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Microsoft Xbox One - thread ufficiale

Aperto da Turrican3, 25 Aprile, 2013, 09:58:27

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Turrican3

Credo che MS debba assolutamente sostituire Mattrick: sarà in gambissima nel suo mestiere ma sul palco è un disastro, dalla mimica facciale (?) sembra che non ci creda nemmeno lui in quello che dice e questo a livello di... persuasione su eventuali acquirenti indecisi IMHO è terrificante.

Bluforce


Turrican3

CitazioneMicrosoft unveils Xbox One: the ultimate all-in-one home entertainment system May 21, 2013
Blockbuster titles, Steven Spielberg-produced Halo TV series, and exclusive agreements with the NFL transform games, TV and entertainment for the 21st century living room.

Editor's note – May 21, 2013 – The press release below was updated to clarify that OneGuide supports searching by network or name in helping users find entertainment with the sound of their voice.

REDMOND, Wash. — May 21, 2013 — A new vision for the future comes to life today as Microsoft Corp. unveils Xbox One , the all-in-one gaming and entertainment system created for today and the next generation. At Microsoft headquarters in Redmond, Wash., the company showcased how Xbox One puts you at the center of all your games, TV, movies, music, sports and Skype.

"Xbox One is designed to deliver a whole new generation of blockbuster games, television and entertainment in a powerful, all-in-one device," said Don Mattrick, president, Interactive Entertainment Business at Microsoft. "Our unique, modern architecture brings simplicity to the living room and, for the first time ever, the ability to instantly switch across your games and entertainment."


Introducing Xbox One

With Xbox One, games push the boundaries of realism, and TV obeys your commands.[1] Say "Xbox On" to launch your personalized Xbox One Home screen, discover what is popular on TV or see friends' latest gaming achievements all using the most natural interface — your voice. The more you interact with Xbox One, the more it gets to know you and learns what you like. Some of the breakthrough Xbox One features that put you at the center of your living room entertainment include the following:

• TV on Xbox One.[1] Navigate and watch live TV from your cable, telco or satellite set-top box through your Xbox One. Microsoft is committed to bringing live TV through various solutions to all the markets where Xbox One will be available.[3]

• Home. Turn on your entertainment system with two powerful words, "Xbox On," and a custom-tailored Home dashboard welcomes you with your favorite games, TV and entertainment.

• Snap. Do two things at once on the biggest screen in your home. Use Snap to jump into a multiplayer battle while watching your favorite movie, talk with friends on Skype while watching live TV, or track your fantasy team on TV as you watch the big game and more.

• Skype for Xbox One. Specially designed for Xbox One, talk with friends on your TV in stunning HD, or for the first time ever, hold group Skype calls on your TV.

• Trending.[1] Stay on top of what is hot on TV by discovering the entertainment that is popular among your friends, and see what is trending within the Xbox community.

• OneGuide.[1], [2] Find your favorite entertainment easily, searching by network or name, all with the sound of your voice and presented in a tailored program guide.

To create the most advanced Xbox system ever designed for games, TV and entertainment, Microsoft created a state-of-the-art gaming operating system and fused it with an equally amazing entertainment platform, so you will not have to switch inputs to watch TV or play a game. An eight-core, x86 processor and more than 5 billion transistors helps make lag and load times a thing of the past, so you can instantly jump between a game and your entertainment at lightning speed or run a host of apps right alongside your game with no loss in performance.Introducing Xbox One titles and exclusives

Gaming on Xbox One immerses gamers in cinematic worlds that look like real life, with characters that feel more human than ever before. AAA blockbuster titles unveiled for Xbox One include the following:

• "Forza Motorsport 5" from Turn 10 Studios is the latest edition of the highest-rated racing franchise of the past 10 years.[3] Built from the ground up to take advantage of Xbox One and the infinite power of the cloud, no game better delivers the sensation of being behind the wheel. "Forza Motorsport 5" sets a new bar for racing games and will be available exclusively for Xbox One at launch.

• "Call of Duty: Ghosts" is the next generation of "Call of Duty" and a stunning leap forward for the franchise. It delivers an all-new world, an all-new cast of characters and an all-new story, built on a new, next-generation engine. The next-generation technical innovations built to support the incredible gameplay advancements make this the most beautiful and immersive "Call of Duty" experience yet. Activision and Microsoft also announced the renewal of their close partnership that will see both the return of the "Call of Duty® Championship," presented by Xbox, as well as all-new downloadable content debuting first and exclusively on the Xbox platform.

• "FIFA 14," "Madden NFL 25," "NBA LIVE 14," and "EA SPORTS UFC" from EA SPORTS will change the way consumers experience and play sports games. Driven by the new EA SPORTS Ignite engine, these new EA SPORTS games will deliver massive innovations in human intelligence, true player motion and living worlds. Adding to its commitment to Xbox One, EA SPORTS also announced the promise of exclusive content to be revealed in the coming months.

• "Quantum Break" from Remedy Entertainment is a revolutionary entertainment experience from the creators of "Max Payne" and "Alan Wake" that blurs the line between gaming and TV by integrating drama and gameplay into one seamless, uniquely immersive experience. How you play the game impacts the show, and the show informs how you play the game.

In addition to the amazing lineup of games coming to Xbox One, Microsoft unveiled exclusive content partnerships with some of the top names in TV, sports and entertainment.

• "Halo" television series. Award-winning filmmaker, director and producer, Steven Spielberg will executive-produce an original "Halo" live-action television series with exclusive interactive Xbox One content, created in partnership with 343 Industries and Xbox Entertainment Studios.

• National Football League (NFL).[1] A multiyear, landmark partnership will deliver the ultimate interactive NFL television experiences for the next-generation Xbox One and leverage Microsoft devices and services to evolve both in-game and on the sideline. The NFL on Xbox will redefine broadcast experiences through innovations around Skype, Xbox SmartGlass and player-worn technology; add an all-new fantasy football solution for the biggest screen in the house; and create a personalized NFL destination only available on Xbox One.

Introducing a new generation of Xbox Live

Xbox One is built to amplify an all-new generation of Xbox Live that is more powerful, more personal and more intelligent. Unleashing the virtually unlimited power of the cloud makes everything more convenient and accessible, from allowing games to be installed in segments so that gameplay can start quickly to updates downloading in the background. Save and store your personalized profile, games and entertainment in the cloud to access them anytime, from any Xbox One console.[4] In addition, existing Xbox Live Gold Membership for Xbox 360 will seamlessly carry over to Xbox One.[5] Xbox Live takes you deeper into the games you love with all-new features.

• Smart Match. A new Smart Match matchmaking system virtually eliminates waiting in lobbies by estimating wait times and finding people you want to play with while you are enjoying other activities — reputation fundamentally matters and helps find best matches.

• Game DVR. A dedicated Game DVR captures and accesses your magic moments, all saved to the cloud. Along with sharing tools, you will have the most amazing bragging rights with Xbox Live.

• Living Games.[6] Dynamic, living worlds evolve and improve the more you play, and advanced artificial intelligence can learn to play like you, so friends can play against your shadow.

• Expanded achievements. A new and expanded achievements system captures video of your epic moments, continues to grow a game's achievements over time and rewards you in new ways, and your Gamerscore carries over from Xbox 360.

• Xbox SmartGlass.[6] Xbox SmartGlass is natively part of the Xbox One platform, built in from the beginning with the ability to quickly render content directly onto your device, and now more devices can connect at one time for multiplayer and shared entertainment.

Introducing the Xbox One look and feel

New Xbox One hardware is sleek and modern and complements any décor. The console is shaped in the 16:9 aspect ratio and employs a horizontal orientation optimized for its high-speed Blu-ray™ disc player. It is molded in a deep and rich liquid black color and includes a distinctive beveled edge.

The completely redesigned, revolutionary 1080p Kinect is more precise, more responsive and more intuitive. Its unparalleled vision, motion and voice technology let you reach into games and entertainment like never before by dramatically expanding its field of view and fidelity. It works in nearly any lighting condition, recognizes precise motion control from a slight wrist rotation, and distinguishes your voice even in a noisy room using advanced noise isolation.

The class-leading Xbox controller is refreshed with more than 40 technical and design innovations. Updated directional pad, thumb stick and ergonomic fit immerse all gamers in ways that are uniquely Xbox, and precision and control have been dramatically increased with all new vibrating impulse triggers.[6] The Xbox One Wireless Controller is designed to work in concert with the new Kinect, allowing the two to be paired automatically to create seamless player syncing.

Xbox One will launch in markets around the world later this year. Visit the new Xbox Wire blog at http://news.xbox.com for in-depth features on the new system, including photos and videos from the unveiling event and new and rotating content from Xbox. More details about Xbox One and blockbuster games will be explored at the Electronic Entertainment Expo in June.

[...]

1 Live TV with Kinect navigation, Live TV with OneGuide, Trending, and NFL on Xbox available in U.S. at launch; anticipating global scale over time.
2 Kinect voice functionality only available in supported locales and languages.
3 At launch, Live TV will require a supported receiver device with HDMI output (sold separately).
4 Subject to geographical content restrictions.
5 Some Xbox Live content and features available on Xbox 360, including avatar content and some apps, are not available with Xbox Live on Xbox One.
6 In supported games.

http://www.microsoft.com/en-us/news/Press/2013/May13/05-21XboxPR.aspx

Bluforce

Che poi i servizi TV non sono mica integrati. La console va interfacciata coi decoder (il che spiega l'HDMI in, ed anche il fatto che sarà disponibile solo in USA).

E la cosa che non mi convince è che in pratica bisognerà lasciare la console sempre accesa per controllare il nostro salotto.  :sweat:

Turrican3

#124
Pare che ci sia una confusione pazzesca riguardo la faccenda dell'always-online, usato/DRM e compagnia cantante:

http://www.ign.com/articles/2013/05/21/xbox-one-doesnt-require-internet-connection
http://kotaku.com/xbox-one-does-require-internet-connection-cant-play-o-509164109

La posizione ufficiale di Microsoft dovrebbe essere questo Q&A ma ahimè non scende nel dettaglio, restando un po' sul vago.

Riporto integralmente il suddetto Q&A:

CitazioneXbox One: Your Top Questions Answered
By Xbox Wire Staff posted May 01, 2013 at 10:00 AM

[...]

Q:    Does Xbox One require an "always on" Internet connection?
A:    No, it does not have to be always connected, but Xbox One does require a connection to the Internet. We're designing Xbox One to be your all-in-one entertainment system that is connected to the cloud and always ready. We are also designing it so you can play games and watch Blu-ray movies and live TV if you lose your connection.

Q:    How do consumers benefit by being connected to the cloud?
A:    The cloud makes every experience better and more accessible.  Because Xbox One is powered by the cloud:

    Your games have more power available to create new gameplay, persistent worlds, and deeper experiences.
    Your system and games can update automatically, so you shouldn't have to wait for downloads or updates.
    Your games and entertainment are stored and saved in the cloud, so you can access them anytime, from any Xbox One.*
    Start a game, movie, or TV show on one console and finish exactly where you left off on another.
    You can play multiplayer games with your friends, stream movies or TV shows right away, and enjoy the community and social features of Xbox Live.
    Xbox One can recognize you, log you in and tailor your home screen just for you.

You can discover what your friends are playing, watching and listening to if they choose to share.
These are just a few examples of how customers benefit from our platform being connected to the Internet. It brings the future of TV and games to our consumers—and it's designed for today and the decade ahead.

* Subject to content geographical restrictions.

Q:    When will Xbox One launch and in what markets?
A:    Xbox One will launch in markets around the world later this year. We'll have more to share later.

Q:    Can I use my current gamertag on Xbox One and will my Gamerscore and Achievements transfer?
A:    Yes. Your current Xbox Live Gamertag will stay with you on Xbox One if you choose to keep it, and your hard-earned Gamerscore and Achievements will indeed carry over from Xbox 360.

Q:    Will Xbox One be backward compatible with my existing games?
A:    Xbox One hardware is not compatible with Xbox 360 games. We designed Xbox One to play an entirely new generation of games—games that are architected to take full advantage of state-of-the-art processors and the infinite power of the cloud. We care very much about the investment you have made in Xbox 360 and will continue to support it with a pipeline of new games and new apps well into the future.

Q:    Will Xbox One allow players to trade in, purchase and play pre-owned games?
A:    We are designing Xbox One to enable customers to trade in and resell games. We'll have more details to share later.

Q:    Will my current Xbox Live Gold membership work with Xbox One or will I have to buy a new one?
A:    You do not need to buy a new Xbox Live Gold membership. Your current membership will work on both Xbox 360 and Xbox One.

Q:   Why require Kinect with every Xbox One?
A:    The all new Kinect is now an essential and integrated part of the platform.  By having it as a consistent part of every Xbox One, game and entertainment creators can build experiences that assume the availability of voice, gesture and natural sensing, leading to unrivaled ease of use, premium experiences and interactivity for you.

Q:    Do I need to have a specific cable or satellite TV provider to watch live TV on Xbox?
A:    Our goal is to enable live TV through Xbox One in every way that it is delivered throughout the world, whether that's television service providers, over the air or over the Internet, or HDMI-in via a set top box (as is the case with many providers in the US). The delivery of TV is complex and we are working through the many technologies and policies around the world to make live TV available where Xbox One is available.

Q:    Xbox One is a more powerful product compared to Xbox 360, but does it also use more power?
A:    No. By providing multiple power states in Xbox One, we've balanced energy efficiency with functionality. We've taken a completely different approach to how Xbox One consumes power. It only uses the power it needs at that particular moment for the task at hand.

Bluforce

Diciamo che c'è una lotta fra il servizio di supporto su Twitter, e persino voci ufficiali MS.

Phil Harrison a me è parso molto, molto chiaro nelle sue risposte circa l'usato. Poi magari ci sta che si capisca fischi per fiaschi.

Bluforce

Comincio a credere che insieme a Mattrick è meglio se per un po' fan stare zitto pure Phil Harrison:

Kotaku: If I'm playing a single player game, do I have to be online at least once per hour or something like that? Or can I go weeks and weeks?

Harrison: I believe it's 24 hours.

Kotaku: I'd have to connect online once every day.

Harrison: Correct.

http://kotaku.com/xbox-one-does-require-internet-connection-cant-play-o-509164109

Turrican3

Hmm quindi sarebbe attivazione periodica stile Windows7, solo con intervalli mooooolto più brevi.

Boh, in attesa di capire come stanno realmente le cose per quel che mi riguarda non invidio chiunque debba rispondere ai giornalisti: voglio dire, se c'è davvero questa "bomba" del gioco legato all'account (e temo sia proprio così) diventa IMHO un enorme problema esporla al pubblico.

Bluforce

Il problema fondamentale del post conferenza è che c'è stata e continua ad esserci una confusione immane fra gente che teoricamente dovrebbe sapere BENISSIMO tutto ciò che c'è da sapere. (E per quanto mi riguarda la situazione è chiara, ma stanno adesso tentando di limitare il danno enorme).

Il maggiore Nelson (di Xbox) ha detto che si può giocare (senza esborso monetario) con i giochi usati su console diverse da quella dove c'è stata la prima installazione.
Ma solo linkando il proprio profilo XBL.

Bluforce

Ed arriva anche la tiratina d'orecchie di ArsTechnica sulla bandwidth:

Similarly, the company claimed that there was more than 200GB of bandwidth within the system. Again, the number had no context or clarification and if rumors are to be believed, it suggests some rather creative accounting: 68 GB main memory bandwidth, 102GB bandwidth to an embedded SRAM buffer for the GPU, and 30GB bandwidth between the CPU and GPU. While that does add up to 200GB, there are no two parts of the SoC that can communicate with each other at 200 GB/s. The fastest link is believed to be the GPU read performance, which can aggregate across the main memory and SRAM buffer for 170 GB total.
http://arstechnica.com/gaming/2013/05/microsoft-talks-about-xbox-ones-internals-while-disclosing-nothing/

Just for fun: l'esclusiva NFL costa 400 milioni di Dollari per 5 anni di contratto.

Sensei

wow la presentazione di una console next-gen praticamente senza giochi  :gogogo: :gogogo: :gogogo:

dovrebbero andare tutti a lavorare la terra...  :tsk:

Turrican3

Citazione di: Bluforce il 22 Maggio, 2013, 09:40:58giochi usati su console diverse da quella dove c'è stata la prima installazione.
Ma solo linkando il proprio profilo XBL.

Sono pronto a scommettere che il meccanismo sarà analogo a quello attualmente in uso per i titoli Xbox Live Arcade: ovvero, vincolo di connessione/login perenne altrimenti ciccia su tutte le console oltre la prima.

Mystic

Citazione di: Il Sensei il 22 Maggio, 2013, 10:10:16
wow la presentazione di una console next-gen praticamente senza giochi  :gogogo: :gogogo: :gogogo:

dovrebbero andare tutti a lavorare la terra...  :tsk:
per i giochi se ne riparla all'E3

cmq io ovviamente la prenderò al day-one  :gogogo:

purtroppo non riesco a resistere.  :'(

anche se ad oggi sto videoregistratore non mi convince proprio per niente.

cmq ho visto i vari filmati che mostrano Kinect 2.0. e devo dire che sono rimasto piacevolmente sorpreso. Almeno qui un bel passo in avanti lo hanno fatto

Bluforce

C'è anche una notizia di "costume".

Ricordate che tempo fa si disse che MS aveva spedito i devkit agli sviluppatori, ognuno con un pattern zebrato riconoscibile? Beh:



Era vero :D

Ecco perché non abbiamo avuto leak di X1. Erano tutte marchiate sul serio :D

Sensei

Citazione di: Mystic il 22 Maggio, 2013, 10:19:52
cmq io ovviamente la prenderò al day-one  :gogogo:
in quel periodo se Nintendo riprende i sensi e mi fa uscire un mario o altro come si deve opteró per il WiiU (che tra l'altro compreró usato per 2 noccioline probabilmente  :asd:)

XboX e PS4 si vedrá...non é che abbia tutta sta voglia di next-gen (soprattutto considerando che i VG sono diventati molto meno di un hobby negli ultimi 2 anni...)