Epic) and Havok to the game content development community from October.

They will be provided as they become available, along with the Software Development Kit for PLAYSTATION®3.

Strategic licensing agreements with AGEIA, Epic and Havok were announced at the PlayStation Meeting held in July 2005.
AGEIA PhysX™ SDK physics library by AGEIA, Unreal Engine 3 complete games development framework by Epic Games and Havok Complete XS physics engines by Havok are among the most utilized of the various programming and content development tools and are highly regarded within the content development community.

Through these highly specialized content development tools, SCEI will vigorously support the creation of innovative computer entertainment.

Together with the PLAYSTATION®3 tools and middleware licensing program announced separately, SCEI will continue to strengthen its support to promote content development for PLAYSTATION®3 and drive the creation of an entirely new and innovative world of computer entertainment that will leverage the breakthrough architecture and overwhelming performance of the PLAYSTATION®3 platform.

---------------------------------------------------------------

SONY COMPUTER ENTERTAINMENT ANNOUNCES TOOLS & MIDDLEWARE LICENSING PROGRAM FOR PLAYSTATION®3
SCEI to Vigorously Support Game Content Development for PLAYSTATION®3


Tokyo, September 27, 2005 – Sony Computer Entertainment Inc. (SCEI) announced today that it would start its tools and middleware licensing program for PLAYSTATION®3 from October 1, 2005. This is part of its technical support activities for game content development for PLAYSTATION®3.
Tools and middleware comprise software development tools, libraries, game engines, and software modules incorporated in game software titles. Tools and middleware products allow game content creators to develop their titles efficiently and effectively, and a majority of creators around the world utilize these products in their content development process for the current game platforms.

This licensing program will be offered to qualified tools and middleware companies that develop and supply tools and middleware products for the PLAYSTATION®3 platform.

Through this licensing program, SCEI will offer technical support as well as marketing support, such as helping tools and middleware companies conduct their products promotion and providing tools and middleware logo for use in relevant press releases and other promotion materials.

SCEI will continue to further enhance and enrich its support for PLAYSTATION®3 content development and drive the creation of an entirely new and innovative world of computer entertainment that will leverage the breakthrough architecture and overwhelming performance of the PLAYSTATION®3 platform.

List of Tools and Middleware Licensees for PLAYSTATION®3
As of September 27th
(Companies listed in alphabetical order)

Alias Systems Corp.
Autodesk Inc.
Avid Technology Inc.
CRI Middleware Co., Ltd.
Emergent Game Technologies Inc. (who recently merged with Numerical Design, Ltd.)
Epic Games Inc.
Firelight Technologies Pty Ltd.
Havok (Telekinesys Research Ltd.)
Interactive Data Visualization Inc.􀀁
Metrowerks Games Team
Pixelux Entertainment Inc.
RAD Game Tools Inc.
SiliconStudio Corp.
Web Technology Corp.

Turrican3

La notizia come riportata da www.gamasutra.com

Sony Announces PlayStation 3 Tool Licensors

Officials from Sony Computer Entertainment Inc. (SCEI) have made a number of announcements regarding development tools for the forthcoming PlayStation 3 console. As part of these announcements, the company will begin its tools and middleware licensing program for the new console from October 1st this year.

The licensing program will be offered to qualified tools and middleware companies that develop and supply products for the PlayStation 3 platform. SCEI will also begin to offer technical and marketing support to these companies at the same time.

The initial list of tools and middleware licensees for the PlayStation 3 (in alphabetical order) are Alias Systems, Autodesk, Avid Technology, CRI Middleware, Emergent Game Technologies (recently merged with Numerical Design), Epic Games, Firelight Technologies, Havok, Interactive Data Visualization, Metrowerks Games Team, Pixelux Entertainment, RAD Game Tools, SiliconStudio and Web Technology Corp.

Also today, SCEI officials announced that the company has completed its acquisition of SN Systems and will start providing evaluation versions and final ProDG tools to the development community from October, along with the PlayStation 3 SDK (software development kit).

Sony seem keen to address previous comments that the PlayStation 2 suffered from an initial lack of in-depth tools, and was relatively difficult to program for, as discussed recently by SCEE developer support manager George Bain at Game Developers Conference Europe. However, it's notable that, despite the acquisition of the company by SCEI, SN Systems will continue to offer its ProDG products to other formats, according to Sony.

Finally, the company confirmed that the Ageia PhysX SDK physics library would also be made available to PlayStation 3 developers from October, joining an evaluation version of the Unreal Engine 3 engine by Epic Games and Havok's Havok Complete XS physics engine to provide a significantly more complete set of tools for the PlayStation 3 compared to those initially available for the PlayStation 2.