News:

in collaborazione con:

Menu principale

Topic unico comparative multipiattaforma

Aperto da Turrican3, 24 Ottobre, 2013, 09:30:26

Discussione precedente - Discussione successiva

0 Utenti e 3 Visitatori stanno visualizzando questa discussione.

Buds95


Bluforce

Citazione di: Buds95 il 26 Luglio, 2023, 17:09:55Almeno c'è la modalità 60 fps :sisi:
Sulla carta, sì  :bua:

Scende a 30 in modalità Balanced ed è pieno di tearing in modalità performance :hihi:

Buds95


Turrican3

https://twitter.com/dark1x/status/1730221026363986295

Stavolta John/Dark1x mi è proprio piaciuto: ha messo su due scatti comparativi di GT vs Forza, ma ha invertito le etichette (sostanzialmente, il logo di Forza nella foto che in realtà è di GT)

Ottimo metodo per scremare chi è realmente interessato al gioco senza pregiudizi dai fanatici che vedono solo il marchio. :asd:

Blasor

Esperimenti sociali sempre graditi. Lol.

Buds95

Citazione di: Blasor il 30 Novembre, 2023, 15:23:37Esperimenti sociali sempre graditi. Lol.
E purtroppo i risultati non regalano mai sorprese  :bua:

stobbArt

Io sto ancora aspettando la super comparativa :sisi:

Geralt di Rivia

Citazione di: stobbArt il 30 Novembre, 2023, 19:27:40Io sto ancora aspettando la super comparativa :sisi:
Ma per caso Chrono Odissey è il seguito di Chrono Cross e Chrono Trigger?
Ed è solo multiplayer o c'è anche il singleplayer, perchè a me interessa quello soprattutto.

Blasor

^ Ma magari, quello non so neppure se lo vedranno mai i miei nipoti. E' l'ennessimo MMO coreano che se dura un anno ha già vinto. Per quanto se ne sappia fin'ora solo multiplayer.


Blasor


Turrican3

CitazioneSo, after a few years of conversations with developers, what's the explanation? How can a less capable machine outperform the more powerful one? As seen recently in our Elden Ring: Shadow of the Erdtree coverage, the frame-rate difference in favour of PS5 is surprising, bearing in mind it's apparently the less capable machine.

[...]

We've heard some interesting theories over the years - such as how Xbox Series X's split-memory set-up (560GB/s of bandwidth on 'fast' memory, 336GB/s on 'slow' memory) may be impacting performance, but the number one reason we've heard from developers concerns the nature of Sony's development environment. More than one key triple-A developer tells us that the PlayStation GPU compiler is significantly more efficient than the Microsoft alternative, meaning that there's better utilisation of the graphics hardware. In general, we understand that the lower level API access afforded to PlayStation development means game makers get more from the hardware.

[...]

The second most common explanation we've received from developers concerns the nature of the GPU itself. Mark Cerny himself discussed this way back in March 2020 when he revealed the technical specifications of the PlayStation 5. While the console may have fewer compute units than Xbox Series X - 36 vs 52 - the entire GPU runs faster, meaning that certain tasks will complete faster, better suiting certain game engine designs. The extent of this advantage was always an unknown as PS5 operates with a boost clock on both CPU and GPU - maximum clock speeds will be limited by a power limit on the processor.

[...]

So, based on our conversations, the combination of a more efficient GPU compiler, lower-level APIs and higher clock speeds allows PlayStation 5 to match or even exceed the outputs of Xbox Series X in some scenarios. That said, of course there is value in the approach Microsoft has taken: by standardising on DirectX 12 and the DXR ray tracing API, there is a commonality with PC development that obviously helps game makers. And of course, Xbox does still have more compute throughput - so game engines that tap into that will see advantages. Additionally, there are situations where the Xbox ecosystem and feature set yields dividends. For example, while Elden Ring may run faster on PlayStation 5, Sony's limited implementation of variable refresh rate support means that we'd much rather play the game on Xbox Series X - it's just a smoother and more consistent experience.

https://www.eurogamer.net/digitalfoundry-2024-df-weekly-if-xbox-series-x-is-more-powerful-how-does-ps5-compete-so-closely