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[MULTI] Dark Souls II

Aperto da Reiz, 9 Dicembre, 2012, 09:58:31

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Reiz

http://www.abload.de/img/untitled-1a1js3.gif

http://www.gametrailers.com/full-episodes/rsonhm/video-game-awards-2012-vga-2012--part-4---character-of-the-year--dark-souls-ii

EVVAIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  :gogogo:



EDIT by Turry: rimosso tag per gif animata

Ian_solo

Ho visto anche io la notizia su Ign... molto interessante!
Dopo Demon's Souls e Dark Souls non speravo in un altro "seguito"  :bowdown:

Reiz

CitazioneAn eternal battle rages at the heart of Dark Souls II. On one side stands the stern force of challenge, the very soul of the Souls series. It has inspired thousands of fans to hack their way through two of the most demanding and rewarding games of an era, fans who expect at least the same test on the next go around. On the other side is the bright promise of accessibility. And why not? Why shouldn't FromSoftware and Namco Bandai open Souls up to a wider audience when it could otherwise be in danger of becoming stuck in a cult cul-de-sac?

There are many, after all, who have been put off by the series' habit of obscuring its best assets from all but the most committed. Entire systems, such as Dark Souls' covenants and Demon's Souls' World Tendency, remain mysteries to even reasonably experienced players – wouldn't it be a service to the games to help everyone understand them better? On the other hand, isn't the very nature of the Souls series about obfuscation and what it makes you work for? Aren't its greatest pleasures about the slow crawl of discovery in a world that refuses easy interpretation? What would the series lose if it was made more explicit?

As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. "I personally am the sort of person who likes to be more direct than subtle," he tells us. "[Dark Souls II] will be more straightforward and more understandable." We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but it's certainly a noble task.


stobbArt



Reiz

http://www.polygon.com/2012/12/19/3783452/dark-souls-2-staff-discuss-the-vga-trailer-and-what-having-real

"If we're going to announce this as a sequel to Dark Souls then I think there's certainly a core that we need to protect," Miyazaki said. "I'm talking about how we think about the difficulty level and how you achieve things in-game; about the concepts behind the mechanics and level design. Outside of that core, though, I think it's better to leave things to the discretion of the director. There's a lot around that core that we need to fix or adjust, besides, and individual touches always tend to come out in the world setting and artwork, so I'm not meddling in that very much.

Reiz

#7


Stasera alle 20.00 12 minuti di anteprima GAMEPLAY di IGN.



EDIT by Turry: rehost immagini

Reiz

#8


stobbArt


Reiz


Reiz


ienak

Mi ha sempre ispirato tantissimo, sprizza Berserk da tutti i pori, il problema è che con quel livello di difficoltà per me è assolutamente ingiocabile, il BR finirebbe fuori dalla finestra in 15 minuti  :teeth:

Reiz

guarda,sbagliatissimo
io per questi giochi sono negato,eppure ho finito 2 volte Demon's Soul e 4 volte Dark Souls,basta solo mettersi nell'ottica giusta