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[WII] Sin & Punishment 2

Aperto da Turrican3, 22 Settembre, 2009, 21:40:21

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Turrican3

Apro il thread dedicato dato che l'uscita in Giappone è imminente, le immagini comunque non mi sembrano tutte nuovissime, è possibile che il portale da cui provengono abbia fatto un mix di più e meno recenti:






C'è anche la cover (sempre Jap)

EDIT: ho trovato una versione della cover Jap meno francobollesca (o francobollica? boh... :D) di quella postata precedentemente, la uppo:


Blasor

A parte che sono pronto a scommettere che la cover sarà diversa in occidente, non vedo l'ora di metterci le mani!

Joe


Turrican3

Citazione di: Blasor il 23 Settembre, 2009, 02:20:18A parte che sono pronto a scommettere che la cover sarà diversa in occidente

Sì, lo credo anch'io.

[OT]
Questo mi ha fatto ricordare che sono ancora agli inizi del primo Sin & Punishment, devo (ri)mettermi all'opera. :sisi: :gogogo:

Turrican3

CitazioneOctober 6, 2009 - We've known about Sin & Punishment 2 for some time now. We even played it at E3. Now, thanks to Famitsu, we've gotten some specifics on the title. The magazine has an interview with the game's development staff, in what will be the first of three weeks of exclusive updates.

In the hot seat for the interview were Treasure producer (and CEO) Masato Maegawa, Nintendo producer Hitoji Yamagami, director Atsutomo Nakagawa, and art director Yasushi Suzuki.

Maegawa touched upon why the sequel exists after so many years. Despite the original's ending, he explained that Treasure wasn't necessarily thinking about a sequel. The original game was made with the idea of using the N64's controller in a unique way. Similarly, they decided to make the sequel once they saw the Wii's controller. "We thought, 'This is the Gun Sword,' isn't it?", recalled Meagawa of having first seen the Wiimote.

It turns out that the game we're seeing as Sin & Punishment 2 may not have actually started off as a sequel to the original. Nakagawa explained that the team was making the game as they pleased, and it slowly ended up resembling Sin & Punishment.

In addition to the shooting mechanics, Sin & Punishment 2 inherits something else from the original: a deep story -- or "very deep," to quote Yamagami. Maegawa joked that he should instead say "hard to understand," but Yamagami added that the scenario has, to a certain extent, become something that can be more easily understood by general users.

Those who are into the Sin & Punishment story will be pleased to know that a good amount of the interview concerns this area of the game. The sequel takes place int he same universe as the original, but on a different planet. You play as Isa Jo, son of the original's main characters, Saki Amamiya and Airan Jo. The Isa character actually appeared in the original, but as Isa Amamiya. According to Maegawa, something happened that made him switch to his mother's name.

Also featuring in Sin & Punishment 2 is Kachi, a mysterious girl. Isa is actually under orders to kill Kachi at the start of the game, but he ends up helping her for some undisclosed reason, and now both are being targeted.

On the gameplay side of things, Nakagawa offered some good news as he said the number of stages has seen "a considerably increase." The game is more than double the length of the original, added Yamagami.

We touched upon some of the basic gameplay concepts in our E3 preview. Unlike the original, where you moved your character just on the ground, the sequel allows for air-based movement as well. You have access to two playable characters now; each character has different capabilities.

Maegawa and crew also commented on difficulty. The gist of his comments are that easy mode has been made easier and hard mode has been made harder. It seems that players at both ends of the skill spectrum will be pleased. However, Yamagami noted that the game is being made specifically for game fans. He said this as he joked that the Wii isn't just about family-oriented titles.

Elsewhere in the Famitsu story, the magazine confirmed something that we heard from Nintendo at E3. Sin & Punishment 2 will feature a Wi-Fi score ranking, allowing players to show off their shooting skills to the rest of the world.

Sin & Punishment 2 is set for Japanese release on October 29. With just a few weeks to go, we're happy to see it enter the headlines again! We'll be sure and bring you as much as possible as the Japanese release approaches.

Informazioni da IGN via Famitsu:

http://wii.ign.com/articles/103/1031932p1.html

LOL bellissimo il commento di Treasure (in grassetto) sulla calibrazione della difficoltà in S&P2: ennesimo gioco "impossibile" in arrivo? :hihi:

Blasor

Ma una modalità "media" no eh! :asd:

Turrican3

Boh, magari c'è anche quella. :D

Non mi ricordo se il primo ce l'avesse. :look:

Turrican3

#7
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New:


Cappero se è migliorato dalla demo E3... :o

brava Treasure! :thumbup:

Altre immagini qua, non le uppo perchè sono piuttosto pesantucce e non ho modo di editarle in questo momento:
EDIT: le ha messe online gamefront, cambio il link

http://www.gfdata.de/archiv09-2009-gamefront/4535.html


C'è anche il sito ufficiale (giapponese) aperto:

http://www.nintendo.co.jp/wii/r2vj/index.html


EDIT 15/06/2016 - rehost delle immagini

Blasor

Features da the-magicbox.com:


  • You can run on foot or take to the skies with a jetpack or hovering skateboard-like device to dodge enemy attacks or get a better lock on their targets.
  • You can fire at targets in the distance or switch to sword attacks for close-range targets.
  • The Wii Remote controller’s pointing ability is used to aim weapons, while the Nunchuk controller is used for positioning and maneuvering.
  • Numerous settings include beautifully rendered cityscapes and dramatic underwater tunnels, all populated by fierce enemies.
  • It’s all about the multiplier. The better a player’s skills, the more points are earned, and the bigger the bonus. You will want to play the game again and again to beat your personal best on each level. The better the performance, the bigger the multiplier and the higher the final score.

Turrican3


Blasor

Come volevasi dimostrare :asd: però mi piace comunque.

7 Maggio pal, in America un mese dopo :gogogo:

Joe

Citazione di: Blasor il 10 Marzo, 2010, 23:40:06
Come volevasi dimostrare :asd: però mi piace comunque.

Nei giochi americani c'è sempre bisogno di mostrare armi, armi che sparano, mostri etc.  :notooth:

Citazione
7 Maggio pal, in America un mese dopo :gogogo:

Posso ancora aspettare, ho preferito non rovinarmi questo gioco prendendolo giappo. :joe:

Turrican3

Preso oggi a 39,90 miserrimi pleuri. Non male in tempi di crisi.

Graficamente fa la sua gran bella figura -tenendo conto del fatto che è on-rail e quindi presumibilmente più "leggero" da gestire per la console-, 60fps finora costanti, un controllo più complesso di quanto si potrebbe immaginare visto il genere (salto, schivata, charge beam, sparo primario e secondario), ma soprattutto una marea di proiettili vaganti per lo schermo e tutti, inesorabilmente diretti al nostro eroe virtuale.

Insomma come da tradizione Treasure sembra uno shooter di quelli tosti, ma tosti sul serio...

PS: la coverart del retrocopertina che vedete in foto (graditissima sorpresa che ho scoperto per caso leggendo il thread ufficiale su GAF) non ha prezzo. :bowdx:


SilentBobZ

#13
OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHrrrrrrrrrrrrrrrrrrrrrrrdinato Ora  :sweat: Speriamo mi arrivi con spedizione Celere e non Celerina.

Mi inchino a Voi  :bowdown:

Turrican3

Ma ti conveniva ordinarlo online quando qua si trova a quel prezzo?

Online a meno di 31 sterle spedito non l'ho visto. :mmmm: