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THQ - dalla bancarotta a THQ Nordic (e allo shopping compulsivo Embracer)

Aperto da Turrican3, 3 Febbraio, 2012, 09:47:52

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UPDATE 14/02/2018

THQ Nordic acquisisce Koch Media GmbH (tra le cui sussidiarie rientra Deep Silver)

(nota 16/12/2021 - con buona probabilità la... campagna sfrenata acquisti inizia da qui grossomodo, ma potrebbe anche esserci qualcosa di antecedente)


UPDATE 29/08/2016

Nordic Games modifica la ragione sociale in THQ Nordic


UPDATE 30/07/2014

Deep Silver rileva da Crytek l'IP di Homefront:


UPDATE 23/04/2013

Aggiudicati i lotti residui delle IP precedentemente rimaste invendute:


UPDATE 27/02/2013

Si provano a piazzare le IP rimaste invendute: Darksiders, Red Faction, ecc.


UPDATE 24/01/2013

Questi gli esiti dell'asta:


UPDATE 08/01/2013

THQ accede al Chapter 11, e verrà messa all'asta a fine gennaio:



CitazioneTHQ Reports Fiscal 2012 Third Quarter Results
Company Announces Business Realignment as Part of Focused Strategy
Saints Row: The Third is Most Successful Owned-IP Launch in Company History

AGOURA HILLS, Calif., Feb 02, 2012 (BUSINESS WIRE) --THQ Inc. (NASDAQ: THQI) today reported financial results for the third quarter ended December 31, 2011.

The company recently announced its updated business strategy to exit the traditional kids' licensed video game category and focus on its core game franchises and digital initiatives. As part of this business realignment, the company is implementing plans to streamline its organization and cost structure to support what will be a smaller company positioned for sustained profitability. The company currently expects these actions will result in a reduction of selling, general and administrative expenses and product development expenditures totaling approximately $160 million from its annualized run rate.

"Saints Row(R): The Third(TM) and WWE(R) '12 demonstrate the strengths of THQ's core gaming capabilities. These titles performed at or better than the expectations we shared during our last investor conference call, driven by favorable critical reviews, community engagement and outstanding marketing efforts," said Brian Farrell, THQ President and Chief Executive Officer. "Sales of the uDraw GameTablet and related software, and other titles in the kids, family and casual category were far weaker than anticipated, substantially reducing our financial results for the quarter."

"We have since concluded an extensive review of our operations to realign our business, focusing on our key franchises with the most potential," continued Farrell. "We are implementing a plan to bring costs in line with our lower anticipated level of revenue. With our focused product plan, leaner cost structure, cash balance, and existing credit facility, we believe the company has adequate resources to execute on our plan and deliver on our strong multi-year pipeline of games."

Financial Highlights


    Non-GAAP net sales of $404.4 million were 25 percent higher year-over-year and in-line with the company's revised guidance issued in December 2011.
    Earnings from successful games Saints Row: The Third and WWE '12 were offset by poor results for uDraw hardware and software. Lower uDraw revenue, high inventory reserves, price protection, and concessions at retail had an approximate $33.0 million impact on the company's operating income in the quarter.
    The company ended the quarter with $47.7 million in cash and cash equivalents, and no outstanding borrowings on its $50.0 million credit facility.
    A reconciliation of GAAP to non-GAAP results is provided in the accompanying financial tables, and a supplemental consolidated reconciliation can be found at


Games/Market Share

    With third quarter shipments of approximately 3.6 million units (life to date 3.8 million units), Saints Row: The Third is the largest owned-IP launch in THQ's history. The company currently expects to ship between five and six million units over the life of this title.
    WWE '12 shipped more than two million units in the quarter, in line with the expectations shared on the last investor conference call. To date, WWE '12 sell-through is up 29% on like-for-like platforms in North America.
    The company announced the development of "South Park: The Game," a collaboration between THQ, South Park Digital Studios LLC and Obsidian Entertainment, Inc. This definitive South Park experience comes to life in a role-playing adventure scheduled for release in the second half of calendar 2012. The first details of the game were revealed in an exclusive cover story in Game Informer's January 2012 issue.
    THQ was the #5 publisher (#4 third-party publisher) in the U.S. in calendar 2011 with 5.4 percent market share and retail revenues up 16 percent year-over-year, according to the NPD Group, driven by the company's strength on Xbox 360(R) and PlayStation(R) 3 consoles.

Digital Highlights

    THQ's digital revenues for the third quarter of 2012 were more than double those in the year-ago quarter. Digital revenues for the nine months ended December 31, 2011 were 81 percent higher than the same period one year ago.
    Saints Row: The Third community members have created nearly 10 million characters, both in-game and via the Initiation Station. The game has also generated strong results from downloadable content (DLC) sales and is expected to be THQ's highest-selling DLC title ever.
    The Margaritaville Online cross-platform game launched on Facebook and iPad on January 25, 2012, and the iPhone companion app is coming soon. The social/mobile versions of Apples to Apples, which launched on Xbox Live(R) and PlayStation Network in December, are targeted for release on February 8, 2012.

Business Realignment

THQ announced recently that it is exiting development of traditional kids' licensed console games. The company has concluded negotiations with two licensors and is negotiating arrangements with two others. The company is also substantially eliminating its ongoing financial commitment with developers as it exits this business. Additionally, THQ has no future commitments or plans to manufacture uDraw hardware. THQ's strategy is to focus on its premium core and fighting franchises and to expand its digital revenues.

As part of this business realignment, the company is implementing initiatives to streamline its organization and cost structure. The company currently expects these actions will result in a reduction in its annualized run rate of selling, general and administrative expenses of approximately $60 million, and a reduction of its annualized product development expenditures of approximately $100 million, primarily due to its exit from the kids' licensed console games category.

Total charges related to these actions are estimated at approximately $11.0 million, of which $2.5 million are non-cash. The majority of these charges are expected to be recorded by the end of the 2012 fiscal year and will be excluded from the company's non-GAAP results.

Product Release Schedule

THQ has announced the following core releases scheduled through fiscal 2013:

Title                                  PlatformsPlanned                               Release

UFC(R) Undisputed(R) 3   Xbox 360, PlayStation 3               February 14, 2012
Darksiders(R) II              Xbox 360, PlayStation 3, PC       June 2012
South Park: The Game   Xbox 360, PlayStation 3, PC       Q3 FY13
Annual WWE Game       TBA                                                  Q3 FY13
Metro: Last Light      Xbox 360, PlayStation 3, PC       Q4 FY13
Devil's Third(TM)      Xbox 360, PlayStation 3, PC       Q4 FY13

The company also has in development two unannounced core titles for release in fiscal 2013.

THQ's lineup of future titles announced for fiscal 2014 and beyond includes:

Title                                          Studio
Un-named Original Title       Turtle Rock Studio (external)
Dark Millennium(R) Online      Vigil and Relic
inSANE(TM)                       Volition
Homefront(R) 2                       Crytek (external)
Patrice Désilets Original Title    THQ Montreal

The company also has in development four unannounced core titles for release in fiscal 2014 and beyond. The majority of all unannounced titles are company-owned IP.


Fiscal Periods

Our fiscal year ends on the Saturday nearest March 31st. For simplicity, we present all fiscal periods as ending on a calendar month end. Our fiscal 2012 third quarter ended on December 31, 2011. Our fiscal 2011 third quarter ended on January 1, 2011.

CitazioneTHQ's CEO opening to THQ's fiscal call:

"Last quarter we said that Q3 would be our best quarter in our history. *really loudly and angrily* UNFORTUNATELY, WE WERE WRONG."

L'ultimo quote è abbastanza indicativo della drammaticità della situazione.

Riassumendo gli ultimi avvenimenti: THQ è uscita dal mercato del software su licenza per bambini, chiuso alcuni studios licenziando svariate centinaia di persone, frenato pesantemente i progetti del suo MMO basato sul franchise di Warhammer ed ha ricevuto un preavviso di delisting dal NASDAQ.


E' sempre stata un po' in bilico ultimamente e sembra che la linea del multipiatta gli si sia rivolta contro, a cominciare da DeBlob 2. Mi spiace per la situazione e spero comunque non capitoli, ha ancora tra le mani progetti interessanti.


Boh sinceramente non mi ci raccapezzo più di tanto nel finanziariese, certo devo dire che così a pelle il gioco su South Park mi pare sprizzi flop da tutti i pori e viceversa, mi fa un po' paura che una software house fresca di un successo come Saints Row 3 (oltre 3 milioni di copie) possa trovarsi in mezzo ai guai.



Eh, per come stan messi mi pare il minimo, le preoccupazioni immagino siano ben altre al momento.

Sul solito GAFfo si ipotizzava di un possibile vendita dell'azienda.
In teoria le IP, dando per scontato naturalmente siano tutte in mano proprio a THQ, dovrebbero essere discretamente appetibili, certo è che se andasse davvero così sarebbe l'ennesimo passo verso l'oligarchia nel settore.

Qua davvero le dita di due mani potrebbero essere (sono già?) più che sufficienti a contare i "big" del settore sviluppo software ludico. No buono, IMHO. :sweat:



THQ nel prossimo consiglio di amministrazione dovrebbe deliberare un accorgimento "tecnico-finanziario" (reverse stock split) per scongiurare la rimozione dai listini del NASDAQ.

In soldoni, la bufera non è ancora passata. :sweat:



Il consiglio di amministrazione di THQ da' il via libera all'operazione di reverse stock split.
Il publisher ora ha tempo fino al 23 luglio per ottemperare ai regolamenti del NASDAQ: a quella data, per scongiurare la rimozione dai listini, le azioni della società dovranno aver mantenuto un valore superiore a 1.00 US$ per almeno 10 giorni lavorativi di fila.

(fonte: Gamasutra)


CitazioneMod Note: After presenting their fiscal results, THQ canceled their Q&A session. This is kind of the equivalent of handing your boss a financial report and then jumping out the window.

Azz... :| :sweat:


Probabilmente è GAME OVER per THQ, le azioni sono colate a picco e adesso il valore dell'azienda si aggira attorno ai 10 milioni di dollari, con debiti per un importo che pare sia almeno dieci volte tanto:



Mi auguro che trovino spazio altrove, e/o che i team vengano acquisiti di peso da qualcuno che gli consenta di continuare a far bene.