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[MULTI] The Elder Scrolls V: Skyrim

Aperto da Turrican3, 12 Dicembre, 2010, 15:17:08

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3cod3

Citazione di: Blasor il  6 Dicembre, 2023, 22:27:34https://twitter.com/BethesdaStudios/status/1732083550227193997

Perché l'importante, il mercato ci insegna, è non mollare mai.

Cioè è un rebranding del creation club? Perchè le mod a pagamento sono lì dentro già da un po'.

Blasor

Più in profondità è la fusione di un ambiente già in passato causò shitstorm per essere tenuto appositamente separato (vedi link a Polygon sopra). Al solito la questione su PC è un attimo più complessa. https://www.rockpapershotgun.com/skyrims-latest-update-brings-back-paid-mods-with-an-easier-way-for-creators-to-sell-their-work

CitazioneSkyrim Special Edition already had a "Creations" menu through which players could access Creation Club items. These were DLC by any other name, bought using credits which in turn cost real money. Creation Club items were often developed by Bethesda themselves, but could also be made by modders in explicit partnership with Bethesda. It was Skyrim's equivalent to Paradox selling Cities: Skylines DLC packs of community-made buildings.

This new update combines the Creations menu together with a previously separate "Mods" menu. Anyone can upload free Creations (eg. mods), and anyone can now apply to become a Verified Creator Program for the ability to charge money. This substantially reduces the barrier to modders selling their work, and has fewer limitations on the type of content that can be sold, as Bethesda explained in the announcement.

I tre punti salienti del discorso (e del perché è ripartita la shitstorm incluse le recensioni Steam):

CitazioneBethesda never gave up on the idea of paid mods however and 2017's Creation Club launch was seen as a slower way of boiling the frog. Players accepted it, or at least ignored it, because it was effectively paid DLC and heavily limited. The new system changes that, once again dangling the carrot of financial reward in front of creators in such a way that you can't blame anyone for taking it, but which seems destined to split the community.

CitazioneThe most imminent issue of the update was that mods reliant on the Skyrim Script Extender were broken in the process. SKSE is a commonly used toolkit that allows Skyrim mods to make more ambitious changes to the base game. SKSE's creators reacted quickly and have released an update which makes it work with the latest patch, but players will need to download the update if they want to continue using their old mods. You can find all the SKSE builds for download here.

CitazioneIt's worse in gaming communities, too, because mods are often technically dependent on the work of other mods. If one creator pulls their previously free work to place it behind a paywall, a lot of other mods can be rendered unplayable. It also substantially disincentivises generosity within the community so that shared resources designed for other modders to build upon - such as SKSE, but also texture packs and so on - become less common.

Giulo75

Ho provato a giocare in sopravvivenxa ingannato dalle recensioni delle ezine ormai al soldo delle major. :D
Spacciata come una modalità "più realistica" del gioco è in fin dei conti un innalzamento del livello di difficoltà per mezzo di banali sotterfugi per accontentare gli hardcore games.
Perché di realistico non ha proprio nulla.  :sweat: