Citazione di: Turrican3 il 8 Maggio, 2024, 12:51:04https://twitter.com/InsiderGamingIG/status/1788010787010682998
https://insider-gaming.com/ea-has-largest-team-ever-working-on-new-battlefield-game/
Citazione di: Rh_negativo il 8 Maggio, 2024, 15:47:59Previsti rimborsi.
CitazioneHe also expressed the belief that it is inevitable that game development will become even longer, more complex, and more sophisticated in the future, and while M&A may be considered as a means to deal with this, he added, ``First of all, we need to firmly establish Nintendo within the company.'' The company's basic policy is to work with developers who understand the brand and have built the company's brand over the years to develop human resources who will be responsible for Nintendo's future development.
CitazioneRecent details we've seen - a part of Sony's recent developer disclosures - seem to tidy up the discrepancies to a certain degree. The standard PS5 features 18 WGP over two shader engines/four shader arrays in a 5-4-5-4 configuration, while the Pro does indeed feature 30 active WGPs over two shader engines/four shader arrays in an 8-7-8-7 set-up. Both consoles, therefore, feature four deactivated CUs - and this is confirmation of 60 CUs in the new machine.
This means that the stated 33.5TF does indeed suggest a slightly lower clock-speed for the GPU in the region of 2.18GHz - which may be the case in general operation, but the new information also reveals that the PlayStation 5 Pro can boost higher than its standard counterpart, to a maximum of 2.35GHz (a theoretical maximum of 36.1TF). However, similar to the original PS5, system performance is limited by a power ceiling, so it's rather rare for the GPU to hit that maximum and only certain games will boost that high. Bearing in mind the surfeit of compute power for standard PlayStation 5 games, we must assume that the slight reduction in general clock speed (just under three percent) likely makes no difference, while the 'ultra boost' mode should instead deliver much more graphics throughput for existing titles.
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Elsewhere, the PlayStation 5 Pro's GPU evolves to include DirectX12 Ultimate features that were omitted from the original console - so, hardware support for variable rate shading is included, along with extra features for hybrid MSAA. The primitive shader features found in RDNA 1 and the vanilla PS5 are augmented with full support for mesh shaders, which should hopefully see more widespread adoption of a very useful feature. Sony points out how the stricter requirements of this feature up against PC APIs are no longer an issue.
Citazione di: Frozzo il 8 Maggio, 2024, 23:21:23https://twitter.com/Knoebelbroet/status/1788309733314576722
https://www.bloomberg.com/news/articles/2024-05-08/xbox-studio-closures-microsoft-plans-more-cost-cutting-measures-after-layoffs
Tutto a posto mi pare
Citazione di: Blasor il 8 Maggio, 2024, 21:42:38Io il 4, pensa che st@ñzo
Citazione* NVIDIA T239 confirmed as the console's SoC , it is in its third revision and would cost Nintendo between 50 and 60 dollars per unit
* 12GB RAM memory in LPDDR5(X) with a speed of 7500MT/s (120GB/s Dual Channel)
* Internal Storage of 256GB in UFS 3.1 (Maximum 2.9GB/s reading without compression)
* Cooler - potential for cooling in the Dock
* The dimensions of the hardware with Joy-Con attached would be close to the ROG Ally in length and width