News:

8 Luglio 2005: Gamers4um è finalmente un "vero" forum... da parte mia
un caloroso benvenuto a tutti i vecchi e nuovi iscritti!!
Turrican3

Menu principale

[X360] Xbox360 FAQ

Aperto da Turrican3, 3 Settembre, 2005, 15:45:37

Discussione precedente - Discussione successiva

0 Utenti e 1 Visitatore stanno visualizzando questa discussione.

Turrican3

Direi che con l'avvicinarsi del lancio delle nextgen un topic del genere sarà doveroso per ciascuna delle "tre grandi".

Lo tengo sticky e se è il caso provvederemo ad aggiornarlo e/o integrarlo con novità.

Articolo originario: Eurogamer

Interface/Functionality

    * The console can be switched on and off wirelessly using the Media Remote control or the wireless game controller.
    * You will definitely need a hard disk to play Xbox 1 games.
    * Wherever you are - whether it's a game, film or piece of music - you can pull up the Guide (remember it from GDC?), which is a bit like a universal Start Menu, that allows you to look for friends, adjust playback and options, and even sort through people you've played against recently - listing them by reputation or what-have-you.
    * The pages of the Xbox 360 user interface are called "blades".
    * The Live blade is the default if you have a Live account, and shows you your gamer-card including a selected image (or photograph), your gamertag, the number of games you've played, your Gamerscore (more on that in a second), your achievements and your reputation.
    * More on Gamerscore - each Xbox 360 game gives out certain points based on accomplishments, and as well as being able to view a list of your individual achievements ("Finished level 10," etc) you are also given a total based on this. Xbox 1 games will not contribute to these stats.
    * The Game blade allows you to manage stuff like save-games, as well as accessing demos and trailers (standard and high-definition versions).
    * The System blade offers greater control over your individual settings. You can specify, for example, that you prefer to invert the right analogue stick camera control and this will then be picked up on in any game you play.
    * Likewise, the System blade allows greater control over family settings. Microsoft thinks this is very important, Satchell said, and will therefore allow all manner of controls at a system or individual profile level. You can choose to allow specific people or the whole system access to certain games, DVDs (based on ratings - apparently "99 per cent" of DVDs now supply that information direct to the console), and areas of Live. Online, you can opt to ban certain friends, voice messaging, video messaging (if the camera is available), downloadables or just control online play.
    * If you yank the hard disk off the top of the Xbox 360 when it's in the middle of doing something, it will not corrupt it beyond repair or damage the File Allocation Table or anything like that - the hard disk uses a "transaction model" so that if you interrupt a transfer the data simply isn't present and the space is presumably reallocated when you next save data to it.
    * The "ring of light" around the power button highlights which wireless controller is being used, highlighting player one's activity in the top-left quadrant. When the console is laid on its side, it senses this and starts using the top-left quadrant as you see it with the console laid flat. What's more, the ring of light motif is spread throughout the Xbox 360 interface, so you can see which player pulled up the "Guide" page as you're watching a film or playing a game and, in the words of Satchell, "slap him".
    * Cross-platform development between Windows and Xbox is being actively pursued - in the future, Microsoft hopes that people will be able to play games against each other using either platform.
    * On the issue of cooling - Satchell said he thought the system had three fans (he said he wasn't sure but thought it was three, so we'd open to correction on that one), and we couldn't hear them at all as he spoke. When you play a DVD, it powers down to just one fan. It's "a lot" better than the "wind tunnel" alpha kits, he said.

Xbox Live

    * Transferring your Xbox Live account to Xbox 360 will be part of the initial set-up procedure when you first plug in your console, and existing users have "Gold" membership.
    * People buying the Xbox 360 £279.99 package - the higher-end one - get a 30-day free trial of Gold membership on Xbox Live. Actual pricing has yet to be announced - although some would beg to differ.
    * Your "reputation" stat is based on your activities online. Rather like an eBay rating, people who have encountered you can rate you positively or negatively, and this is reflected in your reputation.
    * Xbox Live will allow you to play in various Zones - there will be causal, pro, family, and underground (where "anything goes") and perhaps more - and these will allow you to go for whatever kind of experience you like.
    * Marketplace is also accessible through the Live blade. As you know, this is where you can download premium content and, in the future, content created by users and sold to other users via a micro-payment system. Marketplace does not require you to insert individual game discs to see content available for those games.

Multimedia

    * DVDs can be played even if you don't have the remote control, unlike Xbox 1.
    * DVDs will play back in progressive-scan, with the Xbox 360 up-sampling to prog-scan in the case of DVDs that don't support it.
    * When ripping music to the hard drive, album information is now stored on the HDD, with a huge amount there by default and more available from an online source - presumably something like CDDB, which will be familiar to people who rip their own CDs already.
    * The Jeff Minter-created visualisation tool for music accepts input from all control pads and the video camera, allowing you to create various effects on-screen.
    * iPods are detected by default, as are PSPs, and by our watch it took about 2 or 3 seconds for the Xbox 360 to notice they were there. With an iPod plugged in you can play music direct through the Dashboard software, with visualisations, or you can play a slideshow of photographs.
    * For now, you can play music and access photographs on the PSP, but you can't do video yet. That may happen, but Satchell joked that Sony wasn't exactly giving them a helping hand there.
    * Interestingly, you can actually have that slideshow draw photographs from another external device, so - as in our demo - you could play music from an iPod while using a slideshow of photos from a PlayStation Portable simultaneously.
    * All of these devices will be supported by default, and any firmware updates that are necessary - Microsoft is hoping for very few - can be made available via Live.
    * You can also plug in a laptop or PC (or not plug it in - if you're using wireless networking) and play content direct from that. This is through Windows Media Player Extender, the software for which is pre-installed on the Xbox 360. In our example, Satchell first streamed a high-definition Project Gotham Racing 3 trailer, and then drew upon a high-definition recording of Star Wars: Episode II apparently captured on his home TV.

Official Peripherals

    * RGB video output will only be possible if you purchase the £17.99 cable separately - regardless of whether you paid £209.99 or £279.99 for your Xbox 360 console.
    * Video cables from Xbox 1 will not work with Xbox 360.
    * The wireless networking adapter plugs into the USB 2.0 port on the back of the console and is "like a small pack of cigarettes" in terms of size.
    * The camera is a separate peripheral that will plug into one of the USB 2.0 slots and will be released next year - date TBC.
    * While the Media Remote will be bundled with Xbox 360's £279.99 offering, this will apparently only be for a limited time based on available units. We'll get more details on that when we can.
    * You can plug in a keyboard but this is for text input only - including in massively-multiplayer games. You can't use it to play games and that was a design choice.
    * If a third-party peripheral manufacturer or publisher wanted to let more than four players play on one game, Microsoft would be happy to help them create a peripheral to do that.

Offline Content

    * Microsoft also plans to have kiosks available - presumably in game stores and other public locations - where you can download content. Whether this will be to the detachable hard disk itself or a memory card is a detail that wasn't clarified.

Turrican3

Su segnalazione del prode :king: Physalis aggiungo la FAQ X360 di www.teamxbox.com  :teeth:

General Xbox 360 Questions


1. What is the official name of the Xbox successor?

The official name of the Xbox successor is the Xbox 360.


2. Who is the company that makes the Xbox 360?

Microsoft Corporation is the developer of the Xbox 360 videogame and entertainment system.


3. Who designed the Xbox 360?

The Xbox 360 videogame and entertainment system was designed by Microsoft, in conjunction with two of the most innovative design firms in the world: San Francisco-based Astro Studios and Osaka, Japan-based Hers Experimental Design Laboratory Inc; which worked together to craft a sleek, stylish system that conveys the very essence of the Xbox 360. In addition, Microsoft chose IBM, ATI and SiS at its technology partners for the design of the Xbox 360 hardware.


4. What does the "360" stand for?

Microsoft's main objective when designing the Xbox 360 was to "create a living entertainment experience powered by human energy." The idea is to create a gaming platform that offers players unique experiences that will differ based upon an individual's playing style and their decisions rather than the game itself, thus making the gamer the center of the entire experience and letting everything associated to revolve around them.


5. When will the Xbox 360 be available?

The Xbox 360 will be available in fall of 2005. Microsoft has yet to announce an exact launch date.


6. In which territories will the Xbox 360 launching?

This 2005 holiday season, the Xbox 360 is projected to launch in North America, Europe, and Japan simultaneously; a first for a videogame console. The Xbox 360 will launch globally in calendar year 2006 in Asia Pacific and Latin America.


7. What is the price of the Xbox 360?

Microsoft announced at the Leipzig Game Convention that the Xbox 360 will be available for as little as $299.99 in the US. (€299.99 in continental Europe /£209.99 in the UK) starting this holiday season. Microsoft also announced a Premium model with hundreds of dollars worth of accessories for $399.99 in the US (€399.99/£279.99).


8. What is the difference between the Xbox 360 Core System and the Premium edition?


Xbox 360 Premium Xbox 360 Core System
Console X X
Wireless Controller X optional
Wired Controller optional X
Component HD AV Cable X optional
Composite Cable x X
Hard Drive X optional
Play Original Xbox games X optional
Ethernet Cable X optional
Headset X optional
Xbox Live Silver X X
Xbox Live Gold 30-day Trial X X
Premium Chrome Details X Not available
Price $399.99 - €399.99 - £279.99 $299.99 - €299.99 - £209.99


9. Does the Xbox 360 come with a hard drive?

Only the Premium model comes with a hard drive. The Xbox 360 Core System does not come with a hard drive but users can upgrade their Xbox 360 console and incorporate at any time the Xbox 360 Hard Drive.


10. What is the capacity of the hard drive?

The Xbox 360 hard drive is 20 GB.


11. Is the Xbox 360 hard drive internal?

No, the Xbox 360 hard drive is detachable and upgradeable.


12. What disc formats will the DVD drive support?

The DVD drive supports for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD.


13. Will it support HD-DVD or Blu-Ray?

At the moment, the Xbox 360 has a standard 12X DVD-9 (dual layer) drive. Microsoft Chairman Bill Gates revealed that the Xbox 360 video may incorporate in the future the next-generation DVD format developed by Toshiba. To read more about that comment, click here.


14. What is the The Guide?

The Guide is an entertainment gateway that instantly connects players to the Xbox 360 experience: your games, your friends, your music. It is a brand new interface designed exclusively for the Xbox 360 that can overlay on top of any content that is being played on the Xbox 360; whether that is a game, a DVD movie, a picture or a music visualization. There is no need for the user to leave a game or any other content being played on the Xbox 360 to access The Guide. You can receive game invites from friends while playing games, watching movies, or listening to music.

15. What happened with The Dashboard?

The dashboard as you knew it on the Xbox no longer exists and it has evolved into The Guide. All the functionality found in the Xbox Dashboard can now be found in the Xbox 360 Guide.


16. What is The Ring of Light?

Divided into four quadrants, the glowing Ring of Light is a system that combines hardware and software features into one entity, that together with the Xbox Guide Button on the controller, connect you to your games, digital media, and Xbox Live. The Ring of Light will also indicate such items as player specific notifications and is fully programmable by developers for possible use in games.


17. What is Xbox Live Marketplace?The Xbox Live Marketplace is a one-stop shop to download new game trailers, demos, and episodic content, plus new game levels, maps, weapons, vehicles, skins, and more. Accessible to everyone who establishes a broadband connection with their Xbox 360, Xbox Live Marketplace lets you personalize and extend your experience, on demand.

18. What OS does the Xbox 360 use?

The Xbox 360 uses a custom operating system. In an exclusive interview with TeamXbox.com, Todd Holmdahl, Corporate Vice President of the Xbox Product Group at Microsoft, explained, "The best way to think about the Xbox 360 OS is that it is an extension of the Xbox 1.0 OS." To read the complete interview, click here.


19. Why was the Xbox called a "videogame system" and now the Xbox 360 is being referred to as a "videogame and entertainment system"?

The Xbox videogame system was Microsoft's first foray into the videogame industry. Microsoft had to avoid its PCish look and prove it was serious about his home console. Now that Xbox is an established player in the industry, Microsoft is extending the entertainment capabilities of the Xbox platform by incorporating a vast array of new features related to digital entertainment.

The Xbox 360 is an integrated music, picture, games, and movie center. You can use the Xbox Live Camera to video chat or send video messages to friends across the globe via Xbox Live. You can also connect to a Windows XP Media Center PC and stream recorded television, videos, movies, music, and photos from the MCPC straight to the Xbox 360.

You can connect your portable music device to enjoy your favorite music while playing a game or chatting with friends online.

You can enjoy and share your digital photos with friends and family.

You can keep in touch with instant messaging via Windows Messenger and Xbox Live.


20. Is the Xbox 360 a computer?

The Xbox 360 it is not a personal computer in the sense of PC as a productivity tool. However, its hardware capabilities and technical specifications make the Xbox 360 more powerful than any desktop computer available on the market at this time.


21. Is the Xbox 360 a Media Center PC?

No, the Xbox 360 is not a Media Center PC. It can connect to a Windows XP Media Center PC to stream content, but it is more of a Media Center PC amplifier/extender than a Media Center PC substitute.

22. What are the physical dimensions of the Xbox 360?

The Xbоx 360 weights 7.7 pounds (3.5 kg) and is: 12.15 in (309 mm) wide x 3.27 in (83 mm) high x 10.15 in (258 mm) deep.


23. Is the Xbox 360 smaller or bigger than the current Xbox?

The Xbox 360 is smaller than the Xbox. You can see a side-by-side comparison here.


24. If the Xbox 360 Core System doesn't come with a hard drive, nor a memory unit, how would I save games?

Unfortunately, in order to save games you'll need either the Xbox 360 hard drive or an Xbox 360 memory unit.


25. I have seen a black Xbox 360, would that Xbox 360 be available for sale?

That black Xbox 360 is the current Xbox 360 development kit and for the moment, Microsoft doesn't plan to sell a black Xbox 360.


26. Why does the Xbox 360 hard drive costs ten times more than a PC hard drive of the same size?

The Xbox 360 hard drive is a 2.5" hard drive, similar to those found in notebooks. The hard drive that you buy for your PC are 3.5". Considering that notebook parts are always more expensive than desktop PC components, it is reasonable that the Xbox 360 hard drive costs more than a desktop PC hard drive of the same size.


27. Will the Xbox 360 games use the hard drive for game saves and caching like the original Xbox did?

In a special chat held after the Xbox 360 price announcement, J Allard said: We think game designers have all kinds of innovative ideas that the hard drive will be used for. Use of the hard drive is not limited to game scenarios. Like Xbox 1 you will be able to do things like rip and store music and don't forget about live scenarios and all the downloadable content.


28. Will the Xbox 360 work on any TV that Xbox is able to work on?

Yes, the Xbox 360 will work on any TV that also works with the current Xbox. Even if the Xbox 360 has been designed to play games in HDTV 720p (1280x720) mode with 5.1 surround sound, the Xbox 360 will also work with regular TV that has NTSC or PAL and stereo audio capabilities.


29. Xbox 360 is supposed to be a digital media hub, Can it play Divx or Xvid content? My current DVD player can but what about 360?

No, the Xbox 360 won't be able to play MPEG-4 variants other than Windows Media.


30. Since there are going to be two versions of the 360 controller (wireless and wired), will we be able to choose which version we want at launch, or will the console just come with one of the versions?

No, you won't be able to select which type of Xbox 360 controller you are getting with your Xbox 360. Those who get the Xbox 360 Core System will get the wired controller while those who acquire the Xbox 360 Premium Edition will get a wireless controller.


31. If my TV has a 4:3 aspect ratio, will I still be able to play games at full screen?

Of course you will. The Xbox 360 is compatible with both 16:9 (widescreen) and 4:3 aspect ratio TVs. Just make sure that you set the video settings properly so the Xbox 360 knows which type of TV you have.

Turrican3

Xbox 360 – Hardware – Console:


1. What CPU does the Xbox 360 have?

The Xbox 360 has a custom IBM PowerPC-based Central Processing Unit. To read the complete technical specs for the Xbox 360 CPU click here. Additionally, for an explanation of those specs, check out this editorial titled Xbox 360 Dissected.



2. Who is the designer of the Xbox 360 CPU?

Microsoft and IBM are the designers of the Xbox 360 CPU.


3. Who is the manufacturer of the Xbox 360 CPU?

IBM is the manufacturer of the Xbox 360 CPU, which will be built at the East Fishkill IBM Fab in New York.


4. What GPU does the Xbox have?

The Xbox 360 has a custom ATI graphics processor. To read the complete technical specs for the Xbox 360 GPU click here. Additionally, for an explanation of those specs, check out this editorial titled Xbox 360 Dissected.


5. Who is the designer of the Xbox 360 GPU?

Microsoft and ATI are the designers of the Xbox 360 GPU. Microsoft licensed technology from ATI for the design of the Xbox 360 GPU.


6. Who is the manufacturer of the Xbox 360 GPU?

The Xbox 360 GPU will be manufactured at Taiwan Semiconductor Manufacturing Company facilities. TSMC also manufactures ATI GPUs for desktop PC and other appliances.


7. Where can I see the complete list of technical specifications for the Xbox 360?

You can view the complete list of system specification here. Additionally, you can also view the detailed list of Xbox 360 Software and Services here.


8. What resolutions does the Xbox 360 support?

The Xbox 360 supports all worldwide variations (NTSC, PAL) of composite video, all component video resolutions (480i, 480p, 720p, 1080i) and VGA resolutions (from VGA 640x480 at 50 Hz and 60 Hz, passing through 1024x768 at 50 and 60 Hz, to 1920x1080 at both 50 and 60 Hz)


9. Do I need a HDTV capable TV to play Xbox 360?

No, you don't need a HDTV capable or a HDTV compatible TV to play the Xbox 360.


10. Will the Xbox 360 work on a regular analog TV?

Yes, the Xbox 360 will work fine on a traditional analog televisions with 4:3 aspect ratio.


11. I live in Europe. Will the Xbox 360 support SCART and PAL resolutions?

Yes, the Xbox 360 will support SCART, Euro connector, and also PAL resolutions.


12. What audio and video connections does the Xbox 360 have?

The Xbox 360 has a proprietary A/V connector like the Xbox and a cable adapts this signal to a standard A/V format such as composite, component, S-video, VGA/stereo, and surround sound.


13. What video connections will the Xbox 360 support right out of the box?

The Xbox 360 will support composite and component video out of the box in North America. The Xbox 360 Core system only supports composite video right out the box while the Xbox 360 Premium edition includes the Component HDAV Cable that has both component and composite video cables in addition to stereo and optical surround sound audio.


14. What are the different A/V packs?

So far Microsoft has announced plans for an S-Video, a VGA, and enhanced SCART RGB in addition to composite and component cables. A surround sound optical connector will also be available in addition to standard stereo audio.


15. Can I connect the Xbox 360 to my PC monitor?

Yes, you can connect the Xbox 360 to your PC monitor using the first-party VGA cable (sold separately).


16. Does the Xbox 360 support DVI or HDMI?

At the moment, Microsoft does not plan to offer a DVI or HDMI pack, but it may be available in the future. Todd Holmdahl, Corporate Vice President of the Xbox Product Group at Microsoft, elaborated, "We're poised to hit the sweet spot of the HD market at launch and as the market matures, we will provide an HDMI for our customers when it makes sense. The reality is, you don't need HDMI for HD gaming." To read the complete interview, click here.

Turrican3

Xbox 360 – Hardware – Peripherals:


1. What peripherals will be available from Microsoft for the Xbox 360?

The first-party peripheral line-up includes the Xbox 360 controller, in both its wired and wireless versions; the Xbox 360 headset, which at launch will be wired; the Xbox Memory Unit, which allow you to save your in-game achievements and unique gamer profiles and take it to other Xbox 360s; the Xbox 360 Universal Media Remote, which allows you to play DVD movies and music, plus control your TV and your Media Center PC with one controller, the Xbox 360 wireless network adapter, a USB-powered wireless bridge that lets you connect your Xbox 360 to other Xbox 360s or to a router in order to play Xbox Live; the Xbox Live Camera, which supports up to VGA 640x480 video at 30 frames per second and takes 1.3-megapixel still photos and allows you to video chat, video message with your friends and comes with a microphone that connects to the controller (so everyone in the room can chat online with their friends). The Xbox Live Camera will not be available at launch.


You will also be able to buy different AV cable packs, including the Xbox 360 S-Video AV Cable (U.S. only), Xbox 360 SCART AV Cable (Europe only), the Xbox 360 VGA HD AV Cable and the Xbox 360 VGA HD AV Cable.


2. What peripherals will be included with the Xbox 360?

The Xbox 360 Core System comes with a wired Xbox 360 controller and a composite video, stereo audio AV cable. The Xbox 360 Premium Edition comes with a wireless Xbox 360 controller, a component HD AV cable, a 20 GB Hard Drive, a headset and an Ethernet cable. Included for a limited time, the Premium Edition will also include an Xbox 360 media remote.


3. I heard about a QWERTY key pad for the Xbox 360. Is there such peripheral planned?

Microsoft has yet to officially announce that peripheral but at an Xbox 360 presentation in Spain, Microsoft showed a QWERTY key pad similar to those found in the BlackBerry handhelds. To read more about that, click here.



Xbox 360 Controller:


1. Will the Xbox controller work on the Xbox 360?

No, the Xbox controller is not compatible with the Xbox 360.


2. Where are the White and Black buttons?

They have been eliminated in the new Xbox 360 controller. In exchange, two shoulder "bumper" buttons have been added to the controller, right above the left and right triggers.


3. What does the button with the new Xbox logo do?

The Xbox Guide Button at the center of the controller gives you quick access to all your favorite Xbox 360 system activities, such as watching movies, listening to music, contacting friends on Xbox Live, and customizing your gaming experiences.


4. What is the length of the cord for the wired Xbox 360 controller?

The length of the Xbox 360 controller cord is the same as the Xbox controller: 9-foot or 3 meters.


5. Does the wireless Xbox 360 controller feature rumble capabilities?

Yes, both versions of the Xbox 360 controller feature rumble capabilities.


6. Can you set the intensity level of the rumble feature?

Yes, you can set the Xbox 360 controller rumble intensity to Full, Medium, Low, or Off to match your personal preference.


7. What is the range of the Xbox 360 wireless controller?

The Xbox 360 wireless controller has a 30-foot wireless range.


8. How many wireless controllers does the Xbox 360 console support?

You can connect up to four wireless controllers to the Xbox 360 simultaneously.


9. Can I connect wireless and wired controllers at the same time?

You can connect up to four controllers in any combination you can think of with a maximum of up to two wired and two wireless controllers.


10. What happens if you are playing System Link? Can all participants still use wireless controllers?

Yes, the Xbox 360 wireless technology supports up to four Xbox 360 videogame systems connected in System Link with up to 16 wireless controllers (4 wireless controllers per console) without any interference or confusion.


11. How do you know which controller number you're using on wireless controller?

Around the Xbox Guide Button, the Ring of Light has four quadrants, on both the controller and the Xbox 360 console. Clockwise, the upper left quadrant is controller number one, upper right quadrant is controller number two and so on. When you connect a wireless controller to the Xbox 360 for the first time, the Xbox 360 will assign an available port to your controller automatically. Alternatively, you can also press the "connect" button on the console (the circular button right after the memory slots), to enable an "auto-detect" function.


12. What is the price of the wireless Xbox 360 controller?

The (estimated retail) price of the wireless Xbox 360 controller is $49.99 in the U.S., €44.99 in continental Europe and £32.99 in the UK.


13. What if someone uses an Xbox 360 controller to turn on/off my console on in my room from outside the room? Is my console automatically locked on with my Xbox 360 controller?

No one can turn on/off your Xbox 360 without your permission, assuming of course you're using the controller number 1. First, in order for someone to use an Xbox 360 wireless controller, that controller must first be recognized by the Xbox 360 console. That means that first the Detect Wireless Controller button on the front of the console must be pressed.

Finally, all controllers are locked to an Xbox 360 controller once the Detect Wireless Controller button has been pressed. So yes, your Xbox 360 wireless controller is automatically locked to the Xbox 360 console that previously detected it.


14. I am disappointed about the Xbox 360 wireless controller with the AA battery pack. I don't want to pay more for AA batteries. Is there any way that I can rechargeable or like a laptop rechargeable battery?

Yes, you can charge Xbox 360 wireless controllers in many ways. One way is to connect the Xbox 360 wireless controller to the Xbox 360 video game system using the Play & Charge kit, which connects to either one of the two USB ports found in the front of the console, or the ports found on the back. Of course, you'll need rechargeable AA batteries.

It has been also rumored that Microsoft will sell some charge accessories for you to charge the Xbox 360 wireless controllers.



Faces:


1. What are the Xbox 360 faceplates?

The Xbox 360 faceplates are interchangeable fronts for the Xbox 360 console that allow you to customize your Xbox 360 in the same way you can change the face of your cell phone.


2. Will changing the front of the Xbox 360 affect the console in any way?

No, changing the aspect of the Xbox 360 by using the faceplates will not affect the Xbox 360 functionality. You can maintain full functionality of your system, regardless of which face you choose.


3. Does the Xbox 360 come with a faceplate?

Yes, the Xbox 360 comes with its default faceplate that matches the pearl white color of the rest of the system. It remains unknown if Microsoft will include additional faceplates with the retail Xbox 360.


4. How much does a faceplate cost?

Each faceplate costs $19.99 in the U.S., €19.99 in continental Europe and £14.99 in the UK.




Memory Unit:


1. Why do I need a memory unit if the Xbox 360 has a hard drive?

You don't need the memory unit to save data, but if you need to transport any info or as a back-up, you can use the Xbox 360 Memory Unit. You can save your games, your Xbox Live profile, and more with the Xbox 360 Memory Units.


2. What is the capacity of the Xbox 360 Memory Unit?

The capacity of the Xbox 360 Memory Unit is 64 MB.


3. How many memory units can I connect to the Xbox 360?

You can connect up to two Memory Units simultaneously to the Xbox 360.


4. Does the Xbox 360 Memory Unit require any configuration?

No, the Xbox 360 Memory Unit is a plug & play device.


5. How much does a Memory Unit cost?

The Xbox 360 memory unit has an estimated retail price of $39.99 in the U.S., €34.99 in continental Europe and £22.99 in the UK.



Xbox 360 Universal Media Remote:


1. Can I turn on/off the Xbox 360 console with the Universal Media Remote?

Yes, you can power your Xbox 360 system on or off with the Xbox 360 Universal Media Remote or with the Xbox 360 controller.


2. What can I do with the Xbox 360 Universal Media Remote?

You can power on/off the Xbox 360, you can access and navigate the Xbox 360 Guide, you can play and navigate through your music, pictures and play DVD movies, including opening and closing the DVD tray. You can also control a Windows XP Media Center PC.


3. Can I use the Xbox 360 Universal Media Remote as a universal remote control?

Yes, you can use the Xbox 360 Universal Media Remote as a universal remote control. The Xbox 360 Universal Media Remote supports universal TV and console functionality, including volume and mute buttons and up-and-down channel changing.


4. What other buttons does the Xbox 360 Universal Media Remote include?

The Xbox 360 Universal Media Remote includes A, B, X and Y buttons.


5. Can I use the Xbox 360 Universal Media Remote as an Xbox 360 controller replacement?

Yes and no. Yes, you can use it as a replacement for the Xbox 360 controller in Xbox Live Arcade and any game that doesn't require the functionality provided by the analog sticks or the triggers.


6. How much does the Xbox 360 Universal Media Remote cost?

The Xbox 360 Universal Media Remote costs $29.99 in the U.S., €29.99 in continental Europe and £19.99 in the UK.


7. Can the Xbox 360 Universal Media Remote turn on/off any TV?

Well not exactly any TV. The Xbox 360 Universal Media Remote can turn on/off any TV that its universal remote control capabilities recognize. If your TV is recognized by a DirecTV, VCR, DVD or similar control, then you can be sure it will also be recognized by the Xbox 360 Universal Media Remote.


8. Will the Xbox 360 Universal Media Remote come with the Xbox 360?

The Xbox 360 Premium Edition will include throughout the holidays an Xbox 360 universal media remote, but after Christmas, you'll have to buy it as an additional accessory.



Xbox 360 Headset:


1. Where does the Xbox 360 Headset plug in?

The Xbox 360 Headset plugs in the Xbox 360 controller and Xbox 360 Wireless controller.


2. What happened to the Xbox Communicator?

The Xbox Communicator no longer exists as the Xbox 360 Headset plugs directly into either the Xbox 360 controller or Xbox 360 Wireless controller.


3. The first-party Xbox Headset was a "behind the head" design. Does the Xbox 360 Headset have the same design?

No, the Xbox 360 Headset has a different design. The Xbox 360 Headset has an over-the-head design like the majority of popular gaming headsets.


4. If there is no longer an Xbox Communicator, does the Xbox 360 Headset have volume control and/or mute button?

Yes, the Xbox 360 Headset has an in-line volume control and mute switch that let you adjust the headset volume or switch mute on and off easily.


5. How much does the Xbox 360 Headset cost?
The Xbox 360 Headset costs $19.99 in the U.S., €19.99 in continental Europe and £14.99 in the UK.



Xbox 360 Wireless Network Adapter:


1. Does the Xbox 360 Wireless Network Adapter require a power adapter?

No, the Xbox 360 Wireless Network Adapter does not require a power adapter because it is a USB device, which means that it takes the necessary power via the Xbox 360 USB 2.0 port.


2. Is the Xbox 360 Wireless Network Adapter compatible with 802.11a Wi-Fi networks?

Yes, the Xbox 360 Wireless Network Adapter is compatible with all 802.11 Wi-Fi networks including 802.11a.


3. Do I need the Xbox 360 Wireless Network Adapter to connect my Xbox 360 in System Link to another Xbox 360, or to a router to play on Xbox Live?

No, you don't need the Xbox 360 Wireless Network Adapter for System Link or Xbox Live gameplay. The Xbox 360 comes with a built-in Ethernet port and an Ethernet cable for wired connections.


4. How much does the Xbox 360 Wireless Network Adapter cost?

The Xbox 360 wireless network adapter costs $99.99 in the U.S., €79.99 in continental Europe and £59.99 in the UK.


5. Is the Xbox 360 wireless network adapter able to connect to another Xbox 360 via System Link, without the need of network hub?

Yes, the Xbox 360 wireless network adapter is what is known in networking terminology as a wireless bridge, which allows an Xbox 360 to connect to another Xbox 360 in wireless System Link, known in Wi-Fi terms as "ad hoc mode". In this mode, two devices communicate directly over the air without the use of an access point. "Ad Hoc Mode" is also known as peer-to-peer.



Xbox 360 Live Camera:


1. Will the Xbox 360 Live Camera will be available at launch?

No, the Xbox 360 Live Camera won't be available at launch. The peripheral will be available after a few games that take advantage of the technology appear on the market.


2. Can I use the Xbox 360 Live Camera for video chat?

Yes.


3. Can I use the Xbox 360 Live Camera while playing games?

Yes, you can use the Xbox 360 Live Camera for video chat while playing different games, watching movies, listening to music, and more.


4. Can I use the Xbox 360 Live Camera for video messaging?

Yes, you can use the Xbox 360 Live Camera to record video messages just like you use today the Xbox Communicator to record audio messages.


5. Can I use the Xbox 360 Live Camera to scan and put my face on games?

Yes, this functionality is planned for the Xbox 360 Live Camera.


6. Is the Xbox 360 Live Camera similar to the Sony EyeToy?

The Xbox 360 Live Camera has a higher resolution and Microsoft plans to unlock the true potential of the camera through software applications and services.


7. What is the resolution of the Xbox 360 Live Camera for video?

The Xbox 360 Live Camera supports up to VGA resolution (640x480) at 30 frames-per-second for video.


8. Can the Xbox 360 Live Camera take still pictures?

Yes.


9. What is the resolution of the Xbox 360 Live Camera for still photos?

The Xbox 360 Live Camera can take pictures with a resolution up to 1.3 megapixels.


10. You state that the video cam will support VGA at 30 frames/sec. While the VGA aspect has been seen in various presentations and shows, the 30 frames/sec has now caused some confusion due to the pics from the Spain presentation (where it was shown as 8 frames/sec). While this last figure seems completely unlikely, has there been any confirmation as to the 30 frames/sec AFTER the Spain showing?

That was a typo on the Spanish presentation. The Xbox 360 Live Camera supports up to VGA resolution (640x480) at 30 frames-per-second for video.



Xbox 360 VGA HD AV Cable:


1. What is the price of the Xbox 360 VGA HD AV Cable?

The Xbox 360 VGA HD AV Cable costs $39.99 in the U.S., €24.99 in continental Europe and £19.99 in the UK.


2. Can I use the Xbox 360 VGA HD AV Cable with a PC monitor?

Yes, you can use the Xbox 360 VGA HD AV Cable with your PC monitor, whether this is a CRT (tube) or a LCD type monitor.


3. When using the VGA cable, if I have a LCD monitor, how can I hook it up with white and red audio? I have only two small speakers.

The Xbox 360 VGA cable is not just an only-video cable. In fact, it comes with two audio options; standard red and white connectors for stereo audio and also with an optical audio cable for those with surround sound equipment.


4. My HDTV has in addition to component video connectors a VGA input, can I use the Xbox 360 VGA HD AV Cable?

Yes, you can use the Xbox 360 VGA HD AV Cable in any display that has a D-SUB 15 VGA input.

Turrican3

Backward Compatibility:


1. Will the Xbox 360 be backward compatible with the Xbox?

Yes, the Xbox 360 will be backward compatible with the Xbox. To take advantage of these features though, the Xbox 360 hard drive is required.


2. If I buy the Xbox 360 Core System (no hard drive), can I play Xbox games?

Yes, but you'll need to purchase the Xbox 360 hard drive, which is sold separately as an accessory.


3. Many game publications claimed the Xbox 360 won't be backward compatible with the Xbox. Is that true?


No, that is false and pure rampant speculation based on the fact that Microsoft changed its technology partners for the CPU (from Intel to IBM) and GPU (from nVIDIA to ATI). This speculation ended when Microsoft officially announced that the Xbox 360 will be backward compatible with the Xbox.


4. When did Microsoft confirm that the Xbox 360 will be backward compatible with the Xbox 360?

Microsoft confirmed that the Xbox 360 will be backward compatible with "top-selling Xbox games" on May 16th, 2005 at the E3 2005 Xbox Press briefing.


5. What does the "compatible with top-selling Xbox games" means?

It means that the most popular Xbox titles, based on sales figures, will be playable on the Xbox 360. However, Microsoft has not released official information as to which titles will be backward compatible.


6. So that means that not all Xbox games will be playable on the Xbox 360?

At the moment, Microsoft has confirmed that at the Xbox 360 launch only the "top-selling Xbox games" will be playable on the new console. After launch, Microsoft will increase the backward compatibility capabilities of the Xbox 360.


7. So, how does backward compatibility work on the Xbox 360?

Backward compatibility in the Xbox 360 works like in all other backward compatible consoles; through emulation.


8. What is emulation?

As the name suggests, emulation is the process of provide the functions of one system with a different system so that the latter appears to behave like the first system. In the case of the Xbox 360 backward compatibility, the emulation will consist of making Xbox games think they are running on the Xbox hardware when, in fact, they are running on a different console (the Xbox 360).


9. I heard there are hardware and software emulations. What type of emulation is the one used on the Xbox 360?

The Xbox 360 will use a combination of both hardware and software emulations.

It is a hardware emulation because the hardware architecture has changed dramatically (CPU changed from a x86 to a PowerPC architecture and the GPU changed from DirectX 8 to "well beyond DirectX 9").

It is also a software emulation because Microsoft needs to develop a piece of software that allows the Xbox games to run on a different platform other than the one they were written for. The fact that there is a different architecture and hardware, forces this software emulator to simulate the Xbox hardware, accept the Xbox code, execute the Xbox games, and provide the same performance of the Xbox videogame system. Not only does this software emulate the Xbox CPU and GPU, but also provides the functionality of some other hardware components found on the Xbox that no longer exist in the Xbox 360.


10. How can Microsoft increase the amount of Xbox titles that can be played on the Xbox 360 after launch?

Thanks to the power of Xbox Live, yes. The software giant will offer updates (emulation profiles) to its software emulator so the Xbox 360 can offer backward compatibility to more Xbox titles; Xbox games that might not be playable on the Xbox 360 at first but will be playable in the months after the console's launch.


11. How would I get new updates if I don't have a paid subscription to Xbox Live?

You no longer need to pay to get Xbox Live. The new Xbox Live Silver level will allow you to access to basic Xbox Live features such as the Marketplace and hopefully to backward compatibility updates and emulation profiles. To read more about Xbox Live Silver and Xbox Live Gold, check out the Xbox Live section of this FAQ.


12. What are "emulation profiles"?

Although none of this is official, it has been reported that Microsoft will implement a per title emulation in the form of emulation profiles. Richard Huddy of ATI Technologies (one of the technology partners Microsoft chose for the Xbox 360) was the first to reveal the existence of these emulation profiles. Huddy said:

"They have implemented compatibility purely through emulation. It looks like emulation profiles for each game are going to be stored on the hard drive, and I imagine that a certain number will ship with the system. They already have the infrastructure to distribute more profiles via Live, and more and more can be made available online periodically."

To read more about Richard Huddy comments on Xbox 360 backwards compatibility, click here.


13. How am I going to know which Xbox games are compatible with the Xbox 360?

We simply don't know at this point but we guess that the backward compatibility technology will detect when any Xbox game is loaded onto the Xbox 360 and inform you if that game can be playable on the Xbox 360 or not.


14. I heard that Microsoft can't make Xbox 360 backward compatible with the Xbox because they don't own the Intellectual Property of the nVIDIA technology found on the Xbox console. Is that true?

That is partially true and partially false. It is a true that Microsoft doesn't own the intellectual property to the nVIDIA technology found in the chips (GPU and MCPX) provided by nVIDIA; however it is false that the Xbox 360 won't be backward compatible with the Xbox.


15. Some Xbox games might use specific functions found in the nVIDIA chips. When emulating those specific hardware capabilities, isn't Microsoft violating copyrights by emulating an nVIDIA technology?

Probably, but it has been rumored that Microsoft has acquired the intellectual property for nVIDIA technology used in the Xbox chips.


16. Why is the Sony PlayStation 3 and the Nintendo Revolution backward compatible with previous systems without all this complexity?

Because both Sony and Nintendo own the intellectual property for the technologies used in their past consoles.


17. Will the successor to the Xbox 360 require all this complex technology to be backward compatible with the Xbox 360?

Probably not because this time Microsoft acquired the intellectual property for the technology created for the Xbox 360. In the previous generation, Microsoft basically bought the parts from Intel and nVIDIA like a PC builder or a graphic card maker, without acquiring the intellectual rights for that technology.

For the Xbox 360, Microsoft acquired the licensing rights for the specific IBM, ATI and SiS technologies used in the Xbox 360, which means that it owns the intellectual property for it and therefore it can emulate it without restrictions. This has allowed Microsoft, among other things, to manufacture the parts with whoever they choose, becoming what is known in the industry as a fabless company.

This new model was an idea of Todd Holmdahl, Corporate Vice President of the Xbox Product Group at Microsoft.


18. Can I System Link the Xbox and the Xbox 360 to play an Xbox game?

As of yet it remains unknown if the emulation technology will allow such a level of backward compatibility.


19. Can the Xbox 360 play normal Xbox games both online and offline?

Microsoft has not yet revealed the backward compatibility features so it is unknown if it will be possible for an Xbox game to also use Xbox Live when it is played on Xbox 360.

Turrican3

Xbox Live:


1. What is Xbox Live?

Now in its third generation, Xbox Live is the world's only unified global online console games service. This unique service unites gamers together in a dynamic community where they can experience the best online games, exclusive programming, and continuous downloadable content. Xbox Live launched in the United States in November 2002 and is available in 24 countries.


2. Do I need to pay to have Xbox Live?

Not necessarily. On the Xbox 360, you'll have two choices of service level: Xbox Live Silver and Xbox Live Gold. Xbox Live Silver will offer limited Xbox Live functionality at no cost, while the Gold package will be a fully functional pay service.



3. What is the Xbox Live Marketplace?

The Xbox Live Marketplace is a one-stop shop to download new game trailers, demos, and episodic content, plus new game levels, maps, weapons, vehicles, skins, and more. Accessible to everyone who establishes a broadband connection with their Xbox 360, Xbox Live Marketplace lets you personalize and extend your experience, on demand.


4. Do I need an Xbox Live paid subscription to access the Xbox Live Marketplace?

No. The new Xbox Live Silver level allows you access the Xbox Live Marketplace without a paid subscription.


5. What is Xbox Live Silver?

The Xbox Live Silver service means you can connect your Xbox 360 console to a broadband Internet connection and get functionality right out of the box without having to pay any amount of money.

With Xbox Live Silver you can:

    * Create an online Gamer Profile
    * Access the Xbox Live Marketplace
    * Engage in voice and text messaging
    * Talk to a single friend at a time using voice chat
    * Receive video messages from Gold level members
    * Access massively multiplayer online games (additional fees may apply)



6. What is Xbox Live Gold?

The Xbox Live Gold is similar to the current paid Xbox Live service. The Xbox Live Gold service delivers the complete online connection package. With Xbox Live Gold you have all the features of Silver level, and additionally:

    * Play multiplayer games online
    * Video chat
    * Multiplayer online tournaments
    * Participate in Xbox Live online programming, such as Game with Fame, Play and Win, and Prime Time activities.




7. I heard that the Xbox Live Silver service will allow me to play multiplayer games online on weekends. Is that true?

Yes and No. It is not true that Xbox Live Silver users will be able to play multiplayer games like Xbox Live Gold members every weekend. However, Microsoft plans to allow Silver users to play multiplayer games online on special weekends similar to when HBO has free programming weekends.


8. What is the Gamer Profile?

It is a summary of a gamer's preferences, achievements, and online personality. Every Xbox Live member, whether he, or she is a Silver or a Gold member will have a Gamer Profile.


9. What is the Gamer Card?

The Game Card is like a gamer identification card on Xbox Live. The gamer card gives you a quick summary of other Xbox Live members including: their Gamertag, Gamerzone, Achievements, Reputation, and Gamerscore. Gamer cards let you instantly connect with people with similar skills, interests, and lifestyles, as well as maintain bragging rights over your achievements and scores.


10. What is the Gamerscore?

The Gamerscore is a cumulative score of all achievements that allows you to quickly compare profiles between other gamers.


11. What is the Reputation?

A rating provided by the community that indicates how an Xbox Live member is perceived by other players. You can think of it as the Xbox Live equivalent of a reliability rating.


12. What is the Gamerzone?

The Gamerzone indicates an Xbox Live member style of social gaming. The choices are R&R, for those who just want to hang out and play without undue competitive stress; Pro, for those who are fiercely competitive and must win at all costs; Underground, for those who take an alternative approach to gaming; and Family, for those who want to make sure the environment they play in is kid-friendly.


13. What are the Achievements?

Now, on every Xbox 360 game, whether it is single-player only or multiplayer enable, you can earn achievements and accolades to indicate progress, skill, and accomplishment. You can share your achievements online and compare what you've accomplished with your friends, or use them as indicators of skill to new friends.


14. What is the Spectator Mode?

It is a mode in which you can watch other gamers compete in titles that support the Spectator Mode. You can use this mode to learn tips from the best players of every game. Games that support the Spectator Mode will give you the ability to participate online without having to compete.


15. What is the Feedback function?

Xbox Live for the Xbox 360 lets you provide feedback on other gamers that will determine how frequently you are matched with them. Give them a good rating, and matches will happen frequently if you're both available. Give them a bad rating, and you're far less likely to play with them online again.


16. What is the Message Center?

All of your notifications, voice and video messages, and even system and service-based communications will be stored in one location.


17. Will I have to buy a whole new account for my Xbox 360?

No. Remember that the idea of Xbox Live is to provide a single identity across the entire global gaming service. That is why existing Xbox Live accounts will work on both platforms and automatically obtain a Gold level status on Xbox 360.


18. I have just renewed my Xbox Live subscription. Does this mean I have to repay for Xbox Live Gold for the 360?

No, as mentioned above, all existing Xbox Live subscriptions will be transformed into Gold accounts when the Xbox 360 launches. The same Xbox Live account will work on Xbox and Xbox 360 and at the same time both accounts constitute a single Xbox Live account.


19. Will I be able to have more than one profile for the same Xbox Live Gold account?

No, you should not confuse an Xbox Live account with a gamer profile. A single Xbox 360 console will be able to host several gamer profiles but each Xbox Live account is linked to one and just one Gamertag.


20. If I have an Xbox Live account, do I have the option to go to Silver?

Microsoft has not yet specifically addressed this question but we guess that those who decide to no longer renew their paid subscription will automatically be downgraded from Gold to Silver level.


21. What will Microsoft do so people don't abuse with the webcam over Xbox Live if you know what I mean?

Microsoft has not yet revealed details about the Xbox 360 Camera and web chat but we guess there will be a similar option to the one found in current Xbox Live, that is the mute option. Also, don't forget the new Xbox Live has a feature called Reputation that is a rating provided by the community that indicates how an Xbox Live member is perceived by other players. Someone who abuses the Xbox 360 Camera over Xbox Live will definitely get a bad reputation for this.


22. Is it going to be possible to use my current Gamertag on Xbox 360? And let's say my Xbox Live account reaches its end on February. If I buy my Xbox 360 in December, will I be able to play as a Gold member, since I have already paid Xbox Live on the original Xbox?

Yes, you'll be able to use your current Gamertag on the Xbox 360. If your subscription is due out for renewal after you acquire your Xbox 360, you will be able to enjoy Gold Level membership until your current subscription expires. You can renew your Xbox Live account in the same way you'd do it on the current Xbox.


23. I wanted to know if you will have to change your Gamertag when switching over and what will happen to your Friends List. Will it be reset?

You won't have to change your Gamertag when the next generation Xbox Live launches with the Xbox 360. Your current Xbox Live account will be upgrade to Gold Level, which means that you'll keep your Friend's List.


24. How will we transfer our existing Xbox Live account from the Xbox to the Xbox 360? Especially if we own an Xbox from the original launch day that has died and we can't do a System Link?

There is no need for you transfer any Xbox Live information since your current Xbox Live account will be upgrade to Gold Level the day the Xbox 360 launches.


25. Will I, using my new Xbox 360, be able to play via Xbox Live with friends with an "old" Xbox?

I guess you mean both consoles using an Xbox game, one copy running on an Xbox, another copy running on an Xbox 360 using the console's backward compatibility features. As of yet, Microsoft has not announced if the backward compatibility capabilities of the Xbox 360 will allow this level of interaction.


26. Is it going to be possible to use my current Gamertag on Xbox 360? And let's say my Xbox Live account reaches its end on February. If I buy my Xbox 360 in December, will I be able to play as a Gold member, since I have already paid Xbox Live on the original Xbox?

Yes, you'll be able to use your current Gamertag on the Xbox 360. If your subscription is due out for renewal after you acquire your Xbox 360, you will be able to enjoy Gold Level membership until your current subscription expires. You can renew your Xbox Live account in the same way you'd do it on the current Xbox.

.:|Physalis|:.


Aggiunti altri titoli XBox alla lista di retro compatibilità di X360:

Tenku (Japan only)
Avatar: The Last Airbender
Avatar: The Legend of Aang (EMEA/ANZ)
Breakdown
Call of Duty 2: Big Red One
Call of Duty 3
Cars
Crash Bandicoot 5: Wrath of Cortex
Daisenryaku VII
FIFA Soccer 2007
Full Spectrum Warrior
Guilty Gear Isuka
Innocent Tears (Japan only)
Jet Set Radio Future
King of Fighters 2002
King of Fighters: Neowave
Mad Dash Racing (Japan only)
Mech Assault 2
Mercenaries: Playground of Destruction
Nascar 2006: Total Team Control
NFL Fever 2004
Oddworld Munch's Oddysee
Panzer Dragoon Orta
Petit Copter (Japan only)
Phantom Dust
Reservoir Dogs
Return To Castle Wolfenstein
Rugby League 2
Sengoku Warriors (Japan only)
Sonic Riders
Soul Calibur 2 UPDATED
Spider-Man 2
Star Wars: Republic Commando
Street Fighter Anniversary Collection
Tiger Woods PGA Tour 07
Tony Hawk's Underground
Ultra Bust a Move /ULTRA Pazzle Bobble
Unreal Championship 2

Turrican3

Desticko questo topic e quello su PS3.

Mystic