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[PS4] The Order 1886

Aperto da Turrican3, 24 Ottobre, 2013, 14:19:32

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Bluforce

Intanto confermati, se ce ne fosse bisogno, i 30fps.

Dicono che non è uno sparatutto o un picchiaduro, e quindi i 30fps cinematici ci stanno tutti, così hanno potuto pompare tutto il resto.
La solita scusa, insomma :D

Rh_negativo

Oddio... sinceramente non mi era neanche mai passato per l'anticamera del cervello che potesse andare a 60 :\

(idem inFamous il prossimo uncharted ecc... ecc...)

Rh_negativo



La voce girava da un pó.
Solo single player.

Turrican3

E chiederlo direttamente a Pessino significa che non si può nemmeno protestare se non si è d'accordo, trattandosi della via di mezzo tra un CEO e un armadio. :asd:

Sensei

no multy...si single etc etc é per me una bella notizia  :sisi:

peccato non avere PS4  :bua: :bua: :bua:  (ma vedremo se signora sensei a Settembre rimedia...)

Rh_negativo

Per come gioco io è una bella notizia sicuramente :D
Commercialmente è una scelta curiosa di questi tempi :/

Bluforce

Io pure condivido la scelta dell'assenza di multigiocatore competitivo.

Certo, magari un cooperativo ci stava tutto. Ma va beh. Sarà per The Order 1887.

Sirio

Dipende dalla longevità del sp, se parliamo delle solite 6/8 ore per terminare il gioco allora si che imho sarebbe una mancanza pesante quella del mp.

Bluforce

In merito alle bande nere c'è una sorta di "mini apertura" che arriva da Pessino stesso, circa l'eventuale abolizione.

Si parla infatti di 800p con 4xMSAA che è "spettacolare", contro un 1080p che, con 4xMSAA arranca, ma se usato "liscio", richiede meno risorse dell'attuale configurazione.

800p vs 1080p "not set in stone yet".


Turrican3

Vabbe' che a parità di antialiasing risultasse più pesante da gestire all'aumentare dei pixel ci arrivavamo un po' tutti a Pessì. :hihi:

Mystic


Mystic

alcuni leak

CitazioneOh man, the journalists just stood astonished by how beautiful the game is, like a movie, no difference and no transition between cinematic and gameplay it seems, all seems to flow seamlessly. The motion captured animation as well, really natural. This could could be the next Uncharted/Last Of Us Saga of Sony for next gen.
They put so much emphasis on details. Gameplay although for the moment feels pretty generic but really dynamic with never before seen effects.
They were astonished by the reflections and clothe movements of the characters as well. And the weapons seem really intresting with primary and alternative modes ] And we can expect different things to see while fighting the hybrids.
On the storyline, the universe could be really deep ala Assassin's Creed I think.
The picture clarity is just the most impressive for this beginning of next gen. real clear picture, textures....Welcome to next gen. That game is defining itself and is way beyond what we've seen three months ago with the launch titles.

CitazioneHere some details from the pics :

- The order should be in 1080p with 30fps
- the direction RAD has taken adding a grain effect on screen adds a unique atmosphere and ambiance.
- All weapons are based on models which existed in 1886 but have been modified.
- during cinematics you will be able to interact, like moving this gun.
- " dark " is the game, which could offer horrific sensation like the best from survival horrors.
- during hand to hand fight scenes , time slows down and you have only few seconds to anticipate your next move.
- the " termit " rifle has the capacity to pull out ennemies behind cover.
- lLafayette like the player, discovers the secrets and mystieries behind the order.
- The action phases seam to be pretty classic , but ultra dynamic nontheless.
-even if Galahad is surrounaded by his fellows, the avdenture is mainly solo.
-

details on hand to hand combat

- Hand to hand fights are pretty similar visually to the ones in The Last of Us. and are really brutal. fight scenes are contextual and with multiple choices depending on your surrounding. You have to look around your character with the camera during bullet time and select what you want to do.
The hand to hand fights won't look the same ever. it uses some kind of linking system colbined with player reactivity
[ description of the scene show : After takind down two opponents , galahad goes out from cover running , jumps out and attacks an ennemy from behind , Galahad takes his opponent's head and smashes it into a wall. during this moment time slows down and the player has only few seconds to push Triangle and push back his opponent on the floor , the the camera flies above galahad 's face , time slows down again, while the player keeps his opponent in down on the floor the player has again few seconds to interact. The player sees a dagger , takes it and plunges it into the throat. [ think heavay rain kind of interaction it seems ]


Mystic

visto!

signori.. la next-gen è qui!

Sensei